Changes
Jump to navigation
Jump to search
no edit summary
Once students have an interest in innovation and have built the necessary skills, it is important to allow them experiment with and test out their new ideas. Programs and resources should facilitate their creative problem solving processes, customer discover, and prototype development.
== Tactic #1: Create a Student Creativity/Ideation/Maker Space == '''Description:''' Once students have built skills and interest in innovation and entrepreneurship, it is necessary to facilitate the growth of their ideas, and assist them in establishing product-market fit. A creativity, ideation, and maker space provides students with a location to work with one another to identify, develop, and prototype innovative solutions to real-world problems. This is an important prerequisite before the formation and execution of a formal commercial or not-for-profit venture. At this point, the following requirements have been identified for the space: *Student accessible 24/7 *In a central, highly visible location on campus *Infrastructure in place for facilitating creative problem solving and group conversation **Whiteboards and/or Flipcharts **Multimedia equipment (sound, projector/TV, etc.) **Adaptable furniture (rearrangeable seating and tables) *Infrastructure in place for basic prototyping **3D printer **3D scanner *Presence of an "idea wall" for engaging public in creativity and innovation *TV screen with calendar of upcoming I&E events<br/>'''Team Lead:''' Josh Jetter, Ian Lee, Cori Hatley, Mary Paleo, John Schoeberle, Spencer Vogel '''Milestones:''' Phase 1: Create a space immediately by renovating an existing space *'''End of October 2015''': Identify a viable location for space *'''End of December 2015''': Finish raising funds and have complete design/definition of this iteration of the space<br/>Phase 2: Create a permanent space
== Tactic #2: Provide Access to Prototyping Resources through the Creation of the SDELC Student Innovation Team ==