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<span style="font-size:small;"><span id="docs-internal-guid-93f5ad23-537d-cecd-1d1a-97f8a36c5e3b" style="background-color: transparent; color: rgb(0, 0, 0); font-family: Arial; font-style: normal; font-variant: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration: none; text-indent: 0px; text-transform: none; vertical-align: baseline; -webkit-text-stroke-width: 0px; white-space: pre-wrap; word-spacing: 0px;"><span id="docs-internal-guid-93f5ad23-536e-9c53-20d8-b15e6ea62058" style="text-align: left; color: rgb(0, 0, 0); text-transform: none; text-indent: 0px; letter-spacing: normal; font-family: Arial; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; word-spacing: 0px; vertical-align: baseline; white-space: pre-wrap; orphans: 2; -webkit-text-stroke-width: 0px; background-color: transparent;">For students to embrace a culture and truly feel like they are a part of something, you have to set a precedent from day 1. As potential new shockers visit WSU they have the opportunity to experience campus and the future that may lie ahead for them. [IN]nnovation is an initiative focused on potential new students and giving them a taste of what WSU is really about. During their campus visit, students will receive a 1in by 1in plastic square. On that square, they are asked to write their biggest hope for college on one side, and their biggest fear on the other. After their visit, the “token” is collected and stored until the beginning of the semester. Students who are admitted and enrolled at WSU will have their “token” given to a student artist who will be charged with the responsibility of creating a work of art showcasing the hopes of all of the tokens combined. The fears will be to the inside of the work, with the idea in mind that as one part of a greater whole, the students can overcome any adversity and accomplish their biggest hopes and dreams.</span></span></span>
== '''<span style="font-size:larger;">Strategy 13: Outreach for Underserved Local Communities</span> ''' ==
=== <span style="font-size:medium;">Tactic #1: Innovation Station</span> ===
<span style="font-size: small;">The idea for Innovation Station stems from a crossover of our WUIFx program that is run through Collegiate High School and was inspired by our Innovation In Action workshop, which engaged high school seniors in design thinking. By engaging in both programs, we found it crucial to help provide students across disciplines, social classes, and locations necessary tools to actively engage in design thinking and various innovative processes, regardless of their backgrounds. The purpose of Innovation Station is to provide knowledge to students in schools that do not receive proper funding for engagement in both design thinking and STEAM. Ideally, we would like to venture to various schools throughout Kansas, especially smaller, and more rural schools. We would like to give the students a greater worldview, to engage in problem-solving skills, and to empower them to make a change. This model will be properly prototyped at St. Anne's Catholics School's STEM Club and will feature a short introduction to design thinking, what UIF is, and then followed by a short design challenge. On top of exposing students to design thinking, Innovation Station also provides WSU with positive marketing, as well as market UIF to prospective students.</span>
 
=== <span style="font-size:medium;">'''Tactic #2: Let's Go Full STEAM Ahead'''</span><br/> ===
 
'''Project Lead: Sierra Bonn'''
"Let's Go Full STEAM Ahead!" is an educational initiative to empower young women to see their potential within the fields of science, technology, engineering, arts, and mathematics. Of all the science, engineering, and tech workers in the United States, only 24% are women. To address this gender disparity, young women need to be encouraged to pursue their dreams. Starting with students at Colvin Elementary School, we have prototyped teaching methods to explore STEAM sith 2nd and 3rd-grade girls. At Girl Scout camp, we prototyped activities for their new Science and Engineering Exploration Badges. In Augusta Public Schools (elementary, middle, and high school), we will be prototyping short STEAM workshops that can be taught in 30 minutes-1 hour, that tie into what the students and teachers are already doing with their classrooms.
= <span style="font-size:smaller;">Related Links</span> =
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