Difference between revisions of "2024:Training/Session 1 (Design Thinking)"
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Latest revision as of 08:37, 31 July 2024
Introduction
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Design means many things to many people — you can design a building, an app, a system.
We are going to explore design as a verb - an attitude to embody, a way to work, an approach that is inventive, resourceful, and most of all, seeks to understand and include the perspective of others.
Design can give you new tools, skills and perspectives to tackle known problems and challenges and to identify new ones. Changing education is a really big challenge. So let's dive right in!
In the following short clip, you will hear from Jill Vialet, social entrepreneur and educator, She’ll share some ideas about how design works for her. Jill founded several companies and nonprofits that focus on supporting students' learning. One of them, Substantial, works with schools to help substitute teachers do their best work.
Movie Time!
Let's continue this learning journey by watching the Extreme By Design documentary below (1 hour), which follows a group of students as they learn and apply design to identify and solve problems in the developing world. As you watch, pay attention not only to what they do but how they do it. Be curious! Take notes on anything you find interesting and questions that emerge (Note: Because the video is password protected, we can't embed it, so just click on "watch on Vimeo" below).
Watch on Vimeo
Password: UIF2023
| Feel free to watch the film on your own or maybe you can organize a watching party with your Leadership Circle (with one of you sharing your screen, if distributed). You may also invite friends and family to watch it with you (we think they will enjoy it as well), but please do NOT share the link and password, as that would go against the terms of the educational license we have obtained to give you access. |
After watching, share your thoughts and takeaways on the discussion thread below.
Now It's Your Turn!
We hope you enjoyed the documentary. We believe the best way to learn is by doing, so we are giving YOU a challenge to put design into practice and learn skills and mindsets that you can apply to your UIF work, as well as other projects.
School is not only a place for academic activities. It’s a place where students connect with others, find friends, and develop their character. Teachers, administrators, and peers help them find their calling and discover their passions. Students get as much value from the chance interactions in dining halls and other informal spaces as they do from their classes. When social and emotional learning skills are intentionally taught, practiced, and reinforced in schools, students have better behavioral, social, and academic outcomes.
The pandemic not only disrupted the delivery of academic programs, but it impacted students in fundamental ways. All of those important interactions that happen beyond the classroom have become more difficult or they’re just gone, which has the potential to negatively affect students’ emotional states. As schools figure out how to best deliver education online or in hybrid mode, or how to open campuses back safely, the well-being of students needs to be an important consideration. It is a complex challenge and, therefore, a good opportunity to apply design.
So this is the challenge we are inviting you to explore this week, as you learn design methods and mindsets:
Look for Session 1 in your Training Workspace Mural. You will find detailed instructions on how to apply design methods to this challenge, as well as a space to capture your work. The challenge is organized in three sections:
- Identify opportunities (estimated time: 1-1.5 hours)
- Ideate possible solutions (estimated time: 1 hour)
- Prototype solutions and test your hypotheses (estimated time: 1-2 hours)
Most of the activities are designed for you to do together as a team, while a few you can do in parallel, working either individually or in pairs. This is clearly indicated in the mural instructions. Estimated times are provided so you can plan your work and coordinate meeting times with your team. Also plan to check in with your uiguide. In the mural you will see one checkpoint at the end of section (1) that would be an excellent point to discuss with your uiguide.
Assignment
After you have completed all of the work in the Training Workspace Mural, now it’s time to submit your assignment!
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Additional Resources
We hope you enjoyed your design adventure! On this page, you will find lots of resources -- readings, videos, books -- to continue developing as a design thinker. You can access this page anytime from the sidebar menu -- "DESIGN THINKING: resources and stories."