Difference between revisions of "Priorities:Hampton University Strategic Plan"

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<br/><span style="font-size:large">'''''1) Engage Underclassmen'''''</span>
 
<br/><span style="font-size:large">'''''1) Engage Underclassmen'''''</span>

Revision as of 04:55, 6 April 2014

Overview




The Six Strategies


1) IdeaSpace - This collaborative space is being created with the idea of being an area in which students across all disciplines can come and just be.  The focus is more on idea generation and collaboration with only low resolution, basic prototyping.  The intention here is to have this area be a feeder that will see students generating ideas with others out of their comfort zones and then go forth into the myriad of other labs and spaces on campus for more in depth prototyping.

2) Engage Underclassmen - Underclassmen have the highest probability of being interested in Innovation and Entrepreneurship.  Freshmen enter college with a clear outlook on the learning possibilities and endless opportunities that await them.  This time is ripe for them to be exposed to a culture that encourages them to do and inspires their dreams that will fuel these actions.

3) STEM Research and B-School Integration - Our business school is very active on the entrepreneurship side.  We have an entrepreneurship major and minor as well as a very active Enactus chapter that meets each week.  There are a number of businesses started by business students each year.  There is quite a bit of separation between the business school and the STEM disciplines, however.  The goal of this strategy is to provide a means of allowing business students to build hands-on-experience in applying business practices within a scientific or engineering background.  It will also allow researchers the exposure to entrepreneurship.

4) Change IP rules for students - The rules regarding IP are one size fits all at Hampton University right now.  Anything created while a student or faculty member is on campus or utilizing University resources belongs to the university.  This policy allows the University to keep 100% of 0.  This plan incorporates ways in which the student, faculty and university gets a share of ideas/companies grown from within so everyone is motivated to go forth and help each other succeed.

5) Industry partners bringing in R&D projects as prototype challenges for students - We want students to get accustomed to doing.  We do not want someone who may not be able to express their innovative ideas yet to not be able to participate.  To this end, we'd like to involve our industry partners in such a way that they can bring ideas for things they need done and we can allow students to create prototypes to address those needs.  This will allow everyone to participate, even those who haven't tapped into their inner innovator yet.  Barriers to entry need to be minimized as much as possible.

6) Courses and Programs - Hampton University has programs and courses already that address innovation and entrepreneurship.  We still could use some more.  One exmaple of how this is being addressed is a new Software Innovation course within Computer Science.  Created with the help of my Department Chair (Jean A. Muhammad), this course will be available for student enrollment in Spring 2015.


Top Two Strategies



http://www.youtube.com/embed/cJqgerNFFlA


1) Engage Underclassmen

Description: Underclassmen have the highest probability of being interested in Innovation and Entrepreneurship.  Freshmen enter college with a clear outlook on the learning possibilities and endless opportunities that await them.  This time is ripe for them to be exposed to a culture that encourages them to do and inspires their dreams that will fuel these actions.

This engagement will be achieved by a number of ways:

a) Prototype activities - Prototype activities are seen as any manner of action in which students are able to do something.  This can manifest itself as things as simple as written lists or drawings on paper or whiteboard that can be iterated upon, test code snippets or mock-ups to express an idea for an app, Raspberry Pi or Arduino creations or any manner of expression from any discipline. A number of things can be done in this area.

b) We can have students gather in Leadership Circle meetings and have themed activities such as Build Nights, Creative Thinking workshops, Collaborative Thinking through team-building games and more.

c) We can co-sponsor activities to be held during meetings for established student organizations on campus that will allow us to have targeted activities to reach out directly to specific disciplinary demographics that would be helpful to the movement.

d) Competitions - This category is where Hackathons, Business Plan competitions, Demo Days, Robotic Competitions, etc come in.  This will allow the skills learned from the weekly meetings of Leadership Circle and other organizations we're cross-pollinating with to be put to the test so that the greater campus and community at large can see what is going on with the movement.

Timeline:

  • Initial Leadership Council has been formed and students have convened
  • Faculty across multiple disciplines and schools across campus have been brought on board to be part of the movement and to share in engaging students.  Passionate faculty with patent experience, extensive research experience or extensive industry experience were and are continuously being sought after to participate in this regard.
  • Committee consisting of myself, Eric J. Sheppard (Dean of Engineering and Technology), Calvin Lowe (Dean of Science),Trina Coleman (Assistant Provost of Technology) and Otsebele Nare (Director of Business of Engineering) has been meeting weekly since early February and completing actionable items on this as well as all other strategies regarding Innovation and Entrepreneurship on campus.
  • As our semester ends in three weeks, we expect to have the activities and methods of engagement ready for Fall Semester to greet our students.


2) STEM Research and B-School Integration

Description: Our business school is very active on the entrepreneurship side.  We have an entrepreneurship major and minor as well as a very active Enactus chapter that meets each week.  There are a number of businesses started by business students each year.  There is quite a bit of separation between the business school and the STEM disciplines, however.  The goal of this strategy is to provide a means of allowing business students to build hands-on-experience in applying business practices within a scientific or engineering background.  It will also allow researchers the exposure to entrepreneurship.

This will be accomplished by the following:

a) Current research projects within School of Science or School of Engineering and Technology will have descriptions including information such as:

i) Basic research, description of research, similarity to or correlations with commercialized products in the marketplace, expected research completion date, what the researchers expect to know/have completed upon completion date, etc

b) Dean of the School of Business and students, faculty and administrators within the school will put together a team of 1 industry partner and 2-3 business school students to attach to the research team.

c) This business school team will work with the research team to come up with possible ways of transitioning from basic research to commercialization.

d) If a viable commercialized solution is created, a business will be formed and seed money from the school of business will be used to fund this transition.

This will benefit three key demographics in the following ways:

a) Business school students are able to learn more about the fields that they will more than likely be applying their business skills to upon graduation.  They will see how to analyze the market and find ways of taking unfinished, basic research and finding a way it can address a problem for a wide number of people.

b) Scientists and engineers will be able to gain experience in learning how to build businesses around the solutions they're creating in the lab.  This will allow them to gain an entrepreneurial mindset that can often be missing from those with STEM backgrounds.

c) Business industry partners will be able to observe and see firsthand how business students are coming up with ways to monetize solutions within science and engineering.  Meanwhile, industry partners that are on the R&D side can see how the engineers and scientists are working through their process not only in the lab but also the creative side that looks at how a simple idea can go from basic tinkering and prototyping to huge impact.

Timeline:

  • Approached Sid H. Credle (Dean of School of Business) about the idea
  • Prototyped with Dean Credle on how projects would be submitted and the process for team selection
  • Currently creating lists of projects so that the first project can be submitted to Business School
  • Will beta-test process this Summer

Related Links

Howard Brown

Hampton University