Priorities:Institut Pertanian Bogor Student Priorities
Contents
Student Priorities 1: IPB Home of Champions
Purpose
IPB Home of Champions is a competitions information centre platform for IPB students. With this platform, students can find teammates to join competitions together by searching on the student profile section on the platform. The students can also get points by participating in competitions and exchange them for attractive prizes. The points may come in various values based on the winning position. The purpose of this system is to help and motivate students in participating in competitions and obtaining achievements.
Key Tactics/Strategies
Analysis
1. Bureaucracy: Findout about the pic of each dept that will support the system features.
2. Funding: Prices that can be redeemed with points.
3. Contact ipb prestasi or related department (Ditmawa)
4. Who will take charge in the future
Design
-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it
Develop
- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created
Testing
Test every application flow until all available use cases can run properly
Deployment and Maintenance
Deploy the application and take a note if there is an error
Student Priorities 2: IPB Innovation Week
Purpose
IPB Innovation Week is an exhibition of innovation and business from IPB students. In this event, students can showcase their innovation prototypes or their business to attract customers and investors. Hopefully, this event can increase the interest of IPB students in the field of innovation and business.
Key Tactics/Strategies
Grand Design
creating vision and mission for the program
Proposal
- why the program is created
- planning how the program works
- how much money needed
- how many people needed to succeed the program
- when will the program took time and place
Recruitment
Recruiting the people we need to succeed the program
Preparation
Briefing and planning with the people that have been recruited
Execution
execute the program based on the preparation and planning
Evaluation
evaluate to what went wrong with the program
Student Priorities 3: IPB SIMARU
Purpose
SIMARU (Classroom Loan Management System) is a website-based platform intended for IPB students to search for information and also borrow any available classroom. The features provided by Simaru are classroom data, request a lend, lend data, and submission. By this information platform, of course, it will make the flow of borrowing each classroom more structured. Also, Information on the booking schedule for each classroom will be more centralized, and the lending process can be done more effective and efficient.
Key Tactics/Strategies
Analysis
1. Bureaucracy: Findout about the pic of each dept that will support the system features.
2. find out about the system for borrowing rooms
3. Who will take charge in the future
Design
-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it
Develop
- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created
Testing
Test every application flow until all available use cases can run properly
Deployment and Maintenance
Deploy the application and take a note if there is an error
Student Priorities 4: SIMAK Grade Transparency System
Purpose
This system aims to enable students to see their grades in transparency. Such as where the grades are coming from and why they got such final grades. With this system, hopefully, the students can be sure and confident with their grades without the need to contact the relevant lecturer.
Key Tactics/Strategies
Analysis
1. This idea is to make sure the students have no doubt and relieved when getting a grade 2. Does the lecturer support this idea?
Design
-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it
Develop
- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created
Testing
Test every application flow until all available use cases can run properly
Deployment and Maintenance
Deploy the application and take a note if there is an error
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