Difference between revisions of "Priorities:University of Puerto Rico - Mayaguez Student Priorities"

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Visionary is important to Mayaguez and Puerto Rico because it is not afraid to work with and empower others with brand new technologies. Visionary hosted the first ever VR Hackathon in Puerto Rico causing a huge wave that was felt across the island. People that had never coded or touched a VR headset were able to create a VR experiece in less than 12 hours. VR/AR/MR are very versatile tools that have an overwhelming amount of applications. To take advantage of the technology and ride the wave, one must be Visionary!
 
Visionary is important to Mayaguez and Puerto Rico because it is not afraid to work with and empower others with brand new technologies. Visionary hosted the first ever VR Hackathon in Puerto Rico causing a huge wave that was felt across the island. People that had never coded or touched a VR headset were able to create a VR experiece in less than 12 hours. VR/AR/MR are very versatile tools that have an overwhelming amount of applications. To take advantage of the technology and ride the wave, one must be Visionary!
  
== [[Alejandro Aponte|Alejandro Aponte]]- MakerSpace ==
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== [[Alejandro Aponte|Alejandro Aponte]] - The UPRM MakerSpace: E.P.I.C-Labs ==
  
 
If we take a moment to stand in the middle of the educational process of a student these days and we dive into the core of the student experience we would see that there is a profound interest in the development and inclusion of learning elements that are personalized. Educational Elements that are developed depending on the students’ needs and educational interests. This interest has become a movement, a strong movement that is revolutionizing the way schools and universities are looking at their curriculums and courses. Within this great and inspiring Movement makerspace have become a crucial and key piece within the playing board.
 
If we take a moment to stand in the middle of the educational process of a student these days and we dive into the core of the student experience we would see that there is a profound interest in the development and inclusion of learning elements that are personalized. Educational Elements that are developed depending on the students’ needs and educational interests. This interest has become a movement, a strong movement that is revolutionizing the way schools and universities are looking at their curriculums and courses. Within this great and inspiring Movement makerspace have become a crucial and key piece within the playing board.
 
 
 
  
 
Makerspaces are redefining education in unimaginable ways. They are becoming a keystone for the innovation and entrepreneurship communities within schools and universities. As expressed in article from '''The Education Partners''', makerspaces can be defined as, “a physical location where people gather to share resources and knowledge, work on projects, network and build. Makerspaces provide tools and space in a community environment. Makerspaces are an ideal learning environment to imagine, design, prototype, create and iterate in hands-on, project-based learning environments” (Beidelman, 2018).
 
Makerspaces are redefining education in unimaginable ways. They are becoming a keystone for the innovation and entrepreneurship communities within schools and universities. As expressed in article from '''The Education Partners''', makerspaces can be defined as, “a physical location where people gather to share resources and knowledge, work on projects, network and build. Makerspaces provide tools and space in a community environment. Makerspaces are an ideal learning environment to imagine, design, prototype, create and iterate in hands-on, project-based learning environments” (Beidelman, 2018).
 
 
 
  
 
Within the previous definition we can see that makerspaces are directly related to team work, resources and knowledge sharing and learning environment. This shows us the major role the community plays within the functionality of a makerspace.  
 
Within the previous definition we can see that makerspaces are directly related to team work, resources and knowledge sharing and learning environment. This shows us the major role the community plays within the functionality of a makerspace.  
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Makerspace have become a great opportunity for students to take a little more control over their educational paths. To identify their individual passions and share them with others to connect and find collective passions that can transform into smaller communities within the makerspace environment based on similar interests. The impact of a student in the life of a student is amazing and it can “also empower students, helping them to shift from being passive consumers of information and products to active creators and innovators” ("Makerspaces: the Benefits", 2018).
 
Makerspace have become a great opportunity for students to take a little more control over their educational paths. To identify their individual passions and share them with others to connect and find collective passions that can transform into smaller communities within the makerspace environment based on similar interests. The impact of a student in the life of a student is amazing and it can “also empower students, helping them to shift from being passive consumers of information and products to active creators and innovators” ("Makerspaces: the Benefits", 2018).
  
 
+
It is because of all these great benefits and positive impact on the student community that Alejandro chose to work with its university makerspace. As a student community leader, maker and now as an UIF University Fellow Alejandro’s project focuses on taking the newborn makerspace of the University of Puerto Rico, Mayagûez Campus to next level. 
 
 
It is because of all these great benefits and positive impact on the student community that Alejandro chose to work with its university makerspace. As a student community leader, maker and now as an UIF University Fellow Alejandro’s project focuses on taking the newborn makerspace of the University of Puerto Rico, Mayagûez Campus to next level.
 
 
 
 
 
  
Right now, the university makerspace, 
+
Right now, the university makerspace, its still starting to form and expand to the needs of its growing student’s community. As of now it consists mainly of different work areas for students to go and collaborate with other colleagues for projects, equipment to give presentations and workshops, Arduinos and basic Arduino related electronics and 3D printers. 
  
 
== [[Jaran Arroyo|Jaran Arroyo]]- Elicit ==
 
== [[Jaran Arroyo|Jaran Arroyo]]- Elicit ==

Revision as of 21:01, 14 January 2018

Overview:

In the year 2015, six students from the UPRM were chosen to become University Innovation Fellows. Together, they composed the first generation of Mayaguez Fellows. In 2017, a new generation rose. Facing all the hardships that the year 2017 brought upon them, they did not give up on their quest of becoming agents of change. No Huelga or Huracan stopped them, and together they worked on projects they knew would not only help thier university rise up again, but also their Puerto Rico.

Student Projects:

Alex Herrero- Visionary

Visionary is the Virtual Reality technology learning program at UPRM which aims to introduce students to VR/AR/MR and other immersive media technology and enable them to develop their own projects and startups.  It was founded a year ago by Alex after he incubated the idea at Idea Platform (IP). With the help of IP, Alex pitched Visionary at Facebook reperesentatives, which in turn got him in contact with Oculus. Oculus provided Visionary with 2 Oculus Rift VR headsets and $5,000 to use to buy the hardware needed to run them. Visionary started strong, but soon the year 2017 happened. After a series of strikes and hurricanes, Visionary is starting up again.

Alex's goal is for Visionary to become a self-sufficient tribe of Idea Platform so that even when he leaves UPRM, Visionary may continue to run. To do this, the Fellow has put together a motivated team of enablers and is working alongside other established tribes of IP so that Visionary is able to lift off. In order to do this a base curriculum will be established as well as a VR license or certificate which will allow the student participating in the program to use the computers and headsets at their own time. To obtain the certificate the participant must demostrate adequate capability to work with virtual reality software and hardware. During the first half of the semester, the participant will be enabled to use the software and hardware through workshops lead by the Visionary team. For the second part of the semester, the participants will be empowered to define their own project, create a team, and implement it. They would present it to the IP and external community as if it were a pitch, where their projects could be considered as the first step towards starting a startup. Visionary is meant to be a fun way to learn a new technology, not a class, so along the semester there will be various activities that will keep it interesting, such as challenges, hackathons, guest speakers, game nights and much more. 

Visionary is important to Mayaguez and Puerto Rico because it is not afraid to work with and empower others with brand new technologies. Visionary hosted the first ever VR Hackathon in Puerto Rico causing a huge wave that was felt across the island. People that had never coded or touched a VR headset were able to create a VR experiece in less than 12 hours. VR/AR/MR are very versatile tools that have an overwhelming amount of applications. To take advantage of the technology and ride the wave, one must be Visionary!

Alejandro Aponte - The UPRM MakerSpace: E.P.I.C-Labs

If we take a moment to stand in the middle of the educational process of a student these days and we dive into the core of the student experience we would see that there is a profound interest in the development and inclusion of learning elements that are personalized. Educational Elements that are developed depending on the students’ needs and educational interests. This interest has become a movement, a strong movement that is revolutionizing the way schools and universities are looking at their curriculums and courses. Within this great and inspiring Movement makerspace have become a crucial and key piece within the playing board.

Makerspaces are redefining education in unimaginable ways. They are becoming a keystone for the innovation and entrepreneurship communities within schools and universities. As expressed in article from The Education Partners, makerspaces can be defined as, “a physical location where people gather to share resources and knowledge, work on projects, network and build. Makerspaces provide tools and space in a community environment. Makerspaces are an ideal learning environment to imagine, design, prototype, create and iterate in hands-on, project-based learning environments” (Beidelman, 2018).

Within the previous definition we can see that makerspaces are directly related to team work, resources and knowledge sharing and learning environment. This shows us the major role the community plays within the functionality of a makerspace.  

 

“The maker movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things.  Constructionism, in turn, is the application of constructivist learning principles to a hands-on learning environment.” (Kurdyla, 2018)

 

Makerspace have become a great opportunity for students to take a little more control over their educational paths. To identify their individual passions and share them with others to connect and find collective passions that can transform into smaller communities within the makerspace environment based on similar interests. The impact of a student in the life of a student is amazing and it can “also empower students, helping them to shift from being passive consumers of information and products to active creators and innovators” ("Makerspaces: the Benefits", 2018).

It is because of all these great benefits and positive impact on the student community that Alejandro chose to work with its university makerspace. As a student community leader, maker and now as an UIF University Fellow Alejandro’s project focuses on taking the newborn makerspace of the University of Puerto Rico, Mayagûez Campus to next level. 

Right now, the university makerspace, its still starting to form and expand to the needs of its growing student’s community. As of now it consists mainly of different work areas for students to go and collaborate with other colleagues for projects, equipment to give presentations and workshops, Arduinos and basic Arduino related electronics and 3D printers. 

Jaran Arroyo- Elicit

When you hear the word Elicit, you get all those neurons in your brain activated, you get a jolt of energy, even of inspiration. Feeling all those things from a single word. The creativity that emerges from the word “Elicit” entices even the ones that argue to be the least creative. For me Elicit should mean everything, it should be the beginning and the end. It should be the start and finish. Everything, is an understatement for the principles I want to establish.

 

A little history about Elicit, it all starts from the inception of the revolutionary student organization Idea Platform, (a product from a UIF Fellow) Elicit was the first tribe ever founded. It was the melting pot of everything revolutionary at the moment on campus. That grew into becoming the biggest tribe of the organization, with skills ranging from storytelling and filmmaking to coding and writing. Our people were the most diverse of them all. We had students from every single faculty on campus, it was fantastic. Fast tracking to the present, we’re currently pivoting our mission and vision. I feel that Elicit has lost the spark that once influenced. Jaran’s mission, my mission is to acquire as much knowledge from the UIF Network so I can inject that passion and enthusiasm again.

 

My mission as a Fellow is to find the tools needed for me to develop the best place for interdisciplinary students to be. I want to create a place where engineers can work on art, business people make things from scratch and science people could develop their artistic abilities. We are in 2018, the time for humans to have just one interest, is a thing of the past. This new dawn of hybrid disciplines is what has brought arguably, the best and brightest innovations this world has ever seen. Steve Jobs is just an example of the hundreds from these hybrids, him personally mixing Electrical Engineering with Marketing and Design, allowed the creation of arguably the biggest and most consumer innovative company, ever. Elicit should be our campus’ most innovative place with the most diverse people. I am determined to make this ideal happen. 

Rolando Cruz- AgroSolución

Related links:

Lanscape Canvas 2017

Lanscape Canvas 2015

Business Model Canvas: TEDx UPRM

https://docs.google.com/drawings/d/1pRWIHdBWy3Xrll...

Business Model Canvas: Computing Day with ACMs

https://docs.google.com/drawings/d/1ANCUPlQMtqm3M1...

Business Model Canvas: Innovation Space

https://drive.google.com/open?id=1pRclhodnns6RuEiW...

Business Model Canvas: E-Ship

https://docs.google.com/drawings/d/1eOJ-kKv55B0BDdMtOm6jOyA5B-EvKvT-hl_ude9H7Fc/edit

Business Model Canvas: Startup Lab

https://docs.google.com/presentation/d/1J3FBn41mJzG9SNQFYhQ1i-cprT86qXlwlbYpPMOqvv4/edit?usp=sharing

Mayaguez