Priorities:Siddartha Institute of Science & Technology Student Priorities
Contents
- 1 Project Pitch
- 2 STRATEGY #1 Video Sermonize
- 3 STRATEGY #2 Collaboration Of Multi-Disciplinary Students
- 4 STRATEGY #3 Interacting with resource person
- 5 STRATEGY #4 Prototyping and Design Thinking
- 6 STRATEGY #5 Practical Sessions
- 7 STRATEGY #6 Smart library
- 8 STRATEGY #7 Go digital
- 9 STRATEGY #8 Student assessment
- 10 Related links
Project Pitch
STRATEGY #1 Video Sermonize
Overview:
Sermonizes are recorded to video, audio or both, then uploaded and made view able on a designated site. Students may go to a certain designated site to view the lecture at a time which is convenient for them.
Bring off:
Easy to access anytime With video lectures, Students can learn anywhere from their laptops, tablets or smartphones, Diminishes human efforts, Rapid growth in gradation, facile to handle.
Video: https://youtu.be/DWY94wIZAYw
STRATEGY #2 Collaboration Of Multi-Disciplinary Students
Peoples with different backgrounds bring different perspectives to collaboration, and their diverse inputs help a team to see things in new ways and sometimes come up with innovation concepts.
Organizing a science fest in our campus that to collaborate all departments.
When two or more peoples work together through idea sharing and thinking to accomplish a common goal.it is simply teamwork taken to higher level task with in changes and advancements in technology.
They can start their projects like IOT, Where IOT is depends on CSE, EEE, and ECE. If collaboration of these departments, they can share their vision and intentions to get everyone on same way. They change their Mind-set, they can bring the multiple ways to problem solving.
How does it Reacted?
That which brings all the students in single path, to work for their vision .Students can handle the problems in multiple ways. They can come out of the box, and acquire knowledge of other departments. They can know how to work with team.
STRATEGY #3 Interacting with resource person
Frequently there should be interactive sessions with experts, industry people and also the eminent professors from academic institutions
Interaction breaks down the barriers between young people and the industry
Before attending the session the students must know some basic information about the resource person.
They have to prepare thoughtful questions to ask the resource person.
Faculty must direct the students about how effectively they have to communicate with the resource person.
Resource person should provide technical assistance in implementing activities like mock trial s and moot courts
finally students must prepare a report on the resource person as well as about the session.
How does this execute?
Interactions of students with resource person have a positive effect on student learning and student attitude and help them further to grow in their life.
Students can came to know about the resource person life experiences which will be helpful for them to get succeeded in their life.
STRATEGY #4 Prototyping and Design Thinking
The process relies on empathy brainstorming and redesigning solutions looping back repeatedly to try to see designs from the view point of users.
Thinking about how to creatively design indoor and outdoor spaces with an emphasis on solving problems in ways that benefit or increase interaction
The business and product industries embrace design thinking because it provides a way to focus on user experiences.
The design thinking in class rooms we focus on key components such as empathy the free flow of ideas building ,prototype and gathering feedback, which results in creative solutions and ideas that might have never come to light.
How to execute?
In our classroom, we started a design thinking workshop where students started with lists of problems that they wanted to solve.
As students worked on designing apps to solve some of these problems they interviewed each other, sketched designs on index cards and “tested” the usability and effect of their ideas.
Students worked by hand without technology in order to focus on being creative.
STRATEGY #5 Practical Sessions
Knowledge refers to learning concepts, principles and information regarding a particular subject by a person through books, media, encyclopaedias and academic institutions.
Practical knowledge helps us to acquire the specific techniques that become the tools of your trade. It sits much closer to our actual day-to-day work. There are some things we can only learn through doing and experiencing.
Practical knowledge can often lead to a deeper understanding of a concept through the act of doing and personal experience.
At the same time learning how to solve a specific problem only teaches us how to solve that same problem again. Practice can only take us so far. Theory helps us to apply what we learned solving one problem to different problems.
Practical learning should be included along with curriculum in our campus.
How does this execute?
Practical knowledge is very important to understand how things actually work.
Students discuss different learning styles and learn how to use their own style to best advantage by practical knowledge.
STRATEGY #6 Smart library
OVERVIEW:
The smart library is a comprehensive system providing skills and resources for the library community to confidently manage cyber-issues and continue to embrace the positive of online activity. smart library is to perceive students facile and comfortable in order to reduce time taking of searching manually.
In order to do, data regarding books has to be maintained a separate database to store books in issue, existing.
Regular update has to be maintained by the librarian.
BRING OFF:
Track progress and access resources using a online system tool.
Identify gaps in policies and operations-by offering a well-structured action plan that links to best practice resources.
Empowering staff and users to increase knowledge and skills to navigate the online world in a safe, smart and responsible way.
Smart libraries is an extension of a proven model.
Video: https://youtu.be/yMeYeOw5p3c
STRATEGY #7 Go digital
Overview:
Similar to online payments, updates. Go digital aims on fee payments and updates concerning to exam notifications.
BRING OFF:
This aids students in payment of fees through online anytime anywhere.
Video: https://youtu.be/ifXdReuwGtA
STRATEGY #8 Student assessment
The process of evaluating students abilities. it is an ongoing continous and daily activity in every classroom, and it is integral to effective teaching. Student assessment begins in the classroom. Each teacher evaluates students informally every day, observing their responses to questions, classroom contributions.
BRING OFF:
Assessment of learning is a summative measure of what a student has learned after instruction has ended.
Assessment for learning is a formative measure of what the student already knows and does not know so the teacher may plan future instruction accordingly.
Assessment as learning occurs when the assessment is the learning activity.
video: https://youtu.be/sO4yuknqK4o
Related links
Siddartha Institute of Science & Technnology
University innovation fellows
Fall 2016
Fall 2017
Spring 2018