== Pop up innovation exercises -Up Innovation Exercises ==
Students at our university tend According to lack the information about our robust start-up and entrepreneurship infrastructure. During our prototyping phase of tackling our [Landscape Canvas Synthesis]Sysnthesis (attached image), our campus struggles most strongly with: *Collaboration*Knowledge of existing resources*Drive or enthusiasm to pursue entrepreneurship*Enterpreneurship programs*Access to resources to pursue entrepreneurship In order to address a lack of entrepreneurship programs, we were inspired by Tom Wujec from Autodesk's Pop-Up creative exercises, such as the [httpshttp://docssmile.googleoregonstate.comedu/spreadsheetssites/dsmile.oregonstate.edu/1R2VFCUqoX-CR5sDqWEpmYpjifsJs8IwsRBcf_jDb3XEfiles/edit#gid=618047480 marshmallow_challenge.pdf Marshmallow Challenge] or [https://docswww.googletomwujec.com/spreadsheets114/d/1R2VFCUqoX-CR5sDqWEpmYpjifsJs8IwsRBcf_jDb3XE/edit#gid=618047480Drawing Toast]) 's second problem. We were inspired by Tom Wujec from Autodesk's pop up creativity believe that a program of multiple exercises across campus will inspire people to engage with innovation and innovation. Not only did the activity yield interesting results, the people who participated seemed entrepreneurship through exposure to enjoy themselvesentrepreneurship programs. We decided that doing random pop === Timeline for Pop-up activities followed by information about the university's resources has Up Exercises === In order to impliment these programs, we have created a shot at igniting passion currently residing timeline in a few studentswhich we can follow to implement these changes. We believe that hope to launch more of these interactive events done at scale could have a meaningful impact in the near future, starting in the current semester. ==== Goal 1: Brainstorm and design or adapt previously made challenges for our campus community [Next 2-3 weeks] ==== ==== Goal 2: Test challenges on focus groups from each area of academia [Before the end of the university's undergraduate culture surrounding innovationmonth] ==== ==== Goal 3: Reach out to organizations and professors to run the activities [1.5 months away] ==== ==== Goal 4: Create advertisements and student awareness of events [2 weeks after Goal 3 is reached] ==== ==== Goal 5: Run a series of "prototype" runs across campus [2 weeks after Goal 4 is reached] ==== ==== Goal 6: Disseminate surveys to participating and students for event revision, questions, and comments [1 week after events are ran] ====