= Project 1: Improvising the space for creativity and innovation =
== Strategy 1: Discussion with stakeholders.<br/> ==
In the stakeholders meeting, we will discuss with our stakeholders regarding the mobile makerspace and prototyping lab that has to be implemented to enrich the innovation space in our college.
== Strategy 2: Creating a Mobile makerspace in the campus. ==
<div>With the available space in our college, we tend to implement mobile makerspace for innovation and creativity. Students can utilise these mobile spaces to prototype, build, innovate and implement any idea that they want to work on. These spaces can also be utilised by the faculty to build models which can be used in classroom education and academic purporses.</div>
== Strategy 3: Renovate the existing space to prototyping labs. ==
<div>Mobile makerspace is a brilliant idea to implement in short time. But, to create a space that can fit more than 200 students, it takes a lot of time. Protyping labs can help improve and add additional features to what mobile makerspace provides. Even if students want to create props for an event, they can log into prototyping labs and work on it. In this tactic, we plan to integrate already existing spaces such as laboratories with prototyping environment to make it a better place for innovation. This reduces their time from travelling to shops and stores to buy the items and accessories to make a prop or a prototype.</div>
= Project 2: Improve the understanding about banking sector and real world entity. =
== Strategy 1: Conduct a talk which gives information regarding real world entity like banking, income tax and consumer rights. ==
A talk provides a basic knowledge on what's important and necessary .It would include conversation where audience would be involved. Hence a to and fro talk is encouraged so as to make sure that students are educated.
== Strategy 2: Create a blog and provide information on a weekly basis so that students can get updates regularly. ==
The information will be conveyed in a simple go for easy understanding and implementation. Since all the information are consolidated at one place, one can visit the blog at any time and get the updates.
== Strategy 3: Conduct workshop where we provide practical approach through different tasks. ==
The information which is to be conveyed will be included in the different stages of tasks. The main aim of conducting workshop is to gain practical knowledge on real life entity.
= Project 3: Improve the overall understanding on engineering topics. =
== Strategy 1: Conduct workshops on popular and potentially useful technologies ==
<div><div>Workshops and hands-on sessions will be conducted for the students on popular and potentially useful topics such as Aurdino, Raspberry Pi, IoT, Machine Learning, Photoshop and others to help broaden the skill set of these students.</div>
== Strategy 2: Organise sessions and talks on non mainstream topics. ==
<div><div>There are many concepts which are not taught to the students but are still expected of them such as Google docs, sheets and slides or how to present a paper and other concepts. These concepts usually represent a gap between what the students know and what they are expected to know. The aim here is to bridge this gap.</div>
= Project 4: Help improve mental health to better student’s performance. =
== Strategy 1: Conduct workshop on Mental Health by Professional ==
<div><div>Workshops by a mental health care professional to the students on raising awareness of potential catalysts for stress and how to help identify a peer out of depression. Along with which help students self to develop the skills and resilience needed to overcome these triggers.</div>
== Strategy 2: Include “stress-busters” in everyday learning sessions ==
<div>Although our routines make us more efficient and enhance our feelings of security and safety, a little change of pace can perk up a tedious schedule. To help main the creativity levels and break up the monotony stressbusters are essential. Stressbuster can include small fun activities and games which is inclusive of everyone. This helps in rejuanating the minds and increases the productivity. </div><div><br/></div></div></div></div>
Students can also express themselves through their poems, articles and short stories make use of this opportunity to share it with others. We give them inspirational books to read and this in turn inculcates values in them. After reading a story they share it with those who would rather prefer listening than reading. They can also enact small plays which enhances their innovative skills.
= Project 5: Improvising the space for creativity and innovation === Strategy 1: Discussion with stakeholders.<br/> ==In the stakeholders meeting, we will discuss with our stakeholders regarding the mobile makerspace and prototyping lab that has to be implemented to enrich the innovation space in our college. == Strategy 2: Creating a Mobile makerspace in the campus. ==<div>With the available space in our college, we tend to implement mobile makerspace for innovation and creativity. Students can utilise these mobile spaces to prototype, build, innovate and implement any idea that they want to work on. These spaces can also be utilised by the faculty to build models which can be used in classroom education and academic purporses.</div>== Strategy 3: Renovate the existing space to prototyping labs. ==<div>Mobile makerspace is a brilliant idea to implement in short time. But, to create a space that can fit more than 200 students, it takes a lot of time. Protyping labs can help improve and add additional features to what mobile makerspace provides. Even if students want to create props for an event, they can log into prototyping labs and work on it. In this tactic, we plan to integrate already existing spaces such as laboratories with prototyping environment to make it a better place for innovation. This reduces their time from travelling to shops and stores to buy the items and accessories to make a prop or a prototype.</div>= Project 6: Improve the understanding about banking sector and real world entity. === Strategy 1: Conduct a talk which gives information regarding real world entity like banking, income tax and consumer rights. ==A talk provides a basic knowledge on what's important and necessary .It would include conversation where audience would be involved. Hence a to and fro talk is encouraged so as to make sure that students are educated.== Strategy 2: Create a blog and provide information on a weekly basis so that students can get updates regularly. ==
The information will be conveyed in a simple go for easy understanding and implementation. Since all the information are consolidated at one place, one can visit the blog at any time and get the updates.
== Strategy 3: Conduct workshop where we provide practical approach through different tasks. ==
The information which is to be conveyed will be included in the different stages of tasks. The main aim of conducting workshop is to gain practical knowledge on real life entity.
= Project 7: Improve the overall understanding on engineering topics. =
== Strategy 1: Conduct workshops on popular and potentially useful technologies ==
<div><div>Workshops and hands-on sessions will be conducted for the students on popular and potentially useful topics such as Aurdino, Raspberry Pi, IoT, Machine Learning, Photoshop and others to help broaden the skill set of these students.</div>
== Strategy 2: Organise sessions and talks on non mainstream topics. ==
<div><div>There are many concepts which are not taught to the students but are still expected of them such as Google docs, sheets and slides or how to present a paper and other concepts. These concepts usually represent a gap between what the students know and what they are expected to know. The aim here is to bridge this gap.</div>
= Project 8: Help improve mental health to better student’s performance. =
== Strategy 1: Conduct workshop on Mental Health by Professional ==
<div><div>Workshops by a mental health care professional to the students on raising awareness of potential catalysts for stress and how to help identify a peer out of depression. Along with which help students self to develop the skills and resilience needed to overcome these triggers.</div>
== Strategy 2: Include “stress-busters” in everyday learning sessions ==
<div>Although our routines make us more efficient and enhance our feelings of security and safety, a little change of pace can perk up a tedious schedule. To help main the creativity levels and break up the monotony stressbusters are essential. Stressbuster can include small fun activities and games which is inclusive of everyone. This helps in rejuanating the minds and increases the productivity. </div></div></div></div>