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Priorities:KLS Gogte Institute of Technology Student Priorities

Revision as of 19:37, 5 October 2017 by Sagarss (talk | contribs)


Strategy #1: Creating a student community that spans across branches to promote flow of ideas - Sanjana Baliga

There is a burning need for a platform where students can meet and interact with each other. There are students eager to learn new things and there are also students eager to teach what they know to others. There are a few student clubs on campus that exist, but are not functional. We need to revive these clubs so that they can start organising competitions and workshops for students. Apart from this, we need to identify students from every branch who have good knowledge about their field and can teach other students. They will form the core team of the community. Then we can organise meetups for interested students on selected topics every weekend (say, Saturdays) where students can meet and discuss concepts and ideas. This will lead to greater interaction between students, and creating a conducive environment for innovation. Under this community, we can also have a group of students who work on larger, long-term projects that will help the college. Currently, we rely on third-parties for several software solutions. These groups focused on projects can elect a faculty member who can guide them. To ensure greater participation of students, we will require bus facilities on the weekends. Also, having a space where such sessions can be conducted is essential. Teams involved in cultural activities like art, drama and music can also be involved in this community and have events for students who may want to learn from them.

Tactic #1: Talk to heads of existing clubs, see what kind of activities they can organise and find out how they can help - October end

Tactic #2: Find out the exceptional students from each branch who can lead the student community - October end

Tactic #3: Organise an informal meetup - a mock session of what is to come. Gauge response from students - November

Tactic #4: Existing clubs will organise a competition/event - January

Tactic #5: Integrate cultural clubs - February

Tactic #6: Ask for a space of our own - March

Strategy #2:Simplifying the process of bringing ideas to reality - G Sanjana

Tactic #1 : Step by step procedure for any application process. : Students do not have to run around searching for people and permissions. A flow for application of various patents, approvals and permissions should be present

     Methods :

a) Single form specifying all the requirements

b) Non ambiguity in providing information

c) Less face to face interactions and more of online interactions


Tatic #2:  Opportunities available to pitch ideas should be known. Providing information of various presentations , exhibitions happening through social media platforms/ college magazines.

Tactic #3 Proper Guidance and mentors information.

Supportive and knowledgeable mentors and staff for students

Strategy #3: Increasing the number of hands-on sessions  - Sagar Shinde

“Tell me and I forget, teach me and I may remember, involve me and I learn.”– Benjamin Franklin. Nothing beats practical, hands-on learning when it comes to understanding a subject and preparing you for your chosen career. In order to foster innovation there must be an increase in the amount of practical work with specific learning objectives in mind. The hands on sessions can be conducted during regular classes/labs, or else we can have a specific amount of time reserved for them after the regular schedule. Students will be able to solve real world problems and build products based on what they have been taught.Below, the tactics to increase the number of hands-on sessions have been mentioned.

Tactic #1:Conducting hackathons on campus in order to solve real life problems and enhance coding skills

Tactic #2: Conducting start-up weekends where we will have inspirational talks by entrepreneurs and where students can pitch their ideas and build products for real customers

Tactic #3: Implement project based teaching in which students apply all the concepts learnt in the form of projects and work on a project for one full day in a week

Tactic #4: Creating Makerspace in the campus where the students can design, prototype and manufacture products.