= Student Priorities =
== Strategy Project #1 Connecting the existing elements for better synergies<br/> ==
The idea is to tackle the problems “lack of access” and “lack of knowledge about participants at the university” by creating a better and more convenient way to use the existing resources on campus. We learned that the problem “lack of space / resources” actually can be proven wrong by the analysis of the campus via the landscape canvas. We do have prototyping spaces (multiple!) and we do have rooms to ideate, as well as institutions helping to spin out. The conclusion is: connecting these resources instead of creating new ones.
== Strategy Project #2 Raise participation at the campus through a community app<br/> ==
The following prototype attacks the problem of low participation at the university campus. The missing commitment of students leads to diverse problems at the campus, this is why we want to raise awareness for problems and ideas!
== Strategy Project #3 Create a better system for money distribution<br/> ==
The next idea is a practical way to distribute money in the university for student working groups. How money is handled at universities working groups, which are fully organized by students is less transparent and most of the spent time in these working groups are used to organize money.
'''[1] Transparency''' – Showing transparent which resources are used for what project
'''[2] Entrepeneurship'''– Students learn effective pitching their ideas
'''[3] Acknowledgment '''– Acknowledgment for different student projects
'''[4] Increased Popularity '''– The announcement increases popularity for every student working group
== Project #4 Creathon @ TUHH<br/> ==
At TUHH we identified the following major issues:
'''[1]''' We have a lot of I&E assets but they are neither used, known nor do they cooperate with each other.
'''[2]''' We have low participation in student activities due to a high workload and missing interest
'''[3]''' We don't have a strong togetherness-feeling. Instead, people just go to the lectures and exams.
'''[4]''' Students would like to engage in innovative processes but are too shy to it themselves.
The '''organization''' would be done by us and everyone who has interest to help us (a lot of people actually signalized their help when talking about the idea).
The '''problems / challenges''' found in the daily campus life should preferably posted and subsequently ranked by all university members encouraging all to solve their own stated problems and to participate in the creathon. Additionally, teams could bring their own challenges they want to solve or they are given by external companies which could be a possibility of financing the event.
The '''teams''' should not only consist of students but of all university members (e.g. faculty staff, professors, etc.) to build inclusive teams creating solutions for the whole university.
To '''inspire''' the teams for an '''innovative mindset''' keynote lectures should be held by local founders (experiences/failing is part of the process), professors (scientific/educational purpose), and/or companies (experiences/need for innovations). Following, we would give an introduction to the design thinking process and provide additional input and material throughout the different steps.
The first two phases of the process, inspiration and ideation, should take place in the LUK (Learning and Communication Centre). Then, the prototyping is done either in the student workshop or in the Fab Lab, both facilities which are not well known by students.
Finally, the teams present their ideas in front of a jury consisting of university members, founders, accelerators, and sponsors of the event (e.g. companies). The whole presentation and award ceremony should be accompanied by the university’s marketing department to achieve a university- and city-wide acknowledgement. The winning teams are awarded with money/space/resources to implement their ideas.
=== Strategic Priorities ===
'''[1] I&E Mindset''' - Students start developing a more innovative and entrepreneurial mindset
'''[2] Awareness''' - Students get to know the I&E assets of their campus
'''[3] Sustainable Improvement''' - Solving problems of the university by the university
'''[4] Inclusion''' - Increase togetherness-feeling of all university members
'''[5] Brand''' - Positioning as an innovative university
=== Next Steps ===
To bring the creathon to life we have to do the following steps:
'''[1]''' Develop a detailed concept of the creathon.
'''[2]''' Convince the stakeholders of the concept.
'''[3]''' Secure funding of the creathon.
'''[3]''' Prepare a Design Thinking workshop for the input along the creathon.
'''[4]''' Acquisition of I&E partners (founders, accelerators, companies, etc.)
'''[5]''' Start a university wide marketing campaign to raise awareness of the project.
'''[6]''' Collect problems/challenges.
The biggest challenge for us will be the development of a very good concept ensuring that the participants are really motivated afterwards and spread the word for upcoming creathons. If we fail to deliver, it will be even more difficult to gain the interest of new participants than before.