Difference between revisions of "Priorities:Lancaster University Student Priorities"

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'''Prototype 3:'''
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'''<span style="font-size:larger;">Strategy 3: To ensure that these opportunities didn’t go amiss by students who either lacked the confidence to get involved or who studied subjects which aren’t traditionally creative.</span>'''
 
 
After completing the landscape canvas we were overwhelmed by the number of opportunities on offer and felt the urge to ensure that these opportunities didn’t go amiss by students who either lacked the confidence to get involved or who studied subjects which aren’t traditionally creative.
 
 
 
 
 
 
 
[https://lh5.googleusercontent.com/5O6kZCjYKayaC3Bdip_g-ixRj23nfE2Z8BPRAsuavQEW5AwkFCgIBH36NIYesI5bF-ShF3kCTokx5Mhe0yN7GpobcbGPW8giDq7q_4_v8HnO6dJeQHoEUq6pTSxmBDZurcx_gAht https://lh5.googleusercontent.com/5O6kZCjYKayaC3Bdip_g-ixRj23nfE2Z8BPRAsuavQEW5AwkFCgIBH36NIYesI5bF-ShF3kCTokx5Mhe0yN7GpobcbGPW8giDq7q_4_v8HnO6dJeQHoEUq6pTSxmBDZurcx_gAht]
 
 
 
When brainstorming ideas we related them to three key problems that stood out to us when creating the landscape canvas which was the visibility of opportunities and communities and also students understanding the value of these. After gathering the opinions of peers, the conclusion was that informing first years in a with an introductory session could be the most popular idea due to it being a simplistic and easily accessible way to obtain a broad overview our ecosystem. It was also popular as its a chance to advance their skills in areas which otherwise would be out of their reach due to them not feeling confident or not taking a traditionally creative subject. It will be particularly useful for first-year students as they will be impressionable and more open to trying out new things as they arrive on campus for the first time.&nbsp;
 
  
 
There was a need to develop something that encouraged students who aren’t already involved in the innovation and entrepreneurship ecosystem on campus but have the urge to get involved and don’t know where to start. When prototyping, the strongest idea was an ‘Innovation and Entrepreneurship kick-starter.’&nbsp;
 
There was a need to develop something that encouraged students who aren’t already involved in the innovation and entrepreneurship ecosystem on campus but have the urge to get involved and don’t know where to start. When prototyping, the strongest idea was an ‘Innovation and Entrepreneurship kick-starter.’&nbsp;
  
 
When testing this idea the main feedback received from first and second-year students were that it needed to be short and straight to the point, they didn’t want the filler that often led to them becoming uninterested in lectures, they wanted something fun and engaging. Other feedback was that it should also be a chance for people to meet one another, and there could be some icebreakers included helping like-minded students build their network and feel part of a community, especially in the first year.&nbsp;
 
When testing this idea the main feedback received from first and second-year students were that it needed to be short and straight to the point, they didn’t want the filler that often led to them becoming uninterested in lectures, they wanted something fun and engaging. Other feedback was that it should also be a chance for people to meet one another, and there could be some icebreakers included helping like-minded students build their network and feel part of a community, especially in the first year.&nbsp;
 
 
  
 
<span id="docs-internal-guid-fdbfc134-7fff-bca1-166b-25746b8978e2">[https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB]</span>
 
<span id="docs-internal-guid-fdbfc134-7fff-bca1-166b-25746b8978e2">[https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB]</span>
  
 
After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience. &nbsp;
 
After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience. &nbsp;

Revision as of 20:18, 4 October 2018

Strategy 3: To ensure that these opportunities didn’t go amiss by students who either lacked the confidence to get involved or who studied subjects which aren’t traditionally creative.

There was a need to develop something that encouraged students who aren’t already involved in the innovation and entrepreneurship ecosystem on campus but have the urge to get involved and don’t know where to start. When prototyping, the strongest idea was an ‘Innovation and Entrepreneurship kick-starter.’ 

When testing this idea the main feedback received from first and second-year students were that it needed to be short and straight to the point, they didn’t want the filler that often led to them becoming uninterested in lectures, they wanted something fun and engaging. Other feedback was that it should also be a chance for people to meet one another, and there could be some icebreakers included helping like-minded students build their network and feel part of a community, especially in the first year. 

https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB

After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience.