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== TUTI (Tohoku University Type Indicator)(2025~) ==
 
=== Background ===
In recent years, personality tests such as MBTI have become very popular among young people because they make self-understanding fun and easy.
 
At Tohoku University, many students say they “want to find what they like” or “don’t know what to focus on.” However, the current environment makes it hard to discover personal interests.
 
Information about programs or opportunities is often scattered — students rely on social media, word of mouth, or chance encounters with seniors. As a result, motivation and access to information vary widely among students.
 
We believe that by combining the popularity of personality tests with the needs of university students, we can create a new tool that helps students discover their type, interests, and next step within the university.
 
That idea is TUTI — Tohoku University Type Indicator.
 
=== Challenge ===
Our challenge lies in how to design and sustain a type-based support system that truly works for students.
 
We need to explore:
 
* How can we classify student personalities in a way that feels accurate and meaningful, not superficial?
* How can we choose a platform that encourages continuous participation — something simple, accessible, and engaging?
* Most importantly, how can we connect each “type” with real opportunities, such as clubs, research, or events, so that students can take tangible next steps?
 
The success of TUTI depends on balancing psychological insight with practical design — turning self-diagnosis into self-action.
 
=== Target ===
Mainly 1st–2nd year students who want to discover their interests or goals
 
Senior students seeking opportunities or data useful for career preparation
 
Students who are unsure what to pursue or how to start something new
 
==Speed Networking(2025~)==
 
===Background===
Many students want to connect with professors, seniors, or other faculties but don’t know how to start conversations or find the right opportunities.
 
While there are seminars and career events, they often feel formal and distant.
 
We believe that casual, topic-based conversations can help students discover new interests, advice, and future directions more naturally.
 
===Challenge===
We will organize a Speed Networking Event where students move from one table to another, just like speed dating.
 
Each table focuses on a specific recent topic such as “study abroad,” “research life,” “career paths,” or “student projects.”
 
An icebreaker session will be held at the beginning so everyone feels comfortable joining.
 
This event allows students to meet professors, seniors, and active peers in a relaxed atmosphere and explore ongoing opportunities in one go.
 
===Target===
Students who want to meet professors or seniors but feel shy in formal settings
 
Students looking for new academic or career inspiration
 
Professors, alumni, and student organizations interested in connecting with current students
 
==Hackathon(2025~)==
 
===Background===
Many students at Tohoku University say, “I have ideas, but I don’t know how to start,” or “I want to collaborate with people from other faculties or companies.”
 
Through surveys, we found that many students are eager to try new things but lack an environment or trigger to begin.
 
In Japan, the culture of Hackathon—a short, intensive event where people team up to create ideas and prototypes—is still not common.
 
We believe that by providing an open and friendly hackathon space, students can experience the excitement of creating together and gain confidence to take on challenges.
 
===Challenge===
We will organize Tohoku University Hackathon Project, starting with beginner-friendly mini hackathons open to all students, not only engineers.
 
These events focus on design thinking and team idea creation around familiar topics such as “making student life more fun” or “sustainable campus.”
 
As a next step, we plan company-collaboration hackathons where students tackle real-world themes like environmental or social issues together with mentors and professionals.
 
Through this initiative, students can experience innovation firsthand and learn how to turn ideas into action.
 
===Target===
Students who have ideas but don’t know how to realize them
 
Students who want to collaborate across faculties or industries
 
Students interested in creativity, innovation, or social problem-solving
<br />
==Platform of diagnose which role-model is suitable for each students==
 
===Background===
We often hear students around me say, "I have things I want to do, but I don't know what to do," or "I can't find what I want to do." We believe there are two factors that lead to this thinking: not knowing and hurdles to doing it. The reason of high hurdles is that the experiences of people who have already been there read like "Instagrammers". In other words, the world is teeming with success stories. Also, there are already many types that have been classified, so it is difficult to understand how to introduce them, and even if you listen to stories or read personal experiences, you don't feel any sense of familiarity with them.
 
These issues are thought to discourage university students from taking on challenges and hinder their growth.
 
===Challenge===
We maintain new platform like "16-personarities". By only answering the questions on platform, students can find "role models" who have tried somethings and can tell their success stories, failure stories, and the process leading up to them.
 
By getting information about people who have had experiences similar to what you want, you will hopefully be able to clarify the path you should take and make it easier to take on future challenges.
 
If desired, it is possible to match people with role models and introduce a system that encourages face-to-face interaction. The system can be expanded in the future based on feedback from role model applicants and users.
 
===Target===
People who can't take on a challenge
 
People who are unsure of what to do in college/people who want to discover their field of interest
<br />
==Second place in Sendai(Japan)==
 
===Background===
Most students of Tohoku University are from other regions like Kanto(included Tokyo), Kansai(included Osaka). It cause low level of affection for the local community. Sendai, Tohoku university is in, is a middle city in Japan, but it often is called "rural". We wanna students love this area for 4 or 6 years.
 
Also, there are a lot of elderly people. They think that the older they become, the less interaction they have with younger people.
 
===Challenge===
We create a service of creating the connection between students and elderly people.
 
We will be running an initiative to match local older adults who need young people's help (e.g. shopping, someone to talk to, mowing the lawn, etc.) with college students who are interested in interacting with older adults.
 
College students will be offered an hourly wage, providing what the elderly are looking for.This service is available to elderly people who apply themselves, as well as families who have elderly relatives in the same position.
 
===Target===
Students who want to feel proud to be in Sendai
 
Students who are conscious of cooperation with the local community
 
Local elderly people and their families who want to interact with young people<br />
 
==Creating new space in Library(2024~)==
2025-cohort
15

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