== Strategy 2 - Online Resource Map ==
Creating the UTS 2020 Landscape canvas, interviewing students, and talking to faculty members through the UIF program allowed us to understand the abundance of Innovation and Entrepreneurship resources available for students. These resources ranged from physical spaces, subjects for undergraduate and postgraduate students, and events. Through meetings and online research, we were able to understand a few key issues with their resources. One of these issues was the lack of communication between students about I&E resources, facilities, events , and opportunities. There are so many ways that students are able to interact and learn about I&E, but there is no current streamlined communication. This lead to the development of our problem statement "How might we connect Innovation and Entrepreunshup resources with students?" We wanted to set out to understand how to reach the most amount of students to tell them all about the I&E resources that UTS provides, in a way that is easy to understand and interpret.
2019 Fall University Innovation Fellow, Siena Reynolds, also highlighted the lack of communication between I&E opportunities and students. For her project, she created a mindmap that categorises resources based on the stages of an entrepreneur; introduction to I&E, developing your idea, incubators and pitching. Her aim was to display the mind map across campus on tv screens and physically in the iHub. My goal is to be able to build upon Siena’s project to transform it so that students can interact with it in the current online studying climate.
2019 Fall University Innovation Fellow, Siena Reynolds, also highlighted the lack of communication between I&E opportunities and students. For her project, she created a mindmap that categorises resources based on the stages of an entrepreneur; introduction to I&E, developing your idea, incubators, and pitching. Her aim was to display the mind map across campus on tv screens and physically in the iHub. My goal is to be able to build upon Siena’s project to transform it so that students can interact with it in the current online studying climate. The project would display the mindmap on the UTS website as an interactive mindmap for students to discover and learn more about I&E resources. The aim is to have stakeholders directly enter events, opportunities, and other resources into the database. The mindmap software will automatically classify the new event or opportunity entered accordingly. This is to ensure the long-term sustainability of the resources and up to date information for students.
On the webpage, students will be able to click on a resource and taken to a new page where all the resources are listed and structured in a bit size way. The structure of the resource information is aimed to be easy to interpret for students while aligning with the current web templates of the UTS website. It will include simplified visual information such as external links and virtual tours of physical spaces.
In order to maximize the reach with current UTS students, we need to engage with them using the channels they use the most. This includes UTS Online for Undergraduate students, Canva for Postgraduate students, Email, Facebook Groups, and inclusions in Lectures. Students will be able to click on mindmap through these communication methods and it will take them to the UTS website so they can zoom in and explore all the resources.
=== <span style="font-size:small">Milestone 1: Mindmap and Collaboration </span><br/> ===
dit Edit and finalise the interactive mindmap by collaborating with I&E stakeholders to ensure all information is correct and up to date. This will also include discussions and collaborate collaboration with UTS Web Developers to understand how to integrate it into the mindmap onto the UTS website.
=== <span style="font-size:small">Milestone 2: Launch webpage and display on UTS Online </span><br/> ===
Launch the webpage with the mindmap onto the UTS website and link the webpage with the mindmap on UTS Online to initially target Undergraduate students first. The criteria of for success are defined as an increase in student engagement with I&E resources. This criteria is data -driven as we can are able to collect quantitative information on the resource such as the number interaction of clicks and interactions with students on the mindmapwebpage.
=== <span style="font-size:small">Milestone 3: Expansion of Accessibility </span><br/> ===\Milestone 3 is to After successfully launching the webpage and utilising UTS Online, we will expand the reach of the resource by displaying it on Canvafor Postgraduate students, through email newsletters such as Careers, including the resource in orientation lectures and Facebook Groups.
=== <span style="font-size:small">Milestone 4: Stakeholder Workshop </span><br/> ===
Milestone 4 The webpage will need to be updated on a regular basis to include relevant information and resources for students. Running a stakeholder workshop focused on how to edit and make changes to the mindmap and webpage is aimed on essential for the long-term sustainability of the resource by providing . This will ensure that students will have up to date information as stakeholders will take responsibility to stakeholders who provide the I&E upload their events, opportunities, and resources to understand how to update the webpage.
== Strategy 3 - Engineering Success in an Innovation Field ==