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==Cohort 2025==
===Project 1: Online Promotion on Social Media.===
We will leverage popular platforms like Instagram, Facebook, and thread to raise students’ awareness about our friendship-building activities. Aiming to attract students from diverse backgrounds to participate, we will post engaging and interactive posts regularly. We believe that this approach could fosters a vibrant online community, making it easier for students to connect before attending events in person. <br />
 
====Key Tactics:====
 
*Regular posting feeds on various social media platform, make some noise in HKBU
*Reach out different schools/departments for promotion support
*Use videos, stories, polls, and challenges that resonate with students’ interests and campus life to capture attention and encourage interaction
 
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===Project 2: Promotional Booth===
Apart from online promotion, we will hold a Promotional Booth event where students can learn more about friendship-building activities, sign up for events, and interact with friendly volunteers. It will be strategically located in a high-traffic area to maximize students’ engagement. Games, photo opportunities, and giveaways will be incorporated to attract students and break the ice, making it easier for them to start conversations and build connections. We hope this physical interaction complements the online promotion by providing a vibrant space for students to take the next step in making new friends.
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====Key Tactics====
 
*Having food at the booth to attract students to visit our booth and get to know more about our even
 
*Having some of the masks they will be wearing at the event on display at the booth to give a picture of the event day
 
*A refundable deposit of HKD100 is required when signing up for the event to ensure they join the event without skipping. (deposit will be returned after event)
 
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===Project 3: Invite some popular guests to be in our activity===
Inviting some popular guests, such as well-known student leaders, campus celebrities, or local influencers, to participate in our friendship-building activities. Their presence will create excitement and draw more students to the events, leveraging their social influence to encourage participation. These guests can engage with attendees through chatting and interactive sessions, making the activities more memorable and appealing. This strategy fosters a lively, inclusive atmosphere where students feel motivated to connect and make new friends.
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====Key Tactics====
 
*Guests will participate in the activity, but the participant won't know who he or she is, so everyone will have the chance talking to he or she
*The guests list will be promoted on posters and social media promotion
 
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===Project 4: Bonding & Team-Building Activities===
The activities are designed to foster trust, communication, and collaboration among attendees through fun, inclusive challenges and games. UIF candidates who are trained student organizers, will lead and facilitate these events, ensuring a supportive environment that encourages shy or hesitant students to engage comfortably. This method can promote deeper connections, help break down social barriers, and create lasting friendships by emphasizing teamwork and shared experiences.
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====Key Tactics====
 
*(Ice breaking game) 4 pieces per puzzle, many sets of puzzles depending on the no.of participants. a puzzle piece taped under each participant's chair. Find those with the same puzzle and finish assembling the puzzle in 5 mins.
*Provide film camera app for every participant which they can take picture of every moment they want to, at the end of the activity we can gather all the picture taken by the participants
 
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==Cohort 2024==
===Project 1 - Design Thinking Workshop for HKBU community===
*Try to reach out to several I&E courses in General Education
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===Project 2 - Animal Therapy for HKBU community===
*Simple surveys can help gauge student satisfaction and interest in additional workshops or related events. This feedback can guide future programming, ensuring that the workshops continue to meet the needs of the student body.
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===Project 3 - Arts Tech Meditation Workshops===
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===Project 4 - Stress Release Playground===
====Project Introduction====
Stress Release Playground is expected to take place from March to May 2025 on campus. The main activity allows students to smash recycled items in a designated venue to release stress. Overall, it serves to offer several benefits for students, such as emotional release, mental health benefits, social interaction, environmental awareness, creative expression, unique experience.
===1. '''Emotional Release'''===
 
*'''Stress Release Playground''' Provides a safe environment for individuals to express and release pent-up emotions, reducing stress and frustration.
*'''Physical Activity''': Engaging in smashing items can serve as a physical outlet for emotional tension.
 
===2. '''Mental Health Benefits'''===
 
*'''Stress Reduction''': Provides a unique way to cope with stress, potentially lowering anxiety levels.
*'''Improved Mood''': Participants often report feeling happier and more relaxed after engaging in stress release playground activities.
 
===3. '''Social Interaction'''===
 
*'''Group Activities''': Encourages teamwork and bonding among participants, fostering a sense of community.
*'''Shared Experiences''': People can connect over their experiences, creating lasting memories and friendships.
 
===4. '''Environmental Awareness'''===
 
*'''Recycling Initiative''': Collecting disposed cans promotes environmental sustainability and raises awareness about recycling.
*'''Educational Component''': Participants can learn about waste management and the importance of recycling.
 
===5. '''Creative Expression'''===
 
*'''Artistic Opportunities''': Participants can creatively destroy items, turning it into an artistic expression rather than just a destructive act.
*'''Personalisation''': Individuals can bring their own items to smash, making the experience more personal.
 
===6. '''Unique Experience'''===
 
*'''Novelty Factor''': A stress release playground is an unconventional activity that can attract attention and increase foot traffic.
*'''Marketing Opportunities''': Unique offerings can help in attracting media coverage and marketing buzz.
 
===7. '''Physical Fitness'''===
 
*'''Exercise''': Engaging in physical activities can contribute to fitness, even in a fun, unstructured way.
*'''Coordination and Strength''': Participants can develop better hand-eye coordination and physical strength through smashing activities.
 
===8. '''Therapeutic Potential'''===
 
*'''Alternative Therapy''': Can be an adjunct to traditional therapy for those who may find talk therapy challenging.
*'''Mindfulness and Focus''': The act of smashing can encourage mindfulness, helping individuals focus on the present moment.
 
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====Tactics====
*Search for ideal venue for stress relief playground on campus
*Gather feedback from participants to understand whether it has improved their stress management
 
A stress release playground that combines with eco-friendly component can provide a multifaceted approach to stress management, promote social interaction, and raise environmental awareness, making it a valuable addition to community wellness initiatives.
2025-cohort
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