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===Stakeholders served===
 # Current UPC students (all faculties)# Local government# Civic agents / community
===Key Milestones===
 * December 2022: Close strategic alliance between local gov, sandbox and UG course for a 23-1 term challenge. Funding / paid partnership is being arranged..* March 2023: Acquisition & Implementation of hardware, tools* June 2023: Results of first challenge taken during 23-1* September 2023: 3D Fair Fest* December 2023: Acquisition of Media Tools* March 2024: Deployment of 3D Media Platform 
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=Project Name: Empowerment through Creativity and Collaboration=
===Why is this project important to you, your department, & your Fellows?===
I hope to bring a positive impact in students’ learning experience. It is important for my department because they have noticed there is a necessity about soft skills in students. And it would be important to my Fellows because they would improve their learning experience and academic performance.
===Description===
Empowerment through Creativity and Collaboration is a platform for podcast, career-workshops and extracurricular series of workshops. Podcasts will be released during the semester of classes. There are going to be monthly episodes sessions about creativity skills, and leadership, artistic expression and assertive communicationthrought design thinking environment. Every episode session will be host co-facilited by one facilitator who will speak with professionals me and Faculty members from different fields in order to talk about their journeys to empowerment. Career workshops will be held monthly during the semester of classes. They will be facilitated by an expert on these skills and Architecture students will participate voluntarily. Architecture students will bring the projects they are working at the moment to share ideas, apply what they learnt in the last podcast session and receive feedback from the expert and eventually, from their peers. Extracurricular workshops are going to be held once a week. Students from all majors at University can be part of these workshops and they will learn about liberal arts, theatre, dance and music. In these workshops they will apply what they learnt in the last podcast and work as a team in the workshop they signed in.
===Stakeholders served===
 # Architecture students # Other students who are interested in Creativity and Collaboration
===Key Milestones===
 * December 2022: Collect information about creative challenges from students * March 2023: Collect information about professionals who would facilitate the podcast Interviews with students and who would be invitedalumni. * June 2023: Organize, design and test the Podcasts sessions* September 2023: Implement Involved students and faculty into the Podcasts project* December 2023: Receive opinion from students * March 2024: Start implementing the Career workshopssessions
===An Innovation Portfolio===
 * Data about creative challenges from students of Universidad Peruana de Ciencias Aplicadas. * Podcasts, career workshops and extracurricular workshops guide. * Survey results from students before, during and after implementing the podcasts, career workshops and extracurricular workshops.sessions 
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=Project Name: Boost Learning Tech to Teach=
===Stakeholders served===
 # Faculty Staff of Undergratuate and Working Adults Programs# Academic Program Directors# Educational Innovation University department (Sponsor)# Educational Quality University department
===Key Milestones===
 * December 2022: Report of Faculty quantitative research of present situation* March 2023: Prototype MVP Model* June 2023: Experiment Results (some selected course-teachers)* September 2023: Model 1.0 implemented for 1rst group of course-teachers* December 2023: Report of Results* March 2024: Model 1.1 implemented for next group of course-teachers 
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=Project Name: Sound and Vision=
''Project by Faculty Innovation Fellows Candidate [[Faculty_Champion:Daniel_Flores_Bueno|Daniel Flores Bueno]]''
=== Why is this project important to you, your department, & your Fellows? ===
This is an audiobook platform that provides a channel for accessing information from books worked on in class.
=== Description===
This is like a version of Spotify, but of academic books. Texts worked on in a humanities course have been digitized and students are encouraged to actively listen to them, so that they can then develop a video summary.
=== Stakeholders served===
* Students* Professor* Authors
=== Key Milestones===
* December 2021: Digitize all books read for a one humanities course and publish them like a podcast.* March 2022:Build an open repository with learning materials constructed by the students, to help their peers with the discussion around the topics read and listening in podcast.* June 2022:Develop research to measure the impact of the podcast and open repository of student-developed learning materials.* September: Extend the project to the entire humanities area.* December 2022:Develop research to measure the impact of the podcast and open repository of student-developed learning materials to the entire humanities area.* March 2023:Publish the results in a scientific journal
=== An Innovation Portfolio ===
Podcast Chanel: https://open.spotify.com/show/5PXghgWHncvFHoHrMYb2Mv?si=-Zp5kSxdQSONEgJ_vmoEaw&dl_branch=1 <br>
''Project by Faculty Innovation Fellows Candidate [[Faculty_Champion:Jorge_Bossio|Jorge Bossio]]''
=== Why is this project important to you, your department, & your Fellows? ===
Open curriculum will allow students to reach the knowledge and experiences of teachers without pre-established limits. Offers students and teachers flexibility and motivation to have the teaching-learning experience of their dreams
=== Description ===
Traditionally the curriculum is pre-established. The courses, the teachers, the schedules, the contents: everything is fixed and it is difficult to change. The model is "one size fits all". The pandemic has shown us the value of flexibility and the value that comes with free choice. The Open Curricula initiative seeks to incorporate micro-credentials for credits into the university curriculum, orienting the curriculum towards the development of competencies while giving the student freedom to choose the subject, duration and modality of the courses that are part of their training. Being an open offer, teachers from all over the world can offer courses to the university, and university teachers can offer courses to the world. A pilot of this initiative began by the end of 2020 with the C4C - Coursera for COVID program in which 3,000 students participated. The initiative seeks to scale this experience to all academic programs and reach 60,000 students at the university.
=== Stakeholders served ===  * President Edward Roekaert, Academic VicePresident Milagros Morgan, Deans, Academic Directors * Faculty members* Undergraduate Students, Working Adult Students, Alumni ===Key Milestones=== *December 2021: Obtain approval of the initiative from the authorities*January 2022: Selection of micro-courses and communication to students and teachers*March 2022: RFP for new online Coursera-style courses*March 2022: Implement list of elective courses grouped in minors*July 2022: Impact evaluation and student satisfaction*December 2022: Escalation of the initiative towards the other own minor programs*March 2023: Full implementation of the initiative in internal programs. Start of the external offering of online coursera-style courses. ===An Innovation Portfolio===
=== Key Milestones ===* December 2021: Obtain approval of the initiative from the authorities* January 2022: Selection of micro-courses and communication to students Project plan and teachersbusiness case* March 2022: RFP for new online Coursera-style coursesStudents interviews* March 2022: Implement list of elective courses grouped in minorsSurvey results* July 2022: Impact evaluation Teaching Guides and student satisfactiontutorials* December 2022: Escalation of the initiative towards the other own minor programs* March 2023: Full implementation of the initiative in internal programs. Start of the external offering List of online coursera-style implemented courses.
=== An Innovation Portfolio ===
* Project plan and business case
* Students interviews
* Survey results
* Teaching Guides and tutorials
* List of implemented courses
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=== Why is this project important to you, your department, & your Fellows? ===
University is rapidly moving from face-to-face to virtual, we started the process a few years ago but the pandemic has accelerated the need of such transformation. We know that University Life goes beyond just taking classes. Thus, if we want to transform the university experience, we need a platform that promotes university services such as social interaction, diversity, multiculturalism, co-creation and innovation. With collaborative and socializing spaces.
=== Description===
As of August 2022, the UPC has a space to promote the UPC community, now students have a place to meet, socialize and create extra-academic communities, interest groups and clubs to strengthen University Life. Since the beginning of the emergency due to the pandemic in March 2020, many freshman students had not had any contact with the university, the services and did not have any new friends. All they knew about were the Virtual Classroom, class sessions and course activities. Therefore, there was a need for an open space and free time outside of class, which would allow them to establish links and share other activities that contribute to their training in an integral way.
A first example of the use of the Virtual Campus at its basic level would be the freshman reception event and the subsequent end-of-cycle parties. Hackathons are also created with students and teachers for the development of various projects and ideas. This virtual world is accessed from the Virtual Classroom platform (Blackboard Learn).
=== Stakeholders served ===
* Freshman and general students* Professors, Teachers, tutors, AAD* Staff and academic leaders
=== Key Milestones ===
* December 2021: MVP: Launch of the virtual campus with the end-of-cycle party and about 3 basic services (eg. student mentoring, teaching community, navigability, and socialization), on the Monterrico Campus.* March 2022: Launch of the 4 campuses and the "Freshmen” reception event* June 2022: Launch of new features such as: gamer communities, communication students, Musicians, etc. Digital FabLabs with VR / AR / MR, Start Up UPC online, among others* September 2022: Hackathon with students and teachers from different universities to add new functionalities and college week celebration* December 2022: End of years party 2022 with live concerts and other social activities.* March 2023: Welcome to the beginning of the cycle promoting the registration of all new 2022 students (new enrollments and students in general), launching new services.
=== An Innovation Portfolio ===
Strategic project plan. <br>
2022 uiguides
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