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'''4) Change Intellectual Property (IP) Rules for Students''' - The rules regarding IP are one-size-fits-all at Hampton University right now.  Anything created while a student or faculty member is on campus, or utilizing university resources, belongs to the university.  This policy allows the university to keep 100% of 0.  This plan incorporates ways in which the student, faculty and university each get a share of ideas/companies grown from within, so then everyone is motivated to go forth and help each other succeed.
'''5) Industry Partners Bringing in R&D Projects as Prototype Challenges for Students''' - We want students to get accustomed to doing.  We do not want someone who may not be able to express their innovative ideas yet to not be able to participateexcluded from participation.  To this end, we'd like to involve our industry partners in such a way that they can bring ideas for things they need done , and then we can allow help students to create prototypes to address those needs.  This will allow everyone to participate, even those who haven't tapped into their inner innovator yet.  Barriers to entry need to be minimized as much as possible.
'''6) Courses and Programs''' - Hampton University has programs and courses already that address innovation and entrepreneurship.  We could still could use some more.  One exmaple of how this is being addressed is the creation of a new Software Innovation course within the Computer Sciencecurriculum.  Created with the help of my Department Chair (, Jean A. Muhammad), this course will be available for student enrollment in Spring 2015.
<span style="font-size:x-large">'''''Top Two Strategies'''''</span>
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