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'''1) IdeaSpace''' - This collaborative space is being created with the idea in mind of it being an area in which students across all disciplines can come and just be.  The focus is more on idea -generation and collaboration with only low resolution, basic prototyping.  The intention here is to have this area be a feeder that will see students generating ideas with others , branching out of their comfort zones , and then go going forth into the myriad of other labs and spaces on campus for more in -depth prototyping.
'''2) Engage Underclassmen''' - Underclassmen have the highest probability of being interested in Innovation innovation and Entrepreneurshipentrepreneurship.  Freshmen enter college with a clear outlook on of the learning possibilities and endless opportunities that await them.  This time is ripe for them to be exposed to a culture that encourages them to do , and also inspires their the dreams that will fuel these actions.
'''3) STEM Research and B-School Integration''' - Our business school is very active on the entrepreneurship side.  We have an entrepreneurship major and minor , as well as a very active [http://enactus.org/ Enactus ] chapter that meets each week.  There are a number of businesses started by business students each year.  There However, there is quite a bit of separation between the business school and the science, technology, engineering and mathematics (STEM ) disciplines, however.  The goal of this strategy is to provide a means of for allowing business students to build gain hands-on-experience in applying business practices within with a scientific or engineering background.  It will also allow give researchers the exposure to entrepreneurship.
'''4) Change Intellectual Property (IP rules ) Rules for studentsStudents''' - The rules regarding IP are one -size -fits -all at Hampton University right now.  Anything created while a student or faculty member is on campus , or utilizing University university resources , belongs to the university.  This policy allows the University university to keep 100% of 0.  This plan incorporates ways in which the student, faculty and university gets each get a share of ideas/companies grown from within , so then everyone is motivated to go forth and help each other succeed.
'''5) Industry partners bringing Partners Bringing in R&D projects Projects as prototype challenges Prototype Challenges for studentsStudents''' - We want students to get accustomed to doing.  We do not want someone who may not be able to express their innovative ideas yet to not be able to participate.  To this end, we'd like to involve our industry partners in such a way that they can bring ideas for things they need done and we can allow students to create prototypes to address those needs.  This will allow everyone to participate, even those who haven't tapped into their inner innovator yet.  Barriers to entry need to be minimized as much as possible.
'''6) Courses and Programs''' - Hampton University has programs and courses already that address innovation and entrepreneurship.  We still could use some more.  One exmaple of how this is being addressed is a new Software Innovation course within Computer Science.  Created with the help of my Department Chair (Jean A. Muhammad), this course will be available for student enrollment in Spring 2015.
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  <br/><span style="font-size:large">'''''1) Engage Underclassmen'''''</span>
Description: Underclassmen have the highest probability of being interested in Innovation and Entrepreneurship.&nbsp; Freshmen enter college with a clear outlook on the learning possibilities and endless opportunities that await them.&nbsp; This time is ripe for them to be exposed to a culture that encourages them to do and inspires their dreams that will fuel these actions.
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