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<div style="font-size:40px;"><center>'''Session 1: WayfindingDesign Thinking'''</center></div>
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Welcome [[File:Session2-banner.jpg|750px]]<br><br>Design means many things to many people — you can design a building, an app, a system. <br><br>We are going to explore design as a ''verb'' - an attitude to embody, a way to work, an approach that is inventive, resourceful, and most of all, seeks to understand and include the perspective of others. <br><br>Design can give you new tools, skills and perspectives to tackle known problems and challenges and to identify new ones. Changing education is a really big challenge. So let's dive right in!<br><br>In the following short clip, you will hear from Jill Vialet, social entrepreneur and educator, She’ll share some ideas about how design works for her. Jill founded several companies and nonprofits that focus on supporting students' learning. One of them, Substantial, works with schools to help substitute teachers do their best work. <br><br> {{#widget:Youtube|id=Bql_n0fCMaQ|width=60%}}You may have noticed that Jill is mindful of her design work, but she doesn’t stick to a predefined course of action. She allows the path of her process to Week emerge based on what she is learning along the way. This is an important mindset to try as you work on this session. Be mindful of your process and aim to maximize your learning!}}<br>{{Content-A|color=#8C1515|title=Movie Time!|content=<br>Let's continue this learning journey by watching the ''Extreme By Design'' documentary below (1 hour), which follows a group of trainingstudents as they learn and apply design to identify and solve problems in the developing world. As you watch, pay attention not only to ''what'' they do but ''how'' they do it. Be curious! We’ve created Take notes on anything you find interesting and questions that emerge (Note: Because the video is password protected, we can't embed it, so just click on "watch on Vimeo" below).<br><br>{{#widget:Vimeo|id=138249895|width=900|height=400}}<br><br>{{note2|1='''Password:''' fellows2122}}<br>{{Fmbox|image=none| style = border:5px solid dimgrey; background-color:lightgrey;|text=Feel free to watch the film on your own or maybe you can organize a game watching party with your Leadership Circle (with one of you sharing your screen, if distributed). You may also invite friends and family to watch it with you (we think they will enjoy it as well), but please do NOT share the link and password, as that will help would go against the terms of the educational license we have obtained to give you access.''}}<br>After watching, share your thoughts and takeaways on the discussion thread below.<br><br>{{Clickable button 2|Jump to the discussion|url=https://universityinnovation.org/wiki/2023_talk:Forum/Extreme_By_Design|class=mw-ui-progressive}}<br>}}<br>{{Content-A|color=#5F574F|title=Now It's Your Turn!|content=<br>We hope you enjoyed the documentary. We believe the best way to learn is by doing, so we are giving YOU a challenge to put design into practice and learn new skills and tools mindsets that you can apply to use during training your UIF work, as well as other projects. {{note2|'''Note:''' If you are part of a Leadership Circle, you should coordinate and work together.}} Without further ado, here is your challenge:<br><br>School is not only a place for academic activities. It’s a place where students connect with others, find friends, and develop their character. Teachers, administrators, and peers help them find their calling and discover their passions. Students get as much value from the chance interactions in dining halls and other informal spaces as they do from their classes. When social and emotional learning skills are intentionally taught, practiced, and reinforced in schools, students have better behavioral, social, and academic outcomes. <br><br>The pandemic not only disrupted the delivery of academic programs, but it impacted students in fundamental ways. All of those important interactions that happen beyondthe classroom have become more difficult or they’re just gone, which has the potential to negatively affect students’ emotional states. Each game “square” links As schools figure out how to best deliver education online or in hybrid mode, or how to open campuses back safely, the well-being of students needs to be an important consideration. It is a complex challenge (plus and, therefore, a few surprises along good opportunity to apply design.<br><br>So this is the way)challenge we are inviting you to explore this week, as you learn design methods and mindsets:<div style="font-size:x-large;">How might your school support students’ social and emotional well-being?</div><br>Look for Session 1 in your Training Workspace Mural. Double click You will find detailed instructions on each square how to apply design methods to reveal the this challenge, as well as a space to capture your work. Each The challenge builds upon is organized in three sections:* Identify opportunities (estimated time: 1-1.5 hours)* Ideate possible solutions (estimated time: 1 hour)* Prototype solutions and test your hypotheses (estimated time: 1-2 hours)<br>Most of the lastactivities are designed for you to do together as a team, while a few you can do in parallel, working either individually or in pairs. This is clearly indicated in the mural instructions. Estimated times are provided so please try them all! you can plan your work and coordinate meeting times with your team. Also plan to check in with your uiguide. In the mural you will see one checkpoint at the end of section (1) that would be an excellent point to discuss with your uiguide.<br>[[File:Session 2.jpg|center|400 px|center|link=https://app.mural.co/invitation/room/1597988123724?code=234c2c2a9ba4432fac5fb4ef4ba55707]]}}<br>
Every Leadership Circle team member should play the game individually, but there are a few parts where you’ll want to connect with your teammates. {{Content-A|color=#8C1515|title=Assignment|content=<br><br> When After you access have completed all of the game, if you don’t have an account on work in the Training Workspace Mural yet, you may be prompted now it’s time to create one or to “enter as a visitor”. submit your assignment! {{Fmbox|image=none| style = border:5px solid dimgrey; background-color:lightgrey;|text={{Fmbox|image=none|text=<ubr>'''Either option *If you are part of a Leadership Circle, this is fine a TEAM assignment, and you can complete all one member of the team should post the relevant link on the Training Updates page in the UIF Portal on behalf of the Mural challenges as a visitor if needed'''</u>whole team. Later Instructions are in the trainingTraining Mural, you should be able to access at the bottom of Session 1.*Due by End of Week 1: post your team’s final report on the Training Updates page of the UIF portal (visit the [[2023:Training Workspace mural with /Submitting Assignments|Submitting Assignments]] page for more on how to submit your newly created accountassignment. <br><br>)[[File}}{{Fmbox|image=none|text=IMPORTANT:Screen Shot 2020This week’s challenge is NOT meant to become your UIF project, but it will allow you to learn methods, skills, and mindsets that will be useful as you define and tackle that project -08-30 at 10which will be informed by what you learn by doing the Landscape Canvas on the next session (and beyond.56) Of course, it is very likely that insights that you discover this week and key stakeholders that you connect with are important to consider for your project.45 AM}}}}As you move forward with UIF training, you will have the opportunity to continue applying design mindsets and methods to the UIF projects you will develop and implement.png|1000px|center|link=[https://appuniversityinnovation.muralorg/index.cophp?title=2023_talk:Forum/t/qfwfq7288/m/qfwfq7288/1650447654795/bcdb444eb9c3fd328df1cfccc127fa132b11cf1a]Ask_Us_Anything&action=edit&redlink=1 As always, if you have any questions, ask!]
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We hope you enjoyed your design adventure! On [[2023:Training/Design_Thinking_(Resources_and_Stories)|this page]], you will find lots of resources -- readings, videos, books -- to continue developing as a design thinker. You can access this page anytime from the sidebar menu -- "DESIGN THINKING: resources and stories."
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