= <span style="font-size:xx-large;">2019 UIF's </span> =
== '''Strategy 1 - Campus Quest ''' ==
<span id="docs-internal-guid-85872655-7fff-ff7a-1f7e-b00505491a86" style="caret-color: rgb(0, 0, 0); color: rgb(0, 0, 0); font-family: -webkit-standard;"><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-variant-ligatures: normal; font-variant-east-asian: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">What was noticed during research was that there was such a vast array of opportunities available to students within the sphere of Innovation & Entrepreneurship. What we also found was that there was limited knowledge amongst students about these opportunities and as a result less than desirable engagement. Identifying this as an issue and an opportunity to make an impact, the idea for Campus Quest was borne. Campus Quest is a virtual world that is aimed at encouraging engagement between students and the wider I&E university ecosystem. Students (referred to as players) enter the virtual world through a smartphone or tablet. From there they are able to create a customizable Avatar and are asked to attribute them with skills that reflect their own skills in the real world. Students, societies, faculties and teams can use the virtual world to connect and collaborate on projects and tasks. Players also have access to real time information on opportunities, classes, workshops and more with a focus in multi disciplinary collaboration in innovation and entrepreneurship.</span></span>