Difference between revisions of "Priorities:NC State University Student Priorities"

From University Innovation Fellows
Jump to navigation Jump to search
Line 8: Line 8:
  
 
*Description:  These workshops would either happen annually or once a semester.  A good example of what these workshops would be like and the first attempt at one of these workshops on NC State's campus is 3DS Springboard.  Again, these workshops are meant to appeal to any student, from any discipline, who is looking to start a project, movement, product, etc. The overarching goals of them would be to spark ideas and create relationships between students of different majors while the more specific goal of the workshop is to teach students entrepreneurial and creativity skills.
 
*Description:  These workshops would either happen annually or once a semester.  A good example of what these workshops would be like and the first attempt at one of these workshops on NC State's campus is 3DS Springboard.  Again, these workshops are meant to appeal to any student, from any discipline, who is looking to start a project, movement, product, etc. The overarching goals of them would be to spark ideas and create relationships between students of different majors while the more specific goal of the workshop is to teach students entrepreneurial and creativity skills.
 +
 
== Tactic #2: Biweekly Dinners at the Entrepreneur's Village ==
 
== Tactic #2: Biweekly Dinners at the Entrepreneur's Village ==
  
Line 15: Line 16:
  
 
*Description:  Many different groups and departments around campus have their own ways of showcasing student's work; however, most of these showcases are limited to people a part of the individual group or a competition that restricts the amount of groups that get to show case their work.  This annual demo day would be an opportunity for all students with varying kinds of projects (from musical performances and paintings to apps and robots) to show their hard work and appreciate the work of students from other backgrounds. There would be no competition aspect to this event as the goal of it is to encourage and applaud all students' work and create interdisciplinary relationships/connections. 
 
*Description:  Many different groups and departments around campus have their own ways of showcasing student's work; however, most of these showcases are limited to people a part of the individual group or a competition that restricts the amount of groups that get to show case their work.  This annual demo day would be an opportunity for all students with varying kinds of projects (from musical performances and paintings to apps and robots) to show their hard work and appreciate the work of students from other backgrounds. There would be no competition aspect to this event as the goal of it is to encourage and applaud all students' work and create interdisciplinary relationships/connections. 
 
== Tactic #3: Ideation Workshops ==
 
 
*Description:  These workshops would either happen annually or once a semester.  A good example of what these workshops would be like and the first attempt at one of these workshops on NC State's campus is 3DS Springboard.  Again, these workshops are meant to appeal to any student, from any discipline, who is looking to start a project, movement, product, etc. The overarching goals of them would be to spark ideas and create relationships between students of different majors while the more specific goal of the workshop is to teach students entrepreneurial and creativity skills.
 
  
 
= Strategy #2: Creating an Impact that Lasts =
 
= Strategy #2: Creating an Impact that Lasts =

Revision as of 03:22, 6 April 2014

Overview

Strategy #1: Collaboration to Spark Action

Tactic #1: Ideation Workshops

  • Description:  These workshops would either happen annually or once a semester.  A good example of what these workshops would be like and the first attempt at one of these workshops on NC State's campus is 3DS Springboard.  Again, these workshops are meant to appeal to any student, from any discipline, who is looking to start a project, movement, product, etc. The overarching goals of them would be to spark ideas and create relationships between students of different majors while the more specific goal of the workshop is to teach students entrepreneurial and creativity skills.

Tactic #2: Biweekly Dinners at the Entrepreneur's Village

  • Description: Food is a least common denominator for people's needs and is something that most college students gravitate towards.  The goal of these dinners would be to bring a variety of students together by making it appeal to people with different interests.  Unlike most meetings, these dinners would not have a specific topic or targeted towards a certain group of students.  While they would take place in the Entrepreneur's Village, they wouldn't have a focus on entrepreneurship but rather innovation, creation, and making an impact.  In order to facilitate inspiring conversation, certain creativity/entrepreneurial/design/etc. thinking activities would take place.  The activity that takes place would be determined by the group of students that attend each dinner so it is most relevant for what they are looking to get out of the dinner.

Tactic #3: Annual University Wide "Demo Day"

  • Description:  Many different groups and departments around campus have their own ways of showcasing student's work; however, most of these showcases are limited to people a part of the individual group or a competition that restricts the amount of groups that get to show case their work.  This annual demo day would be an opportunity for all students with varying kinds of projects (from musical performances and paintings to apps and robots) to show their hard work and appreciate the work of students from other backgrounds. There would be no competition aspect to this event as the goal of it is to encourage and applaud all students' work and create interdisciplinary relationships/connections. 

Strategy #2: Creating an Impact that Lasts

Tactic #1: Student Accelerator/Bridge Program

  • Description: There are some opportunities for students to form and build entreprenuerial ventures, but majority of students working on venture are upperclassmen that are close to graduating.  Once graduated from NC State, they no longer have access to the support and resources provided by the university which makes it much more difficult to continue on with their venture.  Initially, building stronger partnerships in the local area will help provide students with support.  Key partnerships could be formed/improved with Thinkhouse Raleigh, HQ, Groundworks Labs, and Triangle Startup Factory.   Eventually, some sort of accelerator that partnered specifically with NC State would be most effective in giving the support students need.

Tactic #2: Alumni Panel Discussions and Mentorship

Tactic #3: Opportunities for Funding on Campus

Related Links

North Carolina State University

NC State University UI Fellow