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== Strategy 3: Renovate the existing space to prototyping labs. ==
<div>Mobile makerspace is a brilliant idea to implement in short time. But, to create a space that can fit more than 200 students, it takes a lot of time. Protyping labs can help improve and add additional features to what mobile makerspace provides. Even if students want to create props for an event, they can log into prototyping labs and work on it. In this tactic, we plan to integrate already existing spaces such as laboratories with prototyping environment to make it a better place for innovation. This reduces their time from travelling to shops and stores to buy the items and accessories to make a prop or a prototype.</div>
 
= Project 6:&nbsp;Improve the understanding about banking sector and real world entity. =
== Strategy 3:&nbsp;Conduct workshop where we provide practical approach through different tasks. ==
The information which is to be conveyed will be included in the different stages of tasks. The main aim of conducting workshop is to gain practical knowledge on real life entity. = Project 7:&nbsp;Improve the overall understanding on engineering topics. =
== Strategy 1:&nbsp; Conduct workshops on popular and potentially useful technologies ==
<div><div>Workshops and hands-on sessions will be conducted for the students on popular and potentially useful topics such as Aurdino, Raspberry Pi, IoT, Machine Learning, Photoshop and others to help broaden the skill set of these students.</div>
== Strategy 2:&nbsp; Organise sessions and talks on non mainstream topics. ==
<div><div>There are many concepts which are not taught to the students but are still expected of them such as Google docs, sheets and slides or how to present a paper and other concepts. These concepts usually represent a gap between what the students know and what they are expected to know. The aim here is to bridge this gap.</div><div><br/></div></div></div>
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