Priorities:Vasireddy Venkatadri Institute of Technology Student Priorities
- 1 Overview
- 2 FALL 2019 COHORT
- 2.1 Priority 1: Hands-On Learning
- 2.2 Priority 2:UNSCRAP
- 2.3 Priority 3: Clubs
- 2.4 Priority 4: Peer Teaching
- 2.5 Priority 5: CapGen
- 3 FALL 2018 and 2017 COHORT
- 3.1 Strategy 1: Peer teaching sessions
- 3.2 STRATEGY 2 : TECHNOLOGY, ENTERTAINMENT, DESIGN CLUB
- 3.3 STRATEGY 3: Re-Designing The College Time Table
- 3.4 Strategy 4: Spreading The Concept Of "OPEN ACCESS"
- 3.5 Strategy 5: Re-Designing The Academic Curriculum
- 3.6 Strategy 6: Redesigning assignments in a student’s beneficiary way
- 3.7 Strategy 7: Industrial awareness through alumni interactions
- 3.8 Strategy 8: Design Thinking Work Shops
- 3.9 Strategy 9: Clubs/Activities/Sessions focusing on Communication skills
- 3.10 Related Links
FALL 2019 COHORT
Our student priorites are shown below:
- Hands-on Learning
- Peer Teaching
Priority 1: Hands-On Learning
How are we going to do it?
Initially we want to plan it as a pilot project.
- We are planning it as a workshop/ interactive session, twice a month.
- Our tentative schedule is to conduct it on a day in a week and continue it on alternative weeks.
- We will use resource persons who are specialised in the know-how of the hardware( computers, laptops, phones, etc).
- Initially, we will create a registration link in our online school platform, namely, Byndr.
- We will bring awareness among students by using our network of student bodies OR We will use faculty in promoting awareness as that might bring the desired outcome.
What exactly are the students going to learn?
Our motive is to make the students self reliant in terms of repairing and managing their electronic gadgets like phone, laptop, computer. Initially we will focus on the following general problems:
- Abnormal Screen blank
- Windows won’t boot
- Slow performance of computer
- Strange noises
- Hard drive failure
Then we will extend it to other dimensions.
The Next Level
- We will conduct a session for the registered students. Depending upon the number of students we will use the relevant number of resource persons.
- We will conduct a follow up session to the same students, who were registered in the first session.
- The students who grasped well during these sessions, will be used as an instructor for the upcoming session under the guidance of a resource person.
- In this way, we envision a network of students who will continue this learning process.
- At present, we have focussed on hardware training, depending upon this outcome we will extend it to other dimensions of hands-on learning too.
How are we going to do this?
The main idea is to assign students with restoring gadgets/ scrap devices as intra-branch projects and restore them to maximum potential. Methods to promote include:
-> Inter-branch projects-> Foundational Skills of Hardware
-> Real world exposure-> Summer Camps & Classes
-> Faculty Guidance-> Freshmen - Hardware Training
-> Hackathons-> Sophomores & Juniors - R&D
-> Project Expo’s-> Seniors - Megaprojects & Start-ups
-> Garage Experience Sessions
Priority 3: Clubs
How clubs are going to be made more productive?
- Providing Certifications to Club Members
- Extending timings to twice a week (Wednesdays and Fridays)
- Making membership at clubs permanent at least for the course of a semester each, and assign grades to club participation.
- Better resource persons and lesson planning.
- Club resource needs (materialistic) must be met.
- Organising Summer Camps for Clubs
- Fridays could be for lessons at respective clubs, and Wednesdays a repeat of more popular clubs and practice sessions.
- Inter & Intra-College Competitions shall be encouraged and held more often.
Priority 4: Peer Teaching
How are we going to bring change?
- No other classes during this time.
- Assigning THEMES for each day and making the students to speak on said themes.
- Differed themes based on year of study, department and other aspects.
- The decision of themes chosen will be taken by a special team of five members consisting of both faculty and students.
- Assigning a teacher to each class and making sure the program runs successfully.
- To make students participate actively by motivating and assigning grades to them.
- Appreciating best speakers of each class with titles.
Priority 5: CapGen
The resources required for the prototype are:
- Setting up a CapGen team in the college to organize this event.
- They look after all the affairs and financial aspects of the CapGen events.
- The CapGen team is selected systematically under the expert guidance of the faculty.
The vision of our prototype
- Set up a yearly fair where all the students can expose their hidden talents in all possible ways and make money through it OR The school fest can be used for this purpose.
- Selling away what's unnecessary and unused at college or home and sell them to someone who's in a great need of that.
- Gather all the student bodies at college and make effective utilization of human and other resources at a time.
- Make all the students to convert their talent into a product and make money through it.
Platforms utilised in the CapGen Event
- Photo booth for friends and family which is the present craze around.
- Fundraising through alumni.
- Food community game. By selling food made by students in the college.
- Selling and buying game .
- Converting a scrap into a new product.
FALL 2018 and 2017 COHORT
University Innovation Fellows Spring 2017 Pitch Video
Strategy 1: Peer teaching sessions
This idea is all about creating a beautiful platform for the students to enlighten and bring out the innovative thinking ability in them, and at the same time to effectively express their idea. We believe that peer Teaching is the best way to make this happen. We already have peer teaching classes going on in our daily classroom schedule. But the activities are not being executed in the way they are to be done. This might be due to the fact that students have an unnerving feel as they think they were forced to participate in the activities which might seem boring to them. So, changing the way these activities happen inside a classroom that students might be interested in, can help them grab opportunity to work in a team and learn something that would improve their knowledge.
How PT can be interesting:
- Instead of faculty, students from senior classes may be designated to lead the classes
- Maximum strength of each peer teaching session must be limited to 20.
- At initial stages, group discussion with 4–5 students each group may be experimented. This might help them to overcome their fear of public speaking at the initial stages.
- To avoid monotony, different activities many planned from session to session.
- As seniors are assigned as mentors to freshmen, they might not mingle in the team.
- Availability of senior students who can effectively lead the sessions might be a problem.
- Students might not want to participate in a team all of a sudden.
Hope of solving these issues
Faculty members mentor seniors, helping them solve the issues with the freshmen. Seniors to be awarded credits for their commitment to peer teaching sessions. Feedback from the members of a team lead by that senior, may fetch him/her credits. This puts senior students in their path as they help peers to participate in the activities.
I&E ecosystem via PT
In these sessions, students meet their fellows more personally. They talk to each other, and we believe that this is the initial stage of innovative mindset, such ecosystem can be developed across the campus. This helps students to understand the resources on campus.
Grabbing every opportunity
Participating in a team activity develops thought process that helps a student to know what interests him/her. Thus, they come to know what all opportunities they have at the moment. With the help of their team lead or the assigned senior, they can connect to the right way to grab an opportunity.
Connecting to campus resources
By collaborating with seniors and thereby faculty, students will get to know resources that the college has to offer them. Knowing the availability of resources, students will think of using them for their own growth leading to innovation & entrepreneurship.
STRATEGY 2 : TECHNOLOGY, ENTERTAINMENT, DESIGN CLUB
A TED-Ed club in the college is a great way to boost the communivation skills, and as well as let students know about the trending technologies. The effect of laughter on someone who’s sad. The danger and excitement of dirt biking. The reason human beings need so much sleep. The thought of infinity.
Through TED-Ed Clubs, students — with the help of an adult facilitator — identify and research the ideas that matter to them most. And while TED-Ed Clubs offer students the opportunity to connect with others who, like them, are unabashedly curious about the world, TED-Ed Clubs are also about presentation literacy. TED-Ed Clubs offer students a hands-on opportunity to work on the storytelling and communication skills that will be vital, no matter what career path they end up strolling down.
How it works:
In TED-Ed Clubs, students work together to discuss and celebrate creative ideas. Club leaders receive TED-Ed's flexible Clubs curriculum to guide their school's club and to help inspire tomorrow's TED speakers and leaders.
Identify Your Passion: "What makes your heart beat faster?" The first part of the Clubs, curriculum has members explore the ideas they're passionate about. By diving into activities that expand curiosity, club members will identify and discuss what matters most to them.
Choose Your Idea: "What is your big idea?" As members journey through the Clubs curriculum, they'll be challenged to identify and shape the story only they can tell. Through guided brainstorms and active peer feedback exercises, members will craft their very own TED-style talk.
Start Talking: "How can your idea change the world?" By the end of their club cycle, members will have recorded their very own talk and uploaded it to our TED-Ed Clubs YouTube channel, which can then be shared with their families, friends, communities and the world.
The TED-Ed club is precisely based on design thinking. We are going to recruit members for this club without the seniority in the college. The recruitment process ends with an interview preceded by a psychometric test. Interviewers will be senior UIF fellows. This club concentrates on the strategies of the college education and tries to improve it so that the students will be benefited in learning rather than in spoon-feeding. The members of the Club will help the faculty to nomiate candidates to UIF for the concerned term. This club takes all the ideas and problems, which the institution is not aware of, to the notice of the personnel who could make time and solve the problems and implement the useful ideas. The Club can also help the college administration by helping to formulate different ways to solve problems realted to both academics and infrastructure.
STRATEGY 3: Re-Designing The College Time Table
The main reason behind selecting this problem is to explore the hidden skills of the students by providing them a time to get exposed to different things like sports, extra-curricular clubs, peer teaching session etc. In regular curriculum, students are not having much time to get exposed to those things. So we plan to re-design the time table of my college, and propose it to our administrators for its best implemention.
How our new time table is different from the regular one?
It provides students an effective Innovation space and allows them to do much more. They are allowed to do more in their area of interest. In regular curriculum, only 3–4 periods are given to extra curricular activities per week. But in re-designed one, the students will have at least two such periods for the day. The new curriculum will have more emphasis on student's exposure to practical learning techniques. Current time table only allows three pairs of periods for the students to spend time and experiment their ideas in labs. The new time table will atleast have a pair of periods per day dedicated to labs or similar facilities on the campus.
Strategy 4: Spreading The Concept Of "OPEN ACCESS"
Awareness and contribution to "Open Society" initiatives is one of the most important to methods to check the institutions role and impact on the society. However, in the present situation, the culture of "Open Access" on the campus can be rated as 3/10. With the following strategies, it can be developed to 7/10 in a period one year.
The first step of this strategy is create awareness among the students, staff, and the administration, about "Open Access", its need and importance. To achieve this goal, the major cut will be hosting an OpenCon satellitive event. OpenCon satellite events are hosted a sub regional events of annual OpenCon (similar to TEDx under TED). Again, the 3rd week of October is globally celebrated as Open Access week. During this week, various sessions can be organized for the students.Another important way is to place Did You Know (DYK) posters from Wikipedia, and info with the interesting facts about Open Access and QR codes more information.
After there creating awareness on the campus, the next step is faculty engagement. A workshop for "Integrating research methodology into Wikipedia and its sister projects" should be organized. All the articles & papers published are to be made sure that they are indexed with Google scholar, and an e-copy is to be sent to R2C. Faculty can be trained to contriute to Wikiversity (Open Education Resource), and interested faculty can trained on MediaWiki as well.
The step involves student engagement. This step invovled organising Wikipedia Edit-a-thons, and successfully form Wiki-club on campus. This part has already been started and is in implementation phase. The next step is to make the Computer Science Engineering students to learn MediaWiki, and take up projects to develop tools, bots, gadgets on MediaWiki. A resolution is to be made across the campus, by students, to release the images related to educational content through CC BY-SA licenses.
The final step of this strategy is administrative engagement. The institution can form a "Open Access Repository" with all the required resources, and partner with various online databases to access their paywalled content through a collaboration. The college magazine must be incude Open-ed, and is to be published under CC BY-SA.
In the process of implementing this strategy, the by-products are as follows: students involved will enchance thier organizing, and problem solving skills, and the design thinking is adopted to improvise the ways to implement this startegy. Various organizations may also show interest due to the culture, and support can be obtained from government as well.
Strategy 5: Re-Designing The Academic Curriculum
This strategy is about re-designing the academic curriculum of the college in way that it helps the student to excel more in his/her area of interest. In the present curriculum, students only have the choice to pursue the subjects as mandated by the affialiated University. Though some flexibility is provided at the the end of the gradution course, it is being limited due to certain constraints the college has. Even then, the electives are not so wide enough for the students to excel in their own interest, and these electives are mostly related to their own branch. For students, those who wish to pursue subjects from other streams are unable to do it.
So to avoid the above mentioned students, the primary target of the college must be to attain automous status from the university. Considering the college is autonomous from the university, it'll have the choice to design its own, even to a significant extent. After this, the college has to conduct an extensive survey among the students, staff, stakeholders, and its recruiters. Doing so the college will be able to analyse the need for a particular subject considering the interest of the students in a subject, ease of teaching for the faculty, risks involved can be given by the stakeholders, and the present day requirement of the industry can be understood from the recruiters. After a desiging a curriculum that suits all of the above mentioned categories of people on campus, the college ought to give at least one departmental elective, and one open elective (inter-disciplinary) for each semester. The the number of the subjects given for the choice of electives should be gradually increased as the student moves towards the end of his/her graduation. In this way, the student can will have more chances to secure a job in the field of his/her interest.
As a part of this process, to inculcate design thinking and innovation among the students, the open electives that are inter-disciplinary must insisted upon the students to study on their own. Instead of regular classes, as the students choose the subject from out of their own interest, they should be aksed to work on the subject, and then have an Q&A session with the teacher to clarify their doubts in the process of their learning. This process also helps the student to understand the subject in his/her own way.
Strategy 6: Redesigning assignments in a student’s beneficiary way
Since every subject final exam allocates few marks to students for the assignments that they submit, we want to redesign the assignment pattern in a more productive way.
As of now, same assignment is being given to all the students of the section. This system has few flaws since it gives a chance to students to copy it from others’ and the difficulty/practical implementation of an assignment is 2 on a scale of 10. This ultimately contradicts the whole idea behind giving an assignment.
What are the obvious flaws because of this?
It is a waste of time, doesn’t make a student to think innovatively or in a problem-solving way and marks are being taken for granted.
How we want it to be?
- Students are divided into random groups as the professor wishes and each group is given a separate set of assignment(Not necessarily a written assignment).
- Time limit for assignment submission should just be enough(not more/less).
It is not possible to have industrial tours for all students and also students will not have a clear idea of the industrial environment/opportunity through just 1 or 2 tours. For a student to have a keen idea on what to learn during their UG so that they don’t feel pressurized with problems after they join their workplace and also to have an idea on what skills they need to work on to join their field of intrest, we decided to have more interactive sessions with alumni who are working. They can either be web sessions or we can have them come down to our college if they are free to give seminars that eliminates students’ doubts and confusion regarding their career
Strategy 8: Design Thinking Work Shops
The workshop inculcates the way an individual thinks about a problem. It has 5 stages like Empathize, Define, Ideate, Prototype and Test. In each stage the participants will go through different thinking patterns like digging deeper, analyzing, brainstorming, designing and prototyping etc. Students will be benefited a lot by this. We are planning to conduct the workshop once in every week for our college students. So, students will be having a vision of how to think and what to do regarding a problem.
Strategy 9: Clubs/Activities/Sessions focusing on Communication skills
As of now, students are not being trained in soft skills or communication skills unless they enter their 3rd year and register under placement cell in our campus.
Why it is important to concentrate on these skills?
Most of the students (almost 65%) who join the college do not have a strong foundation in basics of English and have no idea of communicating properly/ speaking impromptively.
Since we spend almost 10 hours on an average in college everyday, it is important that we inculcate these skills during college hours because
it not only helps us get placed but also attributes in leading a successful career.
So we want to allocate at least 2 hours a week to classes where students get to interact among themselves and develop their Vocabulary/communication skills.
This can be achieved by conducting different fun activities related to improving the skills named above and many more.
Campus Overview Wiki :