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2021:Training/Session 2 (Design Thinking)

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<div style="font-size:40px;"><center>'''Session 2: Design Thinking'''</center></div>
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|title=Introduction
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[[File:Session2-banner.jpg|750px]]<br><br>Design means many things to many people — from a well-crafted “designer” purse
to the “designer” who made it. <br><br>
We are going to explore design as a way of working — an approach that is inventive, resourceful, and most of all, seeks to serve the needs of others. <br><br>
There are many ways to solve problems and identify challenges. Design can give you new tools and skills to tackle your projects from a different perspective. Changing education is a really big challenge. So let's dive right in!<br><br>
In the following short clip, you will hear from Jill Vialet, social entrepreneur and educator, She’ll share some ideas about how design works for her. Jill founded several companies and nonprofits that focus on learning and schools. One of them, Substantial, works with school principals to help substitute teachers do their best work.
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You may have noticed that Jill is mindful of her design work, but she doesn’t stick to a predefined course of action. She allows the path of her process to emerge based on what she is learning from the work along the way. This is an important mindset to try as you work on this session. Your goal is to maximize your learning!
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|title=Movie Time!
|content=<br>To start, watch the Extreme By Design documentary below (1 hour), which follows the journey of a group of students as they learn and apply design thinking to identify and solve problems in the developing world. (Note: Because the video is password protected, we couldn't embed it, so just click on "watch on Vimeo" below).<br><br>
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{{note2|1='''Password:''' fellows1920}}<br>
{{Fmbox|image=none| style = border:5px solid dimgrey; background-color:lightgrey;|text=Feel free to watch the film on your own or maybe you can organize a watching party with your Leadership Circle (with one of you sharing your screen). You may also invite friends and family to watch it with you (we bet they will enjoy it as well), but please do NOT share the link and password, as that would go against the terms of the educational license we have obtained to give you access.''}}<br>
After watching, you may individually share your thoughts and takeaways on the discussion thread below.<br><br>{{Clickable button 2|Jump to the discussion|url=https://universityinnovation.org/wiki/2020_talk:Forum/Extreme_By_Design|class=mw-ui-progressive}}<br>
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|title=Now It's Your Turn!
|content=<br>We hope you enjoyed the documentary. We believe the best way to learn is by doing, so we are giving YOU a challenge to put design thinking in practice and learn skills and mindsets that you can apply for your UIF work, as well as other projects. {{note2|'''Note:''' If you are part of a Leadership Circle, you should work together on the challenge.}} Without further ado, here is your challenge:<br><br>
School is not only a place for academic activities. It’s a place where students connect with others, find friends, and develop their character. Teachers, administrators, and peers help them find their calling and discover their passions. Students get as much value from the chance interactions in dining halls and other informal spaces as they do from their classes. When social and emotional learning skills are intentionally taught, practiced, and reinforced in schools, students have better behavioral, social, and academic outcomes.
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The pandemic has not only disrupted the delivery of academic programs, but it has impacted students in fundamental ways. All of those important interactions that happen beyond the classroom have become more difficult or they’re just gone, which has the potential to negatively affect students’ emotional states. As schools figure out how to best deliver education online, the well-being of students needs to be an important consideration. It is a complex challenge and, therefore, an opportunity to apply design thinking.
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So this is the challenge we are inviting you to explore this week, as you learn design methods and mindsets:
<div style="font-size:x-large;">How might your school support students’ social and emotional well-being?</div><br>
Look for Session 2 in your Training Workspace Mural. You will find detailed instructions on how to apply design methods to this challenge, as well as a space to capture your work. The challenge is organized in three sections:
* Identify opportunities (estimated time: 1-1.5 hours)
* Ideate possible solutions (estimated time: 1 hour)
* Prototype solutions (and your hypotheses) (estimated time: 1-2 hours)
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Most of the activities are designed for you to do together as a team, while a few you can do in parallel, working either individually or in pairs. This is clearly indicated in the mural instructions. Estimated times are provided so you can plan your work and coordinate meeting times with your team. Also plan to check in with your uiguide. In the mural you will see one checkpoint at the end of (1) that would be an excellent point to discuss with your uiguide.<br>
[[File:Session 2.jpg|center|400 px|center|link=https://app.mural.co/invitation/room/1597988123724?code=234c2c2a9ba4432fac5fb4ef4ba55707]]
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After you have completed all of the work in the Training Workspace Mural, now it’s time to submit your assignment!
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*If you are part of a Leadership Circle, this is a TEAM assignment, and one member of the team should post the relevant link on the Training Updates page in the UIF Portal on behalf of the whole team. Instructions are in the Training Mural, at the bottom of Session 2.
*Due September 13: post your final report on the Training Updates page of the UIF portal (visit the [[2020:Training/Submitting Assignments|Submitting Assignments]] page for more on how to submit your assignment.)
}}{{Fmbox|image=none|text=IMPORTANT: This week’s challenge is NOT meant to become your UIF project, but it will allow you to learn methods, skills, and mindsets that will be useful as you define and tackle that project -- which will be informed by what you learn by doing the Landscape Canvas on the next session (and beyond.) Of course, it is very likely that insights that you discover this week and key stakeholders that you connect with are important to consider for your project.}}
}}As you move forward with UIF training, you will have the opportunity to continue applying design thinking mindsets and methods to the UIF projects you will develop and implement. [https://universityinnovation.org/index.php?title=2020_talk:Forum/Ask_Us_Anything&action=edit&redlink=1 As always, if you have any questions, ask!]
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|title=Additional Resources
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We hope you enjoyed your design thinking adventure! On [[2020:Training/Design_Thinking_(Resources_and_Stories)|this page]], you will find lots of resources -- readings, videos, books -- to continue developing as a design thinker. You can access this page anytime from the sidebar menu -- "DESIGN THINKING: resources and stories."
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During this session, you learned how to discover opportunities for innovation based on developing empathy for the people involved. You conducted interviews and used a framework we provided to go from interview data to actionable opportunities, which required you to generate inferences/hypotheses. Based on the opportunities you identified, you generated at least many possible ideas for solutions and tested a few of them.<br><br>
We saw lots of great opportunities for change! Here are a few ideas that emerged to support students’ social and emotional well-being:
<br><br>
* Virtual study buddies
* Emergency funds for students who are struggling financially
* Mandatory wellness checks, with resources available for students to learn how to de-stress
* “No internet” days
* Daily warm-up activities
* Individual learning plans for students
* Pen pals
* Cooking with faculty
* Online office hours with pets
* Self-knowledge course
* Wilderness reflection experience
* “Oprah-style” PPE give-away
* Daily reflections
<br><br>

Keep in mind that the goal for this session was for you to learn and practice new behaviors, skills and mindsets. While the topic for the challenge may influence your work as Fellows, the ideas you come up with for this session are not intended to dictate what you work on moving forward.
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Below are some reflections on the process you went through to 1) identify the opportunities, 2) brainstorm solutions, and 3) prototype solutions.<br><br>
[[File:Problem finding reflection.png|500px|center|Reflection from "identify the opportunities"]]<br>
[[File:Brainstorming reflection.png|500px|center|Reflection from "brainstorm solutions"]]<br>
[[File:Prototype reflection.png|500px|center|Reflection from "prototype your solution"]]
Also, as part of the learning experience for this session, you watched the documentary Extreme By Design, which follows a group of students taking a d.school class called “Entrepreneurial Design for Extreme Affordability” (or Extreme, for short). Based on your comments in the discussion forum, the film was an eye-opener.
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Many of you commented in the [[2020 talk:Forum/Extreme By Design|forum]] about how the film depicted the challenges and opportunities that come with working in a new team, and with those from different backgrounds and disciplines.
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Blake from Virginia Tech said “Only a few members were trained engineers, but all played an important role in product development. Also, it was important that the teams felt uncomfortable together. I think that UIF highlights the importance of being uncomfortable together.”<br><br>
Others shared their thoughts on the Design Thinking process. Harrison from the University of Technology Sydney shared this thought, which several others who commenting on the idea of solutions introducing new problems.
[[File:Extreme Reflection.png|500px|center]]
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[[Category:2020 Sessions‎]]
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