Priorities:Institut Pertanian Bogor Student Priorities

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Student Priorities 1: IPB Home of Champions

Purpose

IPB Home of Champions merupakan sebuah platform pusat informasi mengenai lomba yang dikhususkan untuk mahasiswa IPB. Disini, mahasiswa dapat mencari teman untuk lomba berdasarkan profile yang mereka buat di situs ini, mereka juga bisa menukarkan prestasi yang mereka dapat dengan point-point lalu ditukar dengan hadiah menarik. Tujuan dari sistem ini adalah untuk membantu dan memotivasi mahasiswa dalam mengikuti lomba dan berprestasi.

Key Tactics/Strategies

Analysis

1. Bureaucracy: Findout about the pic of each dept that will support the system features.
2. Funding: Prices that can be redeemed with points.
3. Contact ipb prestasi or related department (Ditmawa)
4. Who will take charge in the future

Design

-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it

Develop

- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created

Testing

Test every application flow until all available use cases can run properly

Deployment and Maintenance

Deploy the application and take a note if there is an error

Student Priorities 2: IPB Innovation Week

Purpose

IPB Innovation Week merupakan pameran inovasi serta bisnis mahasiswa IPB, pada event ini, mahasiswa bisa memamerkan prototype inovasi mereka atau bisnis mereka untuk menarik pelanggan dan juga investor. Dengan adanya acara ini, diharapkan dapat membantu mahasiswa IPB mengembangkan inovasi dan bisnisnya.

Key Tactics/Strategies

Grand Design

creating vision and mission for the program

Proposal

- why the program is created
- planning how the program works
- how much money needed
- how many people needed to succeed the program
- when will the program took time and place

Recruitment

Recruiting the people we need to succeed the program

Preparation

Briefing and planning with the people that have been recruited

Execution

execute the program based on the preparation and planning

Evaluation

evaluate to what went wrong with the program

Student Priorities 3: IPB SIMARU

Purpose

SIMARU ( Sistem Management Peminjaman Ruang ) merupakan platform berbasis website yang diperuntukkan untuk mahasiswa IPB dalam melakukan pencarian informasi dan pengajuan peminjaman dari data ruangan yang tersedia. Fitur yang disediakan oleh Simaru berupa Data Ruangan, Ajukan Peminjaman, Data Peminjaman, dan Pengajuan. Dengan adanya platform informasi ini, tentunya akan membuat alur peminjaman setiap ruangan menjadi lebih terstruktur, informasi jadwal booking setiap ruangan akan lebih terpusat, dan proses peminjaman dapat dilakukan dengan lebih efektif dan efisien.

Key Tactics/Strategies

Analysis

1. Bureaucracy: Findout about the pic of each dept that will support the system features.
2. find out about the system for borrowing rooms
3. Who will take charge in the future

Design

-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it

Develop

- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created

Testing

Test every application flow until all available use cases can run properly

Deployment and Maintenance

Deploy the application and take a note if there is an error

Student Priorities 4: SIMAK Grade Transparency System

Purpose

Sistem ini bertujuan agar para mahasiswa bisa melihat dengan jelas darimana nilai mereka berasal dan kenapa mereka mendapat nilai akhir seperti itu. Dengan sistem ini, diharapkan para mahasiswa bisa mengetahui asal nilai mereka tanpa harus menghubungi dosen terkait

Key Tactics/Strategies

Analysis

1. This idea is to make sure the students have no doubt and relieved when getting a grade 2. Does the lecturer support this idea?

Design

-Research user's need
-Making user flow
-Making low to medium fidelity mock up
-Making use case diagram, ERD, and class diagram
-Making high fidelity mock up and prototype it

Develop

- Develop the backend of the platform based on the requirements analysis and design of the system
- Develop the frontend of the platform based on the ui ux design mockup that has been created

Testing

Test every application flow until all available use cases can run properly

Deployment and Maintenance

Deploy the application and take a note if there is an error