'''1. Sketching:''' This is a great form of rapid prototyping that helps you visualize and refine ideas. You don't need to be an artist! Rough sketches are OK and force you to consider details that you initially wouldn't have thought of. You can sketch a product, but you can also sketch a storyboard of a service or process (describing the different steps in the journey of the stakeholder, like scenes in a movie).<br><br>
[[File:TOOLKIT-proto-test-1.jpg|500px|thumb|left]]{{clear}}
{{Clickable button 2|Click here for some sketching tutorials|url=http://storyviz.com/content/category/rapid-visualization/|class=mw-ui-progressive}}<br><br>
'''2. Building physical objects:''' Building objects using simple materials is a big step towards making our ideas tangible, even if they look very different than how you imagine the final product or service.<br><br>
[[File:TOOLKIT-proto-test-2.jpg|500px|(Low resolution prototype of an educational computer game)|thumb|left]]{{clear}}
Take as an example this prototype of a mobile phone game for kids:<br><br>
{{#widget:Youtube|id=-SOeMA3DUEs|width=75%}}<br><br>
{{Clickable button 2|Click here to learn more about making good videoss|url=http://storyviz.com/content/category/video/|class=mw-ui-progressive}}<br><br>
'''5. Paper prototyping:''' If the implementation of your idea is a website or app, before you start writing the code or think about what color and font to use for the text, you should think about the key elements of the experience of those using the website or app. This can be modeled with paper, as seen on the video lecture.<br><br>
See a 5 year old kid showing his paper prototype of a game here:<br><br>
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{{Clickable button 2|Pretotyping manifesto by Alberto Savoia|url=https://docs.google.com/file/d/0B0QztbuDlKs_ZTk2M2RhZWItYzk3YS00ZDZmLTgyZjItY2Y2ZWIyYjZkOTE3/edit|class=mw-ui-progressive}}
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