== TUTI (Tohoku University Type Indicator)(2025~) ==
=== Background ===
In recent years, personality tests such as MBTI have become very popular among young people because they make self-understanding fun and easy.
At Tohoku University, many students say they “want to find what they like” or “don’t know what to focus on.” However, the current environment makes it hard to discover personal interests.
Information about programs or opportunities is often scattered — students rely on social media, word of mouth, or chance encounters with seniors. As a result, motivation and access to information vary widely among students.
We believe that by combining the popularity of personality tests with the needs of university students, we can create a new tool that helps students discover their type, interests, and next step within the university.
That idea is TUTI — Tohoku University Type Indicator.
=== Challenge ===
Our challenge lies in how to design and sustain a type-based support system that truly works for students.
We need to explore:
* How can we classify student personalities in a way that feels accurate and meaningful, not superficial?
* How can we choose a platform that encourages continuous participation — something simple, accessible, and engaging?
* Most importantly, how can we connect each “type” with real opportunities, such as clubs, research, or events, so that students can take tangible next steps?
The success of TUTI depends on balancing psychological insight with practical design — turning self-diagnosis into self-action.
=== Target ===
Mainly 1st–2nd year students who want to discover their interests or goals
Senior students seeking opportunities or data useful for career preparation
Students who are unsure what to pursue or how to start something new
==Speed Networking(2025~)==
===Background===
Many students want to connect with professors, seniors, or other faculties but don’t know how to start conversations or find the right opportunities.
While there are seminars and career events, they often feel formal and distant.
We believe that casual, topic-based conversations can help students discover new interests, advice, and future directions more naturally.
===Challenge===
We will organize a Speed Networking Event where students move from one table to another, just like speed dating.
Each table focuses on a specific recent topic such as “study abroad,” “research life,” “career paths,” or “student projects.”
An icebreaker session will be held at the beginning so everyone feels comfortable joining.
This event allows students to meet professors, seniors, and active peers in a relaxed atmosphere and explore ongoing opportunities in one go.
===Target===
Students who want to meet professors or seniors but feel shy in formal settings
Students looking for new academic or career inspiration
Professors, alumni, and student organizations interested in connecting with current students
==Hackathon(2025~)==
===Background===
Many students at Tohoku University say, “I have ideas, but I don’t know how to start,” or “I want to collaborate with people from other faculties or companies.”
Through surveys, we found that many students are eager to try new things but lack an environment or trigger to begin.
In Japan, the culture of Hackathon—a short, intensive event where people team up to create ideas and prototypes—is still not common.
We believe that by providing an open and friendly hackathon space, students can experience the excitement of creating together and gain confidence to take on challenges.
===Challenge===
We will organize Tohoku University Hackathon Project, starting with beginner-friendly mini hackathons open to all students, not only engineers.
These events focus on design thinking and team idea creation around familiar topics such as “making student life more fun” or “sustainable campus.”
As a next step, we plan company-collaboration hackathons where students tackle real-world themes like environmental or social issues together with mentors and professionals.
Through this initiative, students can experience innovation firsthand and learn how to turn ideas into action.
===Target===
Students who have ideas but don’t know how to realize them
Students who want to collaborate across faculties or industries
Students interested in creativity, innovation, or social problem-solving
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==Platform of diagnose which role-model is suitable for each students==
These issues are thought to discourage university students from taking on challenges and hinder their growth.
=== Challenge ===
We maintain new platform like "16-personarities". By only answering the questions on platform, students can find "role models" who have tried somethings and can tell their success stories, failure stories, and the process leading up to them.
If desired, it is possible to match people with role models and introduce a system that encourages face-to-face interaction. The system can be expanded in the future based on feedback from role model applicants and users.
=== Target ===
People who can't take on a challenge