Designing curriculum is not an overnight venture and hinges on the support of faculty, staff, students, and the administration to become a success. Curriculum can take shape in many forms including pop-up classes, classes for credit, and workshops in an Innovation Center. Learning how to effectively utilize all these resources at a university is a challenging task but it is possible with a strong group of student leaders.
== Vocabulary ==
=== Credit Classes ===
Sessions that allow students to learn a topic for credit towards their degree that often form after a professor has tried the lesson in an experimental fashion. These classes are paid for and supported by the learning institution regardless of their location. This is the standard class that students and faculty are familiar with for teaching.
=== Curriculum Design ===
Old ideology that focused solely on building a robust set of learning objectives and "How-Tos" regardless of how each student would be effected. This has now shifted into Learning Experience Design.
=== Learning Experience Design ===
New ideology that spawned from Curriculum Design to incorporate how students truely learn and how their environment affects the learning conducted in classes. This shift has brought forth questions around "How could bad or boring classes be improved?" and "What makes good or interesting classes so great?". These questions are being tested through experimental teachings in pop-up classes and workshops in Innovation Centers.
=== Pop-Up Classes ===
=== Pop-Up Classes ===Sample Text
== Faculty Support ==
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== Pop-Up Classes ==
=== Test ===
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== Expansion ==
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== Timeline ==
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== Misc Information for Success ==
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