These new student innovators will also have access to seasoned Social Innovation Lab Associates who have successfully undergone this process and worked on projects. By setting up a feedback channel between new innovators and the experienced ones, the new student innovators will have a lot to gain.</div></div>
<span style="font-family:arial,helvetica,sans-serif;"><span style="color: rgb(0, 0, 0); font-size: 11pt; font-weight: 700; white-space: pre-wrap;"><span style="background-color:#ffffe0;">Strategic Priority #7.1 (Sofia 2021): OurSwat Game</span></span></span>
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The COVID-19 pandemic has widened the gap between older students who were on campus before and new, younger students who have not experienced what full campus life feels like. This has led to issues in communication, knowledge, and isolation, as newer students struggle to fully adapt to campus culture. Therefore, I propose that a virtual (video) game that encompasses campus life would help to bridge the knowledge gap and facilitate participation between students. This would include mini challenges for different areas of campus that teach players about different spaces and where they can go, chat rooms, and also instructional videos that can help teach students how to adjust to campus. This would also include a challenge on design thinking, facilitated by the space in the game that occurs in the Center for Innovation and Leadership, in order to help prepare students for important design skills. By including this in a game format, it will be more engaging to students that are burnt out from the past year and a half of online classes than a zoom or other format.