== Inspiring Design Thinking<br/> ==
Students do not even have innovation and entrepreneurship on their radar , particularly in the early years of their education. This unfortunate truth presents an opportunity to show students what opportunities are present to them in a fun way which that gets them excited , as well as making entrepreneurship accessible to everyone.
=== Strategy #1: Provide regular meetings where students can be presented challenges and invent unique solutions.<br/> ===
Before students will truly embrace entrepreneurship and innovation , they must feel empowered and ; the intimidation factor must be diminished in a fun and easily -accessible way. The best way this can be done is by using what brought engineers into the discipline in the first place –problem : problem-solving and design. Students will be presented a problem, at each meeting throughout the semester, which they will be expected to solve in a unique and innovative way. The problem presented on any given day will range from broad problems , such as global warming , to very niche problems , such as ways to improve the process of doing laundry. Students will be provided food as well as a variety of tools for prototyping and playing with their ideas in a physical way. The purpose of the club and exercises is not only to have fun , but also inspire the kind of thinking required for entrepreneurs in the field of engineering.
== Encouraging Pursuit of Entrepreneurship ==