Difference between revisions of "Priorities:Southern Illinois University Student Priorities"

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== Tactic #1 - Research, Design, and Implement classes and classrooms that foster Innovation, Creativity, and Engagement with real world problems.<br/> ==
 
== Tactic #1 - Research, Design, and Implement classes and classrooms that foster Innovation, Creativity, and Engagement with real world problems.<br/> ==
  
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<br/><span style="font-size:small;">'''Description:'''</span>
<span style="font-size:small;">'''Description:'''</span>
 
  
 
<span style="font-size:small;">'''Makerspaces, clubs, research, and guest speakers are all great things that can add to the&nbsp;Innovative and Entrepreneurial environment on a college campus.''' However, th'''e major determining factor for the quality of the education a student recieves is the core curriculum taught in every area of the university. By creating a future&nbsp;Design&nbsp;of what Southern Illinois University might look like, if I&E were the inspiration, SIU can begin to&nbsp;Implement&nbsp;changes in the classroom now. This includes two major changes to the current curriculum. #1 We need to go from teaching a tool based approach to teaching from a problem or goal based approach that directly engages students with a challenge. For example to learn about engines under the current model students must learn about all the tools, nuts, and bolts 1st before ever touching an engine. Under a problem based approach students are engaged with the challenge of fixing or building an engine from day 1 and they learn about the tools they need through trial and error. This process more directly engages students in critical thinking. The 2nd change that needs to occur in SIU's curriculm is to begin combining the Arts and Engineering. This does exist in a few areas on campus but the core curriculm doesn't address this need. All the great achievements of human civilization, such as the Pantheon in Rome, were built with Art, Design, and Engineering in total collaboration yet the Industrial model of most universities including SIU doesn't yet reflect this. Instead engineers and scientists are in one building and artists and designers in another, often never crossing eachothers' path inside a classroom. It's time to make a change.'''</span>
 
<span style="font-size:small;">'''Makerspaces, clubs, research, and guest speakers are all great things that can add to the&nbsp;Innovative and Entrepreneurial environment on a college campus.''' However, th'''e major determining factor for the quality of the education a student recieves is the core curriculum taught in every area of the university. By creating a future&nbsp;Design&nbsp;of what Southern Illinois University might look like, if I&E were the inspiration, SIU can begin to&nbsp;Implement&nbsp;changes in the classroom now. This includes two major changes to the current curriculum. #1 We need to go from teaching a tool based approach to teaching from a problem or goal based approach that directly engages students with a challenge. For example to learn about engines under the current model students must learn about all the tools, nuts, and bolts 1st before ever touching an engine. Under a problem based approach students are engaged with the challenge of fixing or building an engine from day 1 and they learn about the tools they need through trial and error. This process more directly engages students in critical thinking. The 2nd change that needs to occur in SIU's curriculm is to begin combining the Arts and Engineering. This does exist in a few areas on campus but the core curriculm doesn't address this need. All the great achievements of human civilization, such as the Pantheon in Rome, were built with Art, Design, and Engineering in total collaboration yet the Industrial model of most universities including SIU doesn't yet reflect this. Instead engineers and scientists are in one building and artists and designers in another, often never crossing eachothers' path inside a classroom. It's time to make a change.'''</span>
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<span style="font-size:small;">'''Milestones:'''</span>
 
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== Tactic #2 - Module Learning Classes for &nbsp;Hands on Innovation Learning ==
 
== Tactic #2 - Module Learning Classes for &nbsp;Hands on Innovation Learning ==

Revision as of 03:06, 9 October 2015

Overview

Southern Illinois University Carbondale is in need of a little push towards the communal adoption of I&E. While our resources are tangible, they are vastly underutlized. It is our responsibility and intention as University Innovation Fellows to address the problem head on and with conviction. After several years of ineffective marketing attempts at the student level, it is apparent that a more proactive approach toward resource utilization needs to made. This why we are beginning to look at how SIU and other universities must adapt from outputing students under the Industrial model to fostering growth in students for the Information Age.

Calling All Students

Saluki Entrepreneur Corps Meetings - Wednesdays 6-8pm at the Dunn Richmond Center (1740 Innovation Dr.)

Strategy #1 - Work with University Administrators, Faculty, and Students to create a core curriculm fit for the Information Age.

Tactic #1 - Research, Design, and Implement classes and classrooms that foster Innovation, Creativity, and Engagement with real world problems.

Description:

Makerspaces, clubs, research, and guest speakers are all great things that can add to the Innovative and Entrepreneurial environment on a college campus. However, the major determining factor for the quality of the education a student recieves is the core curriculum taught in every area of the university. By creating a future Design of what Southern Illinois University might look like, if I&E were the inspiration, SIU can begin to Implement changes in the classroom now. This includes two major changes to the current curriculum. #1 We need to go from teaching a tool based approach to teaching from a problem or goal based approach that directly engages students with a challenge. For example to learn about engines under the current model students must learn about all the tools, nuts, and bolts 1st before ever touching an engine. Under a problem based approach students are engaged with the challenge of fixing or building an engine from day 1 and they learn about the tools they need through trial and error. This process more directly engages students in critical thinking. The 2nd change that needs to occur in SIU's curriculm is to begin combining the Arts and Engineering. This does exist in a few areas on campus but the core curriculm doesn't address this need. All the great achievements of human civilization, such as the Pantheon in Rome, were built with Art, Design, and Engineering in total collaboration yet the Industrial model of most universities including SIU doesn't yet reflect this. Instead engineers and scientists are in one building and artists and designers in another, often never crossing eachothers' path inside a classroom. It's time to make a change.

Team Leader:

Dan Bach

Milestones:

TBD

Tactic #2 - Host Innovation and Entrepreneurship Collaboration Activities

Description:

Implement marketing events at this facility to demonstrate the power of possibilities when given the right tools. We need to inspire creative thinking in our students by surrounding them with a creative environment. Events will include Maker's Space projects, departmental think tanks, crowdfunding workshops, student organization meetings/events and much much more. 

Team Leader:

Brandon Nolte

Milestones:

TBD

Tactic #3 - Open Up Dialogue Between Colleges via Resource Network

Description:

All too often we witness the spark in a students eye when they first realize how conceivable their bright new idea really is when they consider working with other College departments. However, more times than not, without a direct connection to desired college it can be difficult and frustrating to assemble a team. Simply cold calling a department phone number or emailing a student club should not be the only option. We propose to create comprehensive database network of involved innovators across all major departments in the univeristy. Not a directory, a network. These voluntary contacts on this database will be predetermined ambassadors of their department or group who give their permission to be contacted by fellow student innovators in search of knowledge specific to their venture. Opening up dialogue between departments for reasons outside of the classroom is a great way to collaborate on ideas. 

Team Leader:

TBD

Milestones:

TBD

Strategy #1 - Work with University Administrators, Faculty, and Students to create a core curriculm fit for the Information Age.

Tactic #1 - Research, Design, and Implement classes and classrooms that foster Innovation, Creativity, and Engagement with real world problems.

=


Description:

Makerspaces, clubs, research, and guest speakers are all great things that can add to the Innovative and Entrepreneurial environment on a college campus. However, the major determining factor for the quality of the education a student recieves is the core curriculum taught in every area of the university. By creating a future Design of what Southern Illinois University might look like, if I&E were the inspiration, SIU can begin to Implement changes in the classroom now. This includes two major changes to the current curriculum. #1 We need to go from teaching a tool based approach to teaching from a problem or goal based approach that directly engages students with a challenge. For example to learn about engines under the current model students must learn about all the tools, nuts, and bolts 1st before ever touching an engine. Under a problem based approach students are engaged with the challenge of fixing or building an engine from day 1 and they learn about the tools they need through trial and error. This process more directly engages students in critical thinking. The 2nd change that needs to occur in SIU's curriculm is to begin combining the Arts and Engineering. This does exist in a few areas on campus but the core curriculm doesn't address this need. All the great achievements of human civilization, such as the Pantheon in Rome, were built with Art, Design, and Engineering in total collaboration yet the Industrial model of most universities including SIU doesn't yet reflect this. Instead engineers and scientists are in one building and artists and designers in another, often never crossing eachothers' path inside a classroom. It's time to make a change.

Team Leader:

Dan Bach

Milestones:

TBD

=

Tactic #2 - Module Learning Classes for  Hands on Innovation Learning

Description: 

In the Fall of 2014 the Saluki Entrepreneur Corps produced and executed their first Business Start Up Module which had approximately 10 graduates who recieved certificates as Business Consultant Assistance.  This success in a small size allows the same model be applied to other discplines for similar exercies to give participants a better understanding of the need to be fully aware of the disciplines that they could work with in the future for a possible start-up.  

Team Leader: 

TBD

Milestones: 

Finished our learning class in the Fall of 2014

Related Links

Brandon Nolte

Thomas Birch

Dan Bach