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1.1 Gather all planned/ scheduled events, workshops and activities from all departments in one database.<br/>1.2 Collaborate with all student clubs to design I&E games, challenges, and activities that will encourage attendance at larger Innovation Center events<br/>1.3 Source needed materials and funds<br/>1.4 Obtain faculty and administrative feedback and support
'''Time frameTimeframe: December 2018'''
=== <span style="font-size:medium;">Tactic #2:</span> ===
2.1 Compile a workable schedule for Inspire and Connect activities, which will be inline with Innovation Center events<br/>2.2&nbsp; Obtain or assign students responsible to conduct workshops, inclusive of the male campus. (Innovation Ambassadors/creators)<br/>2.3 Secure a location and obtain the necessary equipment and material
'''Time frameTimeframe: January 2019'''
=== <span style="font-size:medium;">Tactic #3:</span><br/> ===
3.2 Create awareness by advertising the event schedule on all advertising media well in advance.
'''Time frameTimeframe: February 2019'''&nbsp;
=== <span style="font-size:medium;">Tactic #4: Conduct the first Inspire and Connect workshop</span>!<br/><br/> ===
=== <span style="font-size:medium;">Plan</span><br/> ===
Creating a network of students who took this course and are encouraged to teach it to their friends who haven't. As we believe that our students may not be interested enough to enrol enroll into innovation courses, peer mentoring can be a great opportunity to generate interest and knowledge about innovation among students and would help us enlarge the community of innovators.
=== <span style="font-size:medium;">key steps</span>&nbsp;<br/> ===
Get more information from students about what they would like to be on that wall and how interactive they would like it. Start by a normal board where students can provide feedback and drop their ideas and rate events Secure funding and resources needed to provide the right wall (at a place where everyone can see it and stop by it) and the LCD with the videos/announcements on it. Get students feedback about the usefulness of the information wall and analyze the change it caused on our communication system (i.e. whether students will then be aware of the events happening and if enough of them are attending)
'''Time frameTimeframe: January 2019'''
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'''Team Leader Leaders on Task: Saleha Muhammadand Eman Ali&nbsp;''' 
1.1 Bring together student leaders who are ready to take up this as a challenge and educate peers about innovation and how to be creative with limited resources.
1.2 Mentors to supervise their the event plan and advice them on leaders about the content that they will be explaining to the students.
1.3 Once the plan is ready to execute, Student affair can help assist the students.
2.1: Allocating a free space for students.
2.2: giving Giving them the freedom to renovate the space with their ideas and creativity.
2.3: Providing them with a budget to get the needed resources.
=== Tactic #3: Inno- talkvation (by alumniAlumni) ===
3.1: Inviting successful graduates as guest speakers.
3.2: Encouraging students to have an open discussion.
3.3: Providing students with an insight into the entrepreneurial mindset.
'''&nbsp;'''
== Strategy priority #5: Promoting Startups ==
After viewing our landscape canvas, we found out that there are very few or no startups by the students. Usually, after students graduate, they are then engaged with startups. The university can encourage students to think of have their own startups , by providing them with the eight right platform and resources. Student startups are not only essential but also necessary, this inspires and encourages other students to do the same. '''Team Leader on Task: Saleha Muhammad&nbsp;'''
=== Tactic #1: Open Market Day ===
1.1: Providing an opportunity to the students to openly sell their self-designed product or service.
1.2: Assigning a group of judges to evaluate their students’ offerings.
1.3: Awarding the best offering and advising other groups on how they can improve in coming competitionsthe event.&nbsp;
'''Timeframe: ''''''April,&nbsp;''''''2019'''
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'''Timeframe: Febrauary,''''''February,'&nbsp;'''''2019'''
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3.2: Students to express their prototypes in the related field.
3.3: Companies can partner with students in bringing their prototype prototypes to life.
'''Timeframe: ''''''March,&nbsp;''''''2019'''
== Links ==
2020 uiguides
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