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<span style="font-size:medium;">Having an award that is given every year at the university will help motivate students to create meaningful ventures throughout the year.&nbsp; This will give students something to work towards while working on their ventures and promote entrepreneurship and innovation on campus.&nbsp; Instead of giving the startup a large cash prize every year, we can give them an award of value, not just money.</span>
== Project Four: Teach == === <span style="font-size: medium;"><span style="font-family: arial, helvetica, sans-serif;">Tactic 1: Weekend Workshop</span></span> === <span style="font-size:medium;">Creating a weekend workshop on campus to teach students about problem solving through Design Thinking. Through this workshop, students will be exposed to empathy, interdisciplinary teamwork and resources our campus has. Students will be challenged to identify a problem (possibly at the school) and work together so propose a solution. At the end of the workshop, students will have the opportunity to continue to pursue the solution they defined, and may be awarded a financial prize to do so.</span> === <span style="font-size: medium;"><span style="font-family: arial, helvetica, sans-serif;">Tactic 2: Freshman Workshop</span></span> === <span style="font-size:medium;"><span style="font-family: arial, helvetica, sans-serif;"></span><span class="TextRun SCXW32809281" xml:lang="EN-US" lang="EN-US" style="margin: 0px; padding: 0px; user-select: text; -webkit-user-drag: none; -webkit-tap-highlight-color: transparent; color: rgb(0, 0, 0); font-family: Calibri, Calibri_MSFontService, sans-serif; line-height: 19px; font-variant-ligatures: none !important;"><span class="NormalTextRun SCXW32809281" style="margin: 0px; padding: 0px; user-select: text; -webkit-user-drag: none; -webkit-tap-highlight-color: transparent; background-color: inherit;">Revamp of the existing Freshman Workshop requirement to incorporate a curriculum for problem solving with Design Thinking (DT). The workshop will be interdisciplinary (versus one major), help students identify the things they are interested in, be</span></span><span class="TextRun SCXW32809281" xml:lang="EN-US" lang="EN-US" style="margin: 0px; padding: 0px; user-select: text; -webkit-user-drag: none; -webkit-tap-highlight-color: transparent; color: rgb(0, 0, 0); font-family: Calibri, Calibri_MSFontService, sans-serif; line-height: 19px; font-variant-ligatures: none !important;"><span class="NormalTextRun SCXW32809281" style="margin: 0px; padding: 0px; user-select: text; -webkit-user-drag: none; -webkit-tap-highlight-color: transparent; background-color: inherit;">come acquainted with campus resources, work with others, and learn and practice DT to solve a "passion problem." This will allow students to define their goals for their education, expanding their ambitions and creativity to shape the rest of their college career.</span></span></span> === <span style="font-size: medium;"><span style="font-family: arial, helvetica, sans-serif;">Tactic 3: Solving the World's Problems Class</span></span> === <span style="font-size: medium;"><span style="font-family: arial, helvetica, sans-serif;">Expand the work done in Freshman Workshop to a core class for credit. In this class, students will continue to be taught and challenged to solve problems for others, using their skills and passions. Curriculum will include Design Thinking, inspiration through speakers, interactive challenges, and projects.</span></span> == Project Five: Incentivize ==
=== <span style="font-size: medium;"><span style="font-family: arial, helvetica, sans-serif;">Tactic 1: Student-led investment fund</span></span> ===
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