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==Innovation hub '''Strategy #1 I-River'''==
'''===Background''' ===
At Tohoku University, there are students who are motivated but have given up trying for some reason, such as "I want to do something, but I don't have any ideas" or "I have something I want to do, but I don't have any friends. In addition, the culture of design thinking has not taken root among Japanese students, and there seems to be a resistance to updating a single thing or idea by incorporating outside opinions and rethinking it repeatedly. As a result, each idea often ends up being a personal satisfaction, and not an idea that is generally recognized as useful. There is a need to incorporate design thinking as a way to transform individual ideas into something that can be applied to society.
'''===Challenge'''==
We will build a network that can connect and help the students mentioned above. In addition, we will establish a culture in Tohoku University where design thinking is used on a daily basis.
'''===Target'''===
Student organization leaders (first stage), all Tohoku University students (final stage)
'''Strategy #2 ==Increase awareness with Design thinking demo workshop for students'''==
'''===Background''' ===
As mentioned above, the culture of using Design Thinking has not taken root at Tohoku University. In order for students to be able to apply Design Thinking to their own activities without resistance, we need to promote Design Thinking not only to the current leaders but also to freshmen and students who are starting new projects. However, since design thinking is not being taught to all students in the current curricula, we need opportunities to make them aware of its necessity and effectiveness.
'''===Challenge'''===
Promote the necessary and effective use of design thinking to freshmen and students who are starting a new project.
'''===Target'''===
freshmen and students who are starting a new project
==Amplifying global outreach and productivity by the Virtual University=====Background===As a result of the pandemic, many students miss the opportunities to engage in classes like they used to. Even some students are still stuck in their countries despite having already gone through the first year of study. This situation induces immense stress and fatigue in them and thus gradually limited their willpower and motivation during the day. In addition, The university sticks to the traditional (?) Zoom and Google meet when holding classes and events, including ones that consist of students from abroad. The old-school way of video conferences does not promote proper discussions. After the session ends, the meeting closes, everyone went on their way, and actually very few have their conversation continued. From all these problems, we think that the education system can be made more fun and less mind-taxing to both students and faculty to counter the burdens of the pandemic and further create a sustainable environment and ecosystem in the long run.===Challenge===We have a plan to use existing tools and innovations to enhance the working, learning, and conferencing environment for students and faculties and combine them into one big space that all of them can join at the same time, from their homes.===Target===All students and faculty members, especially those who are learning or teaching online, either in Japan or abroad. This can be further extended to include students from other universities and overseas to join in events, and joint classes held in the virtual university.
2021 Cohort, 2022 uiguides
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