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== Fall 2021 2022 Priorities ==
=== '''#Strategy 1: “Entrepreneurship day”''' ===This strategy is based on the things our classmates are willing to learn more about entrepreneurship and giving them the confidence to start a business themselves. We would bring very interesting exhibitors who can contribute by telling their experience, and give out tips in how to start an entrepreneurship.  The game that consist in dividing the participants into groups, and they go through the different stages of a business which are marketing, finance, provider, and clients. The point of this is that after passing all the stages, the students can have a viable entrepreneurship.  === '''#Strategy 2: “entrepreneurship class”''' ===​​This project consists of developing the necessary tools so that administration students know how to handle the challenges of having a business. The idea is to incorporate the course of the curriculum in the first years of the degree so that the student has a small base and can thus develop an enterprise if he wishes. The course will include customer management, accounting, finance, and marketing. I would have everything that implies having a business and its difficulties.  This project seeks to promote and lead students to live as close to having a business as possible, so it is necessary that they use their creativity and imagination to create their project. then it is necessary that they use their mathematical knowledge to float their profits and finally use their soft skills to generate bonds with customers and attract and retain them. The goal of applying this course for all first-year students is that they live the experience and know how to defend themselves against the adversity of the world, and if they want to dedicate themselves to entrepreneurship, they can do so without any problem. === '''#Strategy 3: “Design Thinking Workshop”''' ===The goal of this project is to teach design thinking as a tool to seek needs and generate ideas. This workshop is for students of Universidad de los Andes who want to create an idea for a startup. Design Thinking is a tool that builds a solid base in order to create a big project, which gives us different perspectives of the same idea, defining one problem to solve. The group has to do a brainstorming of ideas to solve it. Then, they choose one and start prototyping and testing it with the target audience. The workshop is going to have two steps. The first one is the learning part, there will be exhibitors and teachers that will explain the Design Thinking scheme and why it's so important and related to  innovation. The next step is to experiment with a little exercise of design thinking that will have the “empathize” part ready so they can do it rapidly (the workshop has to be in a short-term). Finally, to give it continuity, a room on the campus will be awarded by the ADS school (Service Management) and become an Innovation Lab. This lab will have all the materials (like post-its and sharpies) for the students to create and an infographic with information about how to do a design thinking and how to make the idea come true. ==Fall 2021 Priorities== === Strategy #1 “IPA talks (Impulsar, Profesionalizar, Aportar)” ======== Challenge: “How can we motivate to innovate, to motivate them to pursue these opportunities to create something new, so that they can take advantage of instances of participation?” =====
This project seeks to motivate and persuade every UAndes Student, since in order to commit, motivate and participate in I&E they need to be moved by this world.
With that being learned, the enthusiasm to undertake and innovate will increase and students will be motivated enough to truly participate and commit with the opportunities of I&E that the university has to offer.
=== Strategy #2 “Innova UANDES” ======== Challenge: “How can we motivate students to solve big and small problems within the university, through innovative practices??” =====
Innova UANDES it’s a long-term contest in which university students participate in teams of five members, regardless of the careers of the members, the only requirement is being University of Los Andes students.
The most important and necessary thing to participate is to be motivated, want to improve some problem, and eager to learn.
=== Strategy #3 “ADS Innovation Day” ======== Challenge: “How can we involve students from Service Management with Innovation and Entrepreneurship?” =====
The purpose of the project  '''"ADS Innovation Day"''', is to enable the students of Service Management (ADS)  to discover and acquire knowledge related to innovation and entrepreneurship during an entire day. The main idea of this is to provide useful tools, tips, strategies that students are going to be able to during their life. Nevertheless, this is going to be possible through talks with special guests, workshops, activities, contests, and an entrepreneurship fair of different ventures. <br>
Furthermore, this project intends to make a memorable day that would help motivate ADS students to go farther and become change agents, using innovation to design new solutions for the campus, community, and the world.  Also, this would facilitate undergraduates from different generations of ADS to gather and build new bonds between them, because now more than ever, students need to share with others after this prolonged pandemic, and this Innavotion day would be perfect for that. 
=== Strategy #4 “Dejando Huella project” ======== Challenge: ¿How can we motivate students of Service Management to become agents of social change??” =====
The following project has three stages: training of change agents, creation of social projects and open to volunteers.
The objective is to offer a social project that is only offered by Service Administration and therefore, it must have the ADS seal.
== Fall 2020 Priorities ==
=== Strategy #1 “Innovation Week” ======== Challenge: “How can we tear down the paradigm that innovation is only for engineers and business students?”=====
This project seeks to involve every UAndes Student in the innovation world. It shall start by motivating students from the same career to form various groups to determine a neglected problem that is noticeable within their specific area, with the purpose to come up with an innovative way to make a change or improvement to it. Knowing that the week starts on Monday, this same day the groups have to create a project from scratch that solves their specific career problem. During the week experts and professors from the Department of I&E will carry out several activities such as workshop simulations, brainstorming exercises, prototyping sessions, constructive seminars, and many more things. What this does is that every student receives the necessary tools to improve and make adjustments to their initial project. This helps them at the same time to notice the importance of innovation and its understanding. At the end of the week, the project that impresses the board with originality and most importantly the one who satisfies in the best way possible the specific need of the school will be considered in the next year's budget so they can implement their solution or improvement in approximately a year. Along their journey, they will constantly have feedback and support from experts, their professors, their faculty, and Universidad de los Andes.
=== Strategy #2 “Students´ Innovation Council UANDES” ======= Challenge: "How might we create a support network among UANDES students, to promote the creation of I&E projects?" ====
The main objective of this project prototype is to provide the students of “Universidad de los Andes” a support network created by themselves as students, which encourages them to motivate and start an innovation/entrepreneurship project.
Fellows who participate in this program will not only develop projects and I&E tools. But they will also create close bonds, have the opportunity to meet other university students, and work for hand in hand with them and maybe... Change the world.
=== Strategy #3 “Challenge Course” ======== Challenge: How might we promote entrepreneurship between students, looking forward to solving real problems on the campus and bringing innovation closer to undergraduates? =====
This idea will be an extracurricular course target for all undergraduate students in Universidad de los Andes. Provided by a professor of I&E and with knowledge in design thinking, in order to impact with useful tools for the students' life and motivate them to create processes of problem-solving beginning with understanding unmet campus needs.
This course will be an instance for recreation, ideation, and learning, to become engaged students with their campus and empathizing with their university fellows.
=== Strategy #4 “Student´s Council´s I&E in charge and Faculty Mentor” ======== Challenge: “How might we promote I&E around students with the university's collaboration?” =====
This project consists of adding a person to each Faculty´s Student´s Councils who will be in charge of the I&E area. This person will locate all those students who want to innovate or have an idea in order to assess them and contact them with someone who would help them.
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{{CatTree|Universidad de los Andes Chile}}
{{CatTree|Universidad de los Andes Chile}}
[[Category:Student Priorities]]
[[Category:Universidad de los Andes Chile]]
2022 Cohort
10

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