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== Academic Involvement ==
There are several possibilities for helping schools’ curriculums evolve to be more makerspace-friendly. This will increase awareness and engagement among students. There are several [[File:Creative 1.jpg|thumb]]foibles of trying to sway an entire department to use makerspaces in their department-wide curriculum; namely, the department as a whole is highly unlikely to make any dramatic changes. Instead, target individual professors or faculty members who are particularly interested in innovation. This is much like when a grassroots campaign aims to spur interest on a person-to-person basis. When coordinating with individual faculty members, it might be appropriate to suggest co-designing a single class with the professor as the professor may not know how their class could best utilize the space. <br/><br/>A makerspace phenomenon will not happen overnight. It will take a clear effort to spread awareness through the medium of class curriculum. Experience has shown that this is an effective method in introducing students to the resources available, and having more classes utilize the makerspace will increase both its visibility and use among students.
== Activities and Events ==
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