== Activities ==
Quality over quantity is the biggest key to remember when it comes to events and activities. Students are drawn to activities that yield end results and give them something to take away. Whether this means producing something in an activity or by receiving an award in a competition, it all becomes a huge draw for students. With artists and engineers there is a big attraction in the ability to create. Activities that promote the ideals of development and entrepreneurship include [http://www.innovationchallenge.com/ Innovation Challenges], Build Weekends, and other competitions. Large scale art projects such as [http://www.1708gallery.org/inlight/ InLIght Richmond ] allow engineers and artists to collaborate on something beautiful and innovative while producing a stunning result for any portfolio.
=== Things to consider when planning activities ===
1. Students are very interested in things that are relevant to their interests as well as things that they have heard of. Communicate with those that are interested. The most popular activity ideas will come from those most likely to participate.
In Spring 2013 Washington State University, Vancouver brought [http://www.rushkoff.com/ Douglas Rushkoff], author of Program or Be Programmed to campus to shed light on the university core read all students in the CMDC program had participated in. The speaker produced a large turn out and gave students something to be passionate about.
2. Students like producing things. Activities should have a takeaway, something for the student to keep.