<span id="docs-internal-guid-85872655-7fff-ff7a-1f7e-b00505491a86" style="caret-color: rgb(0, 0, 0); color: rgb(0, 0, 0); font-family: -webkit-standard;"><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-variant-ligatures: normal; font-variant-east-asian: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">What was noticed during research was that there was such a vast array of opportunities available to students within the sphere of Innovation & Entrepreneurship. What we also found was that there was limited knowledge amongst students about these opportunities and as a result less than desirable engagement. Identifying this as an issue and an opportunity to make an impact, the idea for Campus Quest was borne. Campus Quest is a virtual world that is aimed at encouraging engagement between students and the wider I&E university ecosystem. Students (referred to as players) enter the virtual world through a smartphone or tablet. From there they are able to create a customizable Avatar and are asked to attribute them with skills that reflect their own skills in the real world. Students, societies, faculties and teams can use the virtual world to connect and collaborate on projects and tasks. Players also have access to real time information on opportunities, classes, workshops and more with a focus in multi disciplinary collaboration in innovation and entrepreneurship.</span></span>
<span id="docs-internal-guid-85872655-7fff-ff7a-1f7e-b00505491a86" style="caret-color: rgb(0, 0, 0); color: rgb(0, 0, 0); font-family: -webkit-standard;"><span style="font-size: 11pt; font-family: Arial; background-color: transparent; font-variant-ligatures: normal; font-variant-east-asian: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Nicholas will oversee the development of this project. This idea will require a large amount of University involvement, funding and support. Also involved will be a large amount of software development, with the potential to engage software and IT students within the University to assist on development of the virtual world. The idea will be to quickly develop a minimum viable product (e.g. Beta version) to be able to test as quickly as possible. There should be a strong focus on gathering as much feedback as possible in order to develop further iterations. Ideally the beta version should be completed within a 6 month period with major development iterations to continue for the next couple of years.</span></span>
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== Strategy 2 - Hall Of Fame ==