= '''STUDENT PRIORITIES COHORT 20202022''' =
== '''STRATEGY #1: TRAINING MORE ENTREPRENEURSCAREER MENTORING AMONG STUDENTS''' ==
=== Project: BUmentor ==='''Person In Charge:''' Kumsal Belin === Project Details ===BUmentor is a student counseling project between prep and 1st grades and 3rd and 4th grades. This project is based on senior students mentoring new entry students about their experiences such as classes, Erasmus, careers, internships, and clubs. One of the aims here is to adapt new students to the school as much as possible and to create career awareness. So, how will this program work? * Students will be matched based on their interests, personality tests, goals, and departments but the goals and department criteria will be considered first.* Afterward, the mentees and mentors will have a zoom meeting at a time they have determined. If they wish, those who are matched can also meet face to face.* The meetings will be shaped according to the needs and questions of the mentees, but they can also just chat. The content is a little more up to the mentee and mentor.* The google forms surveys will be sent to both the mentor and the mentee to follow up on the meetings. They will also be able to rate how satisfied they are with each other.* At the same time, an event will be organized once a month where all mentees and mentors can come together.* For new students to get to know a lot of people, their mentors will be changed in each academic semester. Those who want to continue with the same mentor will be considered.* The aim here is for students to ask their questions to people who have just gained experience and to make friends.* Mentors and mentees are more likely to be friends because their ages are close to each other. For this reason, we prefer mentors and mentees to become friends so that new students can ask about their career goals and school-related problems without hesitation. ='''STUDENT PRIORITIES COHORT 2020'''= =='''STRATEGY #1: TRAINING MORE ENTREPRENEURS'''== === Project: Training BUnnovation ===
'''''Person in Charge:''''' Osman Oğuz Nuhoğlu
=== Project Details ===
In our school, there is a lack of theoretical education on innovation and entrepreneurship.
We will also create a community from this program. This program may be integrated with another program in our school (Fire Up program). That is, this program may be the prerequisite of Fire Up program. This program will require a selection of students because there are a lot of students interested in entrepreneurship and innovation in Boğaziçi University.
== '''STRATEGY #2: IMPROVING SOCIAL INOVATION ECOSYSTEM ''' ==
=== Project: BUmpact ===
'''''Person in Charge:''''' Zişan Özdemir
=== Project Details ===
Social innovation is a wide range concept which covers the environmental, economic and social topics and is one of the concepts thrown out of focus in our university. There is no unity at that point, entities are working separately and students are not informed and involved enough.
BUmpact is an social innovation community which brings the relevant entities and interested students and faculty members together. It's a medium for those to brainstorm and collaborate. The aim is also to make people aware and make them motivated to take part in solving global issues. Within the scope of BUmpact, there will be also sub-communities (like working groups) focusing on different SDG groups.
* Poverty Eradication* Food Security / Sustainable Agriculture* Water and Sanitation* Employment, Decent Work and Social Protection* Youth and Education* Health and Population Dynamics* Sustained and Inclusive Economic Growth* Environmental Sustainability and Climate Change (e.g.Renewable energy, responsible consumption and production)* Human Rights* Reduced Inequalities (social equality, gender equality and women rights) * Policy and Governance* Sustainable Cities and Transportation== '''STRATEGY #3: ORGANISE EVENTS TO IMPROVE STUDENTS' SKILLS ''' ==
=='''STRATEGY #3: ORGANISE EVENTS TO IMPROVE STUDENTS' SKILLS '''== === Project: BUact ===
'''''Person in Charge:''''' Arda Ulutürk
=== Project Details ===
In Bogazici University, there are lots of people who aim to create or design something. However, sometimes they don't know how they can start and how they should act in the team process.Therefore, it is significant to give them chance to try their skills in the real life. For that reason, hackatons and activities can be significant solution. In the real-time application which is BUact, students can find appropriate hackatons for them and join easily. Every week, they can differant hackaton which is organised by leading companies. Thanks to that, they can act in different industries.
Moreover, students can join the design-thinking and brainstorming activities to learn some crucial techniques. According to interwiev made by students, we realized that students need them these skills to accelerate the project design. This courses can be given by DreamBu Inovation Center. Thus, DreamBu can make the first spart to create inovation culture in the campus.
== '''STRATEGY #4: Connecting Different Disciplines and Roles''' ==
=== Project: coLab ===
'''''Person in Charge:''''' [[Fellow:Haluk_Ziya_Tercan|Haluk Ziya Tercan]]
=== Project Details ===
There is a theory like the following;
The project coLab aims to use this theory in terms of innovation, and entrepreneurship. For this goal, coLab provides a communitiy which has three different sessions. These are;
* Learning Sessions - with the aim of learn new things together* Brainstorming Sessions - with the aim of think together* Interaction Sessions - with the aim of build together
In this project, the target participants are students, instructors, and staff of our school. We define this community as interdisciplinary and interroles. By the word of interroles, we mean the relationship between staff, instructors, and students. In this community, students is not only a student, the instructor is not only an insturctor, and the staff is not only a personel in school. They all are teammates who learn, think, and build together.
The system works like that;
# A topic about the community wants to learn is determined.# If necessary a guest is invited, and the Learning Session starts. Insturctors, students, and staff leran together.# A week after Learning Session, a nwe topic related to Learning Session's topic is determined. This new topic should be about a problem.# After the topic is determined, participants think, and debate about the possible solutions.# In the third week, participants make a prototype about the idea which was determined in the Brainstorming Session last week.# After a presentation to the related instutuions the project is started to apply if it is applicable.
The main target of coLab for students is giving them the opportunity to experience of design-thinking with different role groups. For the instructors, and staff, it gives the opportunity to work on different projects out of their main field.
= '''STUDENT PRIORITIES COHORT 2019''' =
== '''STRATEGY #1: IMPROVING SOCIAL INNOVATION ECOSYSTEM''' ==
=== Project: Bright Pitching Day ===
'''''Person in Charge:''''' Berkay Kani
=== Project Details ===
One of the biggest problems of the students in our school is to hesitate to express their ideas. This is because people despise them or steal their ideas. As people with the entrepreneurship mindset, we believe that sharing will always strengthen ideas.
=='''STRATEGY #2: CREATING FUNDING OPPORTUNITIES FOR SELECTED STARTUPS'''==
== '''STRATEGY #2: CREATING FUNDING OPPORTUNITIES FOR SELECTED STARTUPS''' == === Project: Bright Demo Day ===
'''''Person in Charge:''''' Berkay Kani
=== Project Details ===
Entrepreneurs often face financial problems while expanding their startups. In some times, things cannot be done and solved without money.
=='''STRATEGY #3: TRAINING MORE ENTREPRENEURS'''==
== '''STRATEGY #3: TRAINING MORE ENTREPRENEURS''' == === Project: Bright Experience ===
'''''Person in Charge:''''' Fatih Gözükara
=== Project Details ===
There is too much event on entrepreneurship but not enough entrepreneurs. In order to train more entrepreneurs, we need to work more to the point than general events. For this, we have designed an experience-oriented, beginning-to-end process that will have a good story for all of us at the end of the day.
=== BRIGHT EXPERIENCE ===<div><br/></div><div>'''Bright Talks (Hello World)'''</div><div><br/></div><div>First of all, there will be a series of speeches where entrepreneurs can find answers to our questions such as what is entrepreneurship, what is not, what is the place of what we call the entrepreneurship ecosystem, how an entrepreneur's life progresses, what challenges and opportunities await those who want to become entrepreneurs. An entrepreneur and an investor will be invited to these events in order to appeal to the entrepreneurs who already have an enterprise, if possible, the enterprises will be from the enterprises that have invested, and the investor will be the investors of this enterprise.</div><div><br/></div><div>'''Bright Learns (We Learn to Walk)'''</div><div><br/></div><div>Trainings on problem solving methods and tools such as Design Thinking, which are used in the process of producing innovative solutions to problems, will be organized. Additionaly, these trainings include project management, marketing, brand building and so on. Processes will be supported by additional trainings on which we can improve ourselves.</div><div><br/></div><div>'''Bright Works (Walking, Sometimes Running)'''</div><div><br/></div><div>Until now, we have heard and learned many things about entrepreneurship, innovation and creativity. We will do some work to practice what we have learned. First of all, we will organize case studies with startups in the incubation center. (We can invite external startup.) We will try to find solutions to their problems. In this way, we will not only support the startups of our school and we will be familiar with them, but also will be working on concrete works and practicing and increasing our knowledge on this subject.</div><div><br/></div><div>In the second stage, companies will be asked for projects which are open to innovation. We will be working on these projects as a team work in the form of long-term projects or pop-up workshops. Here we will both have seen real business and will learn a lot from their experience as we will work with companies.</div><div><br/></div><div>'''Bright Wins (We're Dancing or Something Like That)'''</div><div><br/></div><div>As it will work with companies in this process, various opportunities such as global awards, internship opportunities in innovation-oriented units in the companies, and tasks that can be taken in startups can be created according to the scope of the projects. We will be working on that part. We may be open to surprises.</div><div><br/></div><div>Better yet, maybe one of us will start their own startups in the process.</div><div><br/></div><div>== '''STRATEGY #4: SOLVING PROBLEMS THAT DISCOURAGES PEOPLE TO BE ENTERPRENEUR''' ==
=== Project: Design Thinking Workshop ===
'''''Person in Charge:''''' Elanur Gayıp
=== Project Details ===</div><div>There are many factors preventing the development of initiatives at Boğaziçi University.Unnecessary restraint of many places that enable students to work, high student population, high student quota,the lack of financial means of the school, the lack of environment that allows students to be creative.</div><div> As Bright team, we tried to understand the Campus problems at Boğaziçi University by using the Design Thinking method with the support of Turkcell Arıkovanı and our team of 10 people and we started this way with our the Design the Campus project. </div><div>Our aim was to create a small butterfly effect and raise awareness on the one hand. The students also had the opportunity to realize their ideas. As a result of the studies, ideas about the development of the campus were formed by the students. At the end of the first session, they started to think about the needs of the students and their solutions with insight surveys. Many prototypes have emerged with the support of sustainability and social impact approach to Turkcell Arıkovanı's ideas. Our students' self-confidence was more fulfilled and they began to use this methodology used by world-renowned companies.</div><div> </div><div>Design thinking, which stands out with its increasing popularity, prepares the ground for the emergence of creative ideas as a methodological approach based on human beings, which enables them to be further developed through prototyping workshops. All these efforts and the systematic of innovative thinking create an impact that shakes people's stereotyped thinking patterns. It is not easy to shake and change the thought patterns that have settled over the years and solidified with experience. Design-oriented thinking avoids the possibility of preventing these patterns from finding new ways and creating new solutions. Thinking outside of the patterns for innovative problem solving can be achieved.</div><div><br/></div>
= '''Related Links''' =
[https://www.youtube.com/watch?v=-FfgNLgr0V4&t=1s Cohort 2020 Video]
=== [http://universityinnovation.org/wiki/Boğaziçi_University College Wiki] ======= Fall 2020 Cohort: ====
[https://universityinnovation.org/wiki/Fellow:Arda Arda Ulutürk]
[https://universityinnovation.org/wiki/Fellow:Osman_O%C4%9Fuz_Nuho%C4%9Flu Osman Oğuz Nuhoğlu]
==== Fall 2019 Cohort: ====
[http://universityinnovation.org/wiki/Berkay_Kani Berkay Kani]