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*Identify resources and funding available to students, faculty, and staff for class projects and class trips/assessments.
== '''STRATEGY TWO: REIMAGINE INNOVATION IN EDUCATIONCLUB''' ==
Eliminate innovation and entrepreneurship disciplinary stigma to encourage innovation other academic fields to maintain interdisciplinary collaborationoutside of the classroom - participation in the now 'dead' DICE innovation club.
*Understand current underrepresentation of academic disciplines on campus and incorporate new innovative solutions for departmental engagementincluding participation in the club - "DICE" - as a part of a class, or outside of academic purposes.
*Create events catered to various disciplines, such as the arts, to encourage creativity and original thinking on campus.
**Hold campus events to showcase student creations and ideas- and also recruit for the club.*Utilize on-campus creative spaces to raise awareness of such design spacesto gain further interest in innovation club.**Encourage use ofnewof new makerspace to facilitate conversation and hold events in the new establishment.**Speak to the first-year community about creative spaces and encourage discussion.*Involve local community with makerspace to collaborate and discover solutions the local community would like to see implemented in relation to underrepresented programs.**Collaborate with the local community to encourage recognition, participation, and innovative solutions in academic disciplines.- possibly integrate first year innovation course (Strategy 1)
*Bring organizations to campus to understand current problems in innovation in other academic fields of study.
**Identify needs on campus and collaborate with local partners to create innovative events pertaining to underrepresented fields of study, such as the arts.
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