Difference between revisions of "Priorities:Lancaster University Student Priorities"

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After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience.  
 
After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience.  
 
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Revision as of 20:22, 4 October 2018

Strategy 3: To ensure that Innovation and Entrepreneurship opportunities didn’t go amiss by students who either lacked the confidence to get involved or who studied subjects which aren’t traditionally creative

There was a need to develop something that encouraged students who aren’t already involved in the innovation and entrepreneurship ecosystem on campus but have the urge to get involved and don’t know where to start. When prototyping, the strongest idea was an ‘Innovation and Entrepreneurship kick-starter.’ 

When testing this idea the main feedback received from first and second-year students were that it needed to be short and straight to the point, they didn’t want the filler that often led to them becoming uninterested in lectures, they wanted something fun and engaging. Other feedback was that it should also be a chance for people to meet one another, and there could be some icebreakers included helping like-minded students build their network and feel part of a community, especially in the first year. 

https://lh3.googleusercontent.com/VT0VmZ0y-n3MD8s_aoRPnGdN0yCQNnF4aZKDTXAUpUHfCvH-1fXnucnt5uQX14y2VkE-SRwHbKOxN0MNSxYORGHqQkAxCkvT03SlIBBEYGLKtSyIoGP6FPKVjex1sd_sQ7d4e0PB

After gathering the feedback some changes were made, the duration these Kickstarter classes should be 30 minutes, the first half being a rapid class on design thinking its value, and the second half is an overview of what is on offer for students and who is there to help them. These sessions will be quick in order to keep students engaged throughout and to maximise their learning in a short space of time. The point of these sessions will be to not only give them some guidance on what is available to them but also the confidence to engage and contribute in these communities, to help them to expand their own skills and experience.