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== How to attract students to participate excitingly in innovative workshops: ==
Some of the students who are more interested in arts and music don't participate actively when they hear the name innovation because they may think that it's bit confused or something like that.So,to have their active participation we have to organize some exciting games and competitions that also require creativity of students to win.In this way we can attract students to put out their creative ideas into innovation along with excitement which will really help them a lot to improvise their creativity and problem solving skills. As mentioned in the previous page, hackathons, games, events, I&E related activities will promote a better engagement with innovation through events and art. There can be conducted events involving faculty and family supports in order to win it. This will promote harmonious relations among students and the teachers, child and the parents, will also promote the capability analysing by means of art and music involvement from the experts and elders. Guidance and support is the key to innovation, so rewarding them with respective prizes for their performance including roles of the experienced will boost moral of the student and also will provide better results when coming to innovation (showcasing their art forms).
2021 Cohort
16

edits