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=== '''1) Engaged Teaching & Learning''' ===
- Offer a variety of high quality courses that build the creative capacities of students. Courses might explore design thinking, human centered design, creative problem solving, design for sustainability, design for social sustainability, policy design, service design, design for extreme affordability, negotiation and collaboration, group facilitation, graphic visualization of data sets, social innovation and social entrepreneurship
- Nurture and encourage the capacities of creativity and social innovation among a significant number of students and faculty through workshops, seminars, courses and co-curricular experiences
=== '''2) Engaged Research & Development''' ===
- Establish a campus design consultancy that takes a human-centered, design-based approach to helping organizations on campus, in the community and in public and private sectors innovate and grow. This consultancy might work with administrators, faculty and student organizations to create new programs, policies, products, services, spaces, and experiences that serve the needs of people and contribute to the development of the whole person. This consultancy should also work with organizations to create systems that foster collaboration, sustain innovation and advance positive change.
- Encourage faculty to engage in applied research that advances the study of empathy, creativity, facilitation, human centered design, social innovation and social entrepreneurship.
=== '''3) Engaged Application''' ===
- Establish relationships with organizations and companies that recruit graduates for internships and full-time positions that engage students in entrepreneurship, social innovation, human centered design and creative practice.
- Create opportunities for students to engage in start up competitions, social innovation challenges, service learning and civic engagement opportunities focused on problem analysis, empathic observation, social advocacy and public interest design.
=== '''4) Engaged Opportunity''' ===
- Create long-term funding for faculty and staff roles that advance creative practice and social innovation in campus.
- Provide access to inspiring, flexible classroom and collaboration spaces for work on individual or group projects; provide students and faculty with access to an incubator and accelerator program for new social ventures.
=== '''5) Engaged Network''' ===
- Develop ongoing relationships with leading design practitioners and social innovators to serve as role models / mentors for students and faculty; invite role models, mentors and guest practitioners to present in a Cultural Life Program annually.
- Spotlight key alumni change makers, entrepreneurs and social innovators as role models, mentors and case studies through events or other channels.
=== '''6) Engaged Culture & Community'''<br/> ===
- Produce benchmarks and deliverables that provides evidence that the institution attracts, supports and celebrates changemakers that engage in intellectual risk taking, creative problem solving and social innovation.
- Support integration across the campus and create structural frameworks to ensure continuty across leadership changes.
=== '''7) Engaged Student Experience''' ===
- Create a series of experiences for undergraduates, graduates and alumni to pursue their passions through: