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== Inspiring Design Thinking<br/> ==
Students == <span id="docs-internal-guid-839fc19d-7fff-bb67-5bc9-c101daa120eb"><span style="font-size: 16pt; font-family: Arial; color: rgb(102, 102, 102); font-weight: 400; font-variant-numeric: normal; font-variant-east-asian: normal; vertical-align: baseline; white-space: pre-wrap;">Although the culture of innovation and entrepreneurship at MSU has come a long way in the last few years, there’s still a lot of room to grow. Many students, especially underclassmen, do not even have innovation and entrepreneurship on their radar, particularly in the early years of their education. This unfortunate truth presents an opportunity to show provide students what with accessible and exciting opportunities are present in a fun way that gets them excited, as well as making entrepreneurship accessible to everyone. === Strategy #1: Provide regular meetings where students can be presented challenges learn about innovation and invent unique solutionsentrepreneurship early on.<br/span></span> === Before students will truly embrace entrepreneurship and innovation, they must feel empowered; the intimidation factor must be diminished in a fun and easily-accessible way. The best way this can be done is by using what brought engineers into the discipline in the first place: problem-solving and design. Students will be presented a problem at each meeting throughout the semester, which they will be expected to solve in a unique and innovative way. The problem presented on any given day will range from broad problems, such as global warming, to very niche problems, such as ways to improve the process of doing laundry. Students will be provided food as well as a variety of tools for prototyping and playing with their ideas in a physical way. The purpose of the club and exercises is not only to have fun, but also inspire the kind of thinking required for entrepreneurs in the field of engineering.&nbsp;
== Encouraging the Pursuit of Entrepreneurship ==