Priorities:University of Wisconsin - Madison Student Priorities
- 1 Overview
- 2 Current Projects
- 3 Past accomplishments
- 4 Social Media
- 5 Media Coverage
- 6 Related Links
University of Wisconsin - Madison is a large university, rich with resources for Innovation and Entrepreneurship. As University Innovation Fellows, we have noticed a few gaps on campus that we are excited to address through the following four strategic priorities:
- Strategic Priority 1: Develop communication between I&E resources on campus.
- Strategic Priority 2: Provide students with a general introduction to what design thinking is.
- Strategic Priority 3: Promote creative confidence within the student body.
- Strategic Priority 4: Provide students with knowledge about I&E resources on campus and make them feel comfortable utilizing them.
1. I&E Campus Climate Reevaluation Survey
Description As a large institution, part of your findings is that there are plenty of resources within I&E spaces but the difficulty is access and exposure to these resources amongst the general student body. The I&E Campus climate will be an online survey (hosted via Qualtrics or google forms) that helps build data and insight regarding how students feel about I&E “buzzwords”, the institutions that host these resources, and how they see themselves as creative individuals. In addition, some interactive features such as a campus map plotting where students may tend to feel most creative, comfortable, or likely to go will help realize where resources are situated in relation to spaces where students can maximize their creative confidence and agency.
- Develop a clear understanding of what spaces are identified as safe or comfortable for students, as well as spaces that maximize creativity and inspiration.
- Understand general preconceptions regarding I&E buzzwords and terms.
- Bridging the I&E and general campus gap
- General survey containing questions addressing the students thoughts on I&E resources and their accessibility, what I&E wordage resonates with them, how they assess their creative ability, etc.
- Crowdsourced map of where students feel most creative
2. Escape Room Simulating Design Thinking Process
- Address the gap we found in the small amount of design thinking education/exposure students get on campus vs. the large amount of product development opportunities there are on campus.
- Bring students together through a common experience
- Introduce students early on in their academic career to design thinking.
- Simple and quick introduction to design thinking that people can relate to.
- Fun and interactive experience.
- Shows students that design thinking can be applied to all aspects of life.
- A real-world practice of the design thinking process - bringing hypothetical ideas to life.
3. Campaign for Creative Confidence
- Instill creative confidence in students of all disciplines
- Create a campaign to raise awareness
- Get students to interact with the social media and school community cork boards
- Have students understand that the skill set that they have does not correlate with their confidence in their creativity
- Instagram page and hashtag
- Cork boards in every college
4. I&E Virtual/Walking Tour
- Create a system of innovation and entrepreneurship that allows students to gain more awareness of the resources offered on campus.
- Compare similarities and differences of these resources (what makes each unique).
- Affirm that these spaces are accessible/useful to ALL students.
- Online platform to learn more about I&E spaces/resources offered at each school on campus.
- The approximately 75 minute tour will stop at Grainger Hall, Nancy Nicholas Hall and the College of Engineering, as well as the Student Activity Center and Memorial Union.
- T-shirts are provided to walking tour participants.
1. Little Free Library (Spring 2017)
Developed design session for Human Growth and Family Studies Graduate students focused on the design and rapid prototyping of a “Little Free Library”
- Open people’s minds to how design thinking is useful, applicable in their areas
- Create an exciting, novel “Little Free Library” design for OneCity schools in Madison, WI
- Two hour design session culminating in the rapid prototyping of “Little Free Libraries”
2. Introduction to Engineering Design - Focus on Inclusion (Spring 2017)
Consulted with Engineering Design 170 on developing inclusive, creative collaboration among freshmen students (Spring 2018). These supplementary activities are still being used in this course.
- Foster inclusion and psychological safety among students
- Develop freshmen in ideation process, “yes, and…” mindset
- Utilization of d.school “stokes” (interactive activities) during lab sessions to promote excitement, participation, collaboration, depending on what is needed in the room
- Use of “6 Hat Thinking” workshop and debrief to prompt self-reflection on collaborative processes and participation/contribution styles.
3. Student Organization - Focus on Design Process and Outreach
- Promote the use of design thinking in more situations than product design
- Provide a platform for students to learn techniques and skills useful in developing a mindset that is conducive to design thinking
- Show students of all academic levels and disciplines why design thinking is something they should be interested in
- Stanford d.school design thinking methods, activities, and mindsets will allow students an opportunity to see how design thinking can be applied to their everyday lives
- The ability for students to bring their own topics and ideas to weekly group meetings will allow students to feel empowered and connected to the idea of design thinking
4. Introduction to Engineering Design - Analysis of Impact
- Develop a survey that will allow evaluation of the impact of d.school “stokes” and “6 Hat Thinking” workshops on student experience of inclusion
- Examine project outcomes of the Spring 2018 Engineering Design 170 students and compare to past students project outcomes
- Publish findings in the American Society of Engineering Education (ASEE) journal
- Utilize published work as a means to show others how and why design thinking can be impactful in their areas of work
- Published article in the American Society of Engineering Education (ASEE) journal
- Develop credibility of d.school “stokes” and “6 Hat Thinking” as a way of promoting psychological safety between students and therefore improving project outcomes
5. Biomedical Engineering Partnership
- Develop students and faculty in rapid prototyping/bias towards action and radical collaboration mindsets
- Establish rapid prototyping materials in Biomedical Design lab
- Design sessions to introduce students to mindsets
- Resource development for design advisors (faculty members)
- Addition of materials to existing design lab space to encourage iterative design
- Twitter (@UWMadisonUIF)
- Facebook (@UIFMadison)
- School of Human Ecology: https://sohe.wisc.edu/uws-first-leadership-circle-for-innovation/
- Fall 2019 Creative Confidence Campaign: https://youtu.be/yArYQXJtyxQ