Priorities:CSM Strategic Priorities
Innovation and Entrepreneurship Strategic Priorities for the Colorado School of Mines
- 1 Vision for the Colorado School of Mines
- 2 Growing Mines into a Learning Organization
- 2.1 Entrepreneurship and Innovation Mindset
- 2.2 Democratize Learning
- 2.3 Communication
- 2.4 Robust Advisory Network
- 3 Short-Term Strategy: Sparking Interest
- 3.1 Enable students by creating a collaborative space for creativity, design, and innovation.
- 3.2 Establish regular Design, Innovation, Creativity and Entrepreneurship (DICE) events
- 3.3 Promoting Creativity and Mental Health
- 4 Next Steps: Institutional Acceptance and Support for DICE
- 4.1 Update design classes to incorporate modern design & development principles
- 4.2 Grow and expand the academic entrepreneurship offering
- 4.3 Creation of Grand Challenges Themed Learning Community
- 4.4 Establish a speaker series for design, innovation and entrepreneurship
- 5 Mental Health on Campus
- 6 Long-term Vision
- 7 Related Links
Vision for the Colorado School of Mines
Growing Mines into a Learning Organization
Entrepreneurship and Innovation Mindset
Entrepreneurship and Innovation Curriculum
Freshmen Success and EPICS Reform
Every first-year student here at the Colorado School of Mines must complete the courses of CSM 101: Freshmen Success Seminar and EPICS I. CSM 101 focuses on connecting and adjusting students to the collegiate landscape. Epics I intends to "Introduce a design process that includes open-ended problem solving and teamwork integrated with the use of computer software as a tool to solve engineering problems. The course emphasizes written technical communications and introduces the importance of effective oral presentations."
EPICS exists as one of the least rated courses on the Mines campus and CSM 101 exists as a class that many freshmen see as unhelpful. Current reforms are seeking to change this reality. The short-term objective concerning these classes is to fully push these reforms through.
The prospect of CSM 101 is being expanded from a 0.5 credit hour course to a 1 credit hour course. The addition of time in this course is intended to increase the capability of the course's instructors to provide more detailed instruction concerning freshman success. Current University Innovation Fellows hope to work with CASA and the Peer Mentor program, the two organizations that run CSM 101, to add greater instruction and curriculum concerning the innovation atmosphere at the Colorado School of Mines.
Current University Innovation Fellows are working to make design thinking a greater part and emphasis of the EPICS I curriculum. Small steps are currently being taken toward this goal, with some trials occurring during the 2018 Spring Semester. The hope of this initiative is to allow and enable more students to create meaningful projects through the EPICS program. Another divergence from the normal EPICS curriculum is a new push to combine the EPICS class with the Nature and Human Values (NHV) class, an ethics class all undergraduates must take. This combined approach focuses on expounding on design thinking by making the advent of human-centered design a greater piece of the course.
Last edited February 2018
Innovation Workshops and Speakers
Entrepreneurship and Innovation Clubs
Existing makerspaces cater to the general theme of supporting entrepreneurship and innovation on an entry level through a means of mechanical design. With utilizing 3D printers and basic prototyping materials most of the design process centers around mechanical engineering and leaves opportunity for other disciplines to pursue innovation. With the introduction of mission themed makerspaces we create an opportunity for like minded students to connect through common passions. Logistically these makerspaces would be decorated and supplied with relevant materials related to their mission theme. Themes related to career pursuits could include but are not limited to
-Thermodynamic and Fluid flow
-Medicine and the Medical Field
-Geological processing and Extraction
-Electricity and Energy
-Instrumentation and physical design
-Coding and mathematical analysis
Many of the makerspaces available only support a small number of students that are pursuing a broad subject of study. With the introduction of mission specific design spaces that are either created from scratch or repurposed to bring like minded people together under one common mission. These spaces would also likely serve as a hub for students enrolled in similar courses to study and connect with others in their major/interest group. These spaces would also likely serve as a further support to existing clubs and organizations in a means of helping them pursue entrepreneurship and expand on their own innovation through interdisciplinary collaboration.
CSM 101 Reform Entrepreneurship Class
Our school has a strong passion for engineering and innovation, but sometimes this gets lost in the busy school work in major specific classes. However, if there was a class that students had an option to go through as a new college student, then there is a good chance that the innovative atmosphere around campus would change for the better. I’m proposing a new class that students can enroll in that teaches them the fun and exciting things about changing the way the world works. This class would allow students to explore their own interests all while taking their introductory classes -- potentially sparking a new interest them that they hadn’t noticed before. Ideally, these classes would be taught by passionate students (UIF?) that could employ the following:
- Brainstorming an idea you would like to create
- Designing/troubleshooting that idea, and solving those problems
- Building a potential model with other students and actually having fun in the class -- make it not feel forced.
- If successful, getting funding from the school to actually create a real model
These students would choose to take this class, so you would be surrounded by others that share a similar passion. This would be a fantastic way to better improve the innovative atmosphere around our school.
I&E In Class Conferences
As freshman, there is a lot on the plate for new students, with school work, and overall adjusting to the new rigorous schedule. The idea behind in class conferences is to get teachers, and other experienced professionals to go beyond the lecture of the class and actually talk about their own life experiences and ideas behind I&E. Especially as a freshman, getting teachers, who are often feared and seen as infallible, to discuss their own I&E experiences, including their failures, would be a great way to get other students to become involved in I&E. If each teacher in the general classes spent one day talking about their own creations (PHD,etc), failures, and triumphs, it would be a great way to get students motivated and involved outside of homework. While we have lectures going on outside of class, freshman are not pushed to go to them due to their busy schedule, but if we brought the inspiration to them, it would be a big motivating factor.
Open Access Education Resources
Electronic Communication Systems
In the near future, we hope to establish a committee of innovation interests on campus in order to increase cooperation between the interconnected clubs and organizations that make up our campus' entrepreneurship community. We intend to invite several representatives from clubs, departments, and organizations focused on increasing innovation on campus to join a "Think Tank" mediated by University Innovation Fellows and the Center for Entrepreneurship and Innovation.
Last edited February 2018
STEAM Studio: Visual Arts
In addition the current Maker Spaces on campus, we want to create a Science Technology Engineering Art and Math (STEAM) space on campus. The plan for this space is to will it with high-quality printing, graphic design, and other art equipment. The goal of this space is to allow students to create logos, posters, and advertisements (in addition to other art projects) for their projects and/or businesses. This space will be run and managed by students for students.
Last edited February 2018
The problem we are trying to solve is the lack of clubs (specifically I&E), and I&E community around our campus . There is a big interest in I&E, however there is no support system to inform students about new ideas/organizations on campus. Connecting interested students would create a foundation for others to come together and design, create, and build.The solution is to create a newsletter that informs students of upcoming I&E, as well as other club events. Currently students remain in the dark about innovation around campus so this would allow them to have access and pursue some of the activities going on. The problem being addressed here is one that our cohort was extremely excited about. Addressing the lack of I&E communication around campus is something that we initially stated as the biggest obstacle in getting students interested in these types of activities. Students on our campus seem extremely interested in I&E, and actually exposing them to others who share a similar passion is a great way to spark other ideas of innovation. We look forward to further pursuing ways to make our prototype a reality.
How do we ALL define "Entrepreneurial Mindset"?
We want to create a permanent active symbol to represent the changing innovation landscape on our campus. The campus itself is currently undergoing a large amount of projected expansion and construction. As University Innovation Fellows, we wish to fund and construct a work of art (statue, painting, mural, etc.) to encompass these changes and to encourage our students to think about innovation and entrepreneurship on a daily basis.
Last edited February 2018
Robust Advisory Network
Academic Entrepreneurship and Innovation Cadre
Club Growth Workshops
Short-Term Strategy: Sparking Interest
Enable students by creating a collaborative space for creativity, design, and innovation.
1. Foster ideas, collaboration and creativity for students of all disciplines.
2. Create and sustain a culture of doing, making, innovation and entrepreneurship.
3. Promote learning-by-doing and provide resources to enable students to transform ideas into products that could be commercialized.
Many of the most forward-thinking companies provide spaces for employees that encourage innovation. Well-designed spaces often serve as catalysts for enhanced collaboration and innovation. We will create collaborative spaces for students that allow for greater creativity, design and innovation on campus. By holding events and meetings in the spaces, students across all disciplines will begin to use the spaces to work with others' projects.
In addition to having a few dedicated spaces, there are several common areas on campus that would make excellent pop-up spaces. We will provide guides and resources for students to successfully create a temporary collaborative space of their own anywhere on campus.
Mechanical Engineering Design Lab
In collaboration with Professor Jered Dean of Mechanical Engineering, the senior design lab has evolved into a collaborative workspace for student projects, meetings, workshops and classes. The space has open hours, allowing students from every major and grade level to collaborate on academic or personal projects.
There will be a trial run for a MakerSpace to be implemented on campus. If this space is a success, the Mines UIF leadership circle will analyze feedback around the space and try to implement a permanent building for design thinking, innovation, and entrepreneurship with a floor dedicated to being a functional MakerSpace.
Establish regular Design, Innovation, Creativity and Entrepreneurship (DICE) events
By collaborating with organizations and faculty across campus, we will hold events that expose students to proven concepts and principles that lead to truly innovative solutions. Having regular events will help foster a community of innovation and entrepreneurship that doesn't often occur in a traditional lecture setting.
Leveraging existing student organizations to put on DICE events
There are numerous campus organizations (SWE, AIChE, SPE, EWB, Tau Beta Pi, Blue Key) that have the resources to organize successful DICE events to increase opportunities for student innovation. These events could include makeathons, hackathons, design challenges, business model competitions, and many more.
An Entrepreneurship Club has recently been established by the Mines student body that has been key partners in developing events to promote innovation and entrepreneurship.
Problem of the Week
To change the student mindset on campus, we will start holding pop-up meetings in high-traffic areas to discuss a "Problem of the Week." We will increase exposure to, and engagement with, problem-focused design by allowing students the ability to stop by and participate without any major commitment. The pop-up meetings can be expanded to allow for low-resolution prototyping, using arts and crafts or video. Images from the pop-up events will be posted online. The pop-up meetings will also serve as advertisement for other DICE events.
Currently, there is no coordination between EPICS and other design courses across campus to exhibit student projects; that needs to change. A campus-wide exhibition, open to the community, will provide students from all disciplines with the opportunity to showcase their projects, and also strengthen the culture of design, innovation, creativity and entrepreneurship on campus.
Previously, University Innovation Fellows have seen success in improving the innovation and entrepreneurial landscape on their campuses by hosting a TEDx event. A lot of student interest in TED already exists, and this interest can be leveraged to make a successful event to serve as inspiration for the university. A TEDx event can be focused on innovation and entrepreneurship, to inspire a campus community, by showcasing examples of innovative faculty research, successful entrepreneurial alumni and current students who have commercialized technology and achieved positive economic, societal and environmental impact.
3 Day Startup: 3DS Springboard
3DS Springboard is an interactive workshop focused on the beginning steps of launching a company or a project through on-campus innovation. During four 90-minute sessions over one week, students will learn-by-doing with the 3DS team, Epicenter University Innovation Fellows leaders on campus, and other students in the community who are passionate about starting something!
Promoting Creativity and Mental Health
Creativity / De-stress Zone
By creating a space on campus where students can find resources to stimulate the creative, right side of their brains, we will increase both creativity and mental health on campus. In this space, students will find board games, puzzles, art supplies, instruments and other resources to de-stress and create.
Next Steps: Institutional Acceptance and Support for DICE
Update design classes to incorporate modern design & development principles
Most students attending Mines are exposed to design in EPICS I, EPICS II (including Department-Specific EPICS II) and Senior Design. Only a few of the curriculums incorporate the following ideas/processes widely practiced in the industry: design-thinking, problem-focused design, rapid and low-resolution prototyping, fast failure and lean principles. Incorporating all of these practices into the curriculum would properly prepare students to develop truly innovative solutions to real problems. The design courses could allow for more creativity and innovation by shifting from constraining projects to open-ended, problem-based projects.
Grow and expand the academic entrepreneurship offering
According to the Undergraduate Bulletin, there is an “Area of Special Interest (ASI) in Entrepreneurship” that consists of 3 classes that are not currently offered.
To demonstrate that entrepreneurship is a priority to the University and the Department of Economics and Business, the ASI needs to be updated and promoted. There are several course offerings focused on design-thinking and entrepreneurship that should be incorporated into a certificate program, minor or area of special interest for entrepreneurship.
Ideally, the entrepreneurship program would incorporate a multidisciplinary senior design alternative course that allows students from any major to apply principles from the engineering and entrepreneurship curriculums.
The recent courses added to the Mines community includes:
- Technology Entrepreneurship
- Intro to Entrepreneurship
Creation of Grand Challenges Themed Learning Community
Mines requires all first-year students to live on campus in the residence halls. Programs that promote design, innovation, creativity and entrepreneurship can be put in place for interested students living on campus. Mines has several themed learning communities, and a community focused on the NAE's Grand Challenges would have a large impact in creating a sustainable culture of innovation and entrepreneurship.
The community is in its second year on campus and is thriving. The students in this community have a tight bond created through floor activities as well as an engineering design and ethics course where the students have many opportunities to work together to solve varying problems. This program has also served as a resource for students who wish to become from active in the entrepreneurial community.
Establish a speaker series for design, innovation and entrepreneurship
Creating a regular speaker series focused on design, innovation and entrepreneurship will develop interest, as well as connect the entrepreneurial community within Mines to current students in other disciplines. Many Mines alum and faculty have relevant experience and insight, which could inspire a new generation of makers, doers and entrepreneurs. A series focused on I&E would be a multidisciplinary initiative that would have wide-spread support across campus, due to the universal nature of I&E principles.
Mines' first Innovation Competition took place in Spring 2016. 10 teams were awarded money to begin prototyping in hopes of starting their own company or patenting their design.
A business workshop will be taking place in Spring 2016 that works through the business model canvas with groups of students that have a product or idea for a company.
Mental Health on Campus
No Work Zone
One idea we are currently pursuing is the creation of a "No Work Zone." This would be a place for students on campus to take a break and relax. Mines is a highly esteemed engineering school which promotes intense focus on academics. Many study and design areas are located around campus. We don't any of these spaces to be taken away, but we do want a new space to be implemented.
Our goal for this space is to make mental health a bigger priority on campus. Students commonly express their levels of stress, but there are not many resources on campus to help combat the high pressure work environment.
Currently, we are acquiring feedback on this initial idea to see if it would be feasible, and more importantly if it would benefit students. After thhis period, we plan to take the idea to stakeholders on campus.
Create a multidisciplinary Design, Innovation and Entrepreneurship institute
The establishment of a multidisciplinary design institute will allow for the creation of a modern engineer that is equipped to develop solutions to complex real-world problems. Having a design institute would make Mines the premier institution for engineering and applied-science education.
Many of the nation's best engineering schools have a program or institute for design, innovation or entrepreneurship:
Stanford - d.school
MIT - Martin Trust Center for MIT Entrepreneurship
Harvard - Technology and Entrepreneurship Center at Harvard (TECH)
UC Berkeley - Center for Entrepreneurship & Technology
Michigan - Center for Entrepreneurship
Georgia Tech - Enterprise Innovation Institute
North Carolina State - Engineering Entrepreneurs Program EEP
Illinois - Technology Entrepreneurship Center
CU Boulder - eship program
The Colorado School of Mines has the opportunity to become a national leader for design, innovation and entrepreneurship.