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<u>Hackathon</u>: The University of Minnesota has a thriving Computer Science and Computer Engineering community, and with that come student, as well as faculty and 3rd party, organized hackathons. These events take place most commonly over the weekends in the winter months, and focus on bringing an innovative or entrepreneurial atmosphere to a very technical study. Participants are presented with a real-world problem that can be solved through unique software developements. One such example is the University's 'Visualizing Neighborhoods' hackathon through the Center for Urban and Regional Affairs. The 'hackers' worked on developing software that would more effectively monitor and optimize urban bus routes for inner-city primary and secondary schools. The resulting software was implemented and is in use in Minneapolis today.
 
<u>10,000 Makes:</u>&nbsp;The University hosts a two day makeathon that invites students from all disciplines to participate. Students are given a challenge in the beginning of the event and are led through the design thinking process to ideate, design, and prototype a solution. At the end of the second day, teams present and demonstrate their process and final solution to judges (faculty representatives across the university) who select the top solution based on creativity, prototype execution, and presentation.&nbsp;
== <br/>Innovation and Maker Spaces<br/> ==
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