==Project #1 - Mind Matters==
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At TUHH, student well-being is increasingly being recognized as a vital part of academic and personal success. The TUHH already offers valuable counseling support and targeted workshops for different student groups, helping them manage challenges such as stress, cultural adjustment, and academic pressure.
==Project #2 - EcoTUHH==
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Sustainability has become one of the most defining topics of our timeand TUHH, as a university of technology, is uniquely positioned to lead by example. Across campus, several initiatives already contribute to a greener TUHH: the Mensa’s vegetarian and vegan days, discounts on leftover food, and carbon footprint labels on meals are meaningful steps in encouraging responsible choices. Some previous projects, such as bicycle stand programs and Blue Engineering student initiatives, have also shown how much students care about sustainable living.
==Project #3 - Tech-Detox Lock-In==
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'''''The Tech-Detox Lock-In ''''' project is designed to give TUHH students a valuable opportunity to disconnect from digital devices and refocus on personal wellbeing and meaningful social engagement for an entire day. By participating in organized weekly or bi-weekly Tech Detox events, students are encouraged to lock away their phones and gadgets, stepping away from social media and random internet browsing to fully immerse themselves in collaborative hands-on activities, brainstorming sessions, and creative projects with their peers. This intentional break from digital distractions promotes concentration, supports mental health, and allows for shared reflection where participants can showcase what they have learned or created during the detox—helping students rediscover the power of offline experiences and enabling them to create positive impact within the university community.To keep engagement high, campus-wide reminders and community messaging via posters, WhatsApp groups, and social media will highlight the benefits of digital detoxing, while small rewards like coffee vouchers or snacks will be offered to students who complete full sessions.
===Strategic priorities===
'''[3] Collaborate with student bodies and wellbeing offices to scale Tech Lock-In as a recurring, widely embraced initiative. '''
==Project #4 - TUHH Innovation Business Games==[[File:TUHH Business Games Render.png|alt=|thumb]]At TUHH, students often learn about innovation in theory but do not always get the chance to try it out in a fun and relaxed way. Many students feel that events about entrepreneurship or business are too formal or only meant for certain programs. The TUHH Business Games aims to change that by making innovation learning something anyone can join, enjoy, and learn from.
The Ideathon TUHH Business Games is not just an Innovation Contest; it's a semesterplayful, hands-long journey that fosters creativity on event where students from different backgrounds come together to solve real challenges from companies and sustainability at our university. At the start of the semester, students are presented with a challenge: to conceive innovative ideas that can enhance sustainability within our academic community.[[File:Screenshot 2023-09-23 225201.png|thumb|link=Special:FilePath/Screenshot_2023-09-23_225201.png]]Students form groups and embark on a collective mission to tackle this challenge head-on. They In small teams, they brainstormideas, researchbuild quick concepts, and prototype pitch their solutionsat the end of the session. It is about exploring creativity, guided by their passion for creating positive changelearning to work with new people, and seeing how ideas can take shape when everyone contributes.
As Instead of focusing only on competition, the semester comes to a closeBusiness Games focus on collaboration, curiosity, we celebrate their dedication and ingenuity with a grand finale - the Ideathon Festreal experience. Students learn by doing, not by sitting through presentations. This The event is also gives them a convergence taste of excellence, where CEOs from various industries, esteemed Professors specializing how creative problem-solving works in Innovation and Entrepreneurship, members of industry while keeping the University Board, and other influential stakeholders come together to witness the fruits of our students' labor. Attendees can participate in engaging games, listen to inspirational stories shared by accomplished CEOs, participate in enlightening panel discussions, atmosphere light and explore an expo featuring innovative startupswelcoming.
The highlight of the event goal is when student groups take the stage to pitch their prototypesbuild a space where students can experiment, make mistakes, and learn together. The winning prototype is not just recognized; it's actually implemented within our universityOver time, leaving the Business Games can grow into a lasting impact on our sustainability efforts. Moreoverregular event that brings together students, tutors, the winning student groups are honored and awarded for their outstanding contributionscompany partners around innovation and teamwork..
===Strategic priorities===
'''[1] Fostering Make innovation and sustainability in studentslearning approachable through fun, hands-on challenges.'''
'''[2] Offering interested Create collaboration between students practical exposure to UIF from different programs and I&Ebackgrounds.'''
'''[3] Networking and Industry engagementConnect student creativity with real industry challenges.''' '''[4] Build continuity by turning the Business Games into a recurring, student-driven event.'''
===Next Steps===
'''[1] Develop simple, engaging game modules that encourage creativity and teamwork.''' '''[2] Get feedback from Start up dockthe University and startup port stakeholders''' '''[3] Partner with companies to bring real problem statements and mentors to the event.'''
'''[24] Get Pilot the event on campus and collect feedback from to make improvements for the University board/deaneriesnext iteration.'''
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