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==Project #1 - Mind Matters==
Women represent only 35% [[File:Mind Matters.png|thumb|link=Special:FilePath/Mind Matters.png]]At TUHH, student well-being is increasingly being recognized as a vital part of the global STEM workforce academic and just 28% of STEM students at personal success. The TUHHalready offers valuable counseling support and targeted workshops for different student groups, helping them manage challenges such as stress, cultural adjustment, and academic pressure.
In STEM fields Yet, women even with these resources, many students hesitate to seek help. The reasons are often face societal stereotypesnot about access but about comfort; it can be the fear of being judged, isolationmisunderstood, lack of mentorship, and gender bias in education or seen as “struggling.” This hesitation leaves a gap between the support available and the workforcesupport actually received.
This project aims '''''Mind Matters''''' seeks to close the gender bridge that gap in STEM . It is an initiative to create a culture of open and stigma-free conversations around mental health at TUHH by creating a platform that fosters a digital and physical community for female students and faculty in STEM. The platform will centralize resources and offer peer-aim is not only to-peer supportthose facing visible mental health challenges but also to provide a space for any student who wants to talk, mentorship opportunitiesreflect, and collaboration to enhance the educational experience for women at TUHHor simply connect.
The initiative will include offerings such as study groupsvision is to build a safe, chatroomswelcoming space, networking eventsboth physical and digital, where students can share experiences, coaching workshopsfind peer support, and inspirational talkslearn new ways to care for their wellbeing. By connecting female students The concept extends beyond traditional counselling by including peer-to existing tools -peer reflection circles, creative expression sessions (like journaling or open mics), and initiatives, the platform will empower them to pursue leadership roles in what is currently community events that strengthen a male-dominated environmentsense of belonging.
Other universities in GermanyMind Matters will also collaborate closely with student bodies and faculty members to complement existing support systems while encouraging more informal, like RWTH Aachen and TU Dortmundeveryday engagement with wellbeing. Ultimately, have already developed innovative tools Mind Matters aims to empower women, such as shift the CHEFIN projectconversation around mental health, which supports female students on their path from something personal and private to leadership rolessomething collective, open, and empowering for the entire TUHH community.
===Strategic Priorities===
'''[1] Creating Establish a supportive network central point of access for all mental health and community for female students at TUHHwellbeing resources.'''
'''[2] Expanding mentorship Encourage peer-led and leadership training opportunitiesinformal support systems (e.g., reflection cafés, art or journaling spaces).'''
'''[3] Facilitating Strengthen community engagement belonging by bridging cultural and collaborationacademic gaps, especially for international students.''' '''[4] Integrate preventive wellbeing education into campus life through events, workshops, and digital campaigns.'''
===Next Steps===
'''[1] Develop the platform structure with a pilot group of female studentsResearch existing mental health and wellbeing programs already offered at TUHH and nearby universities.'''
'''[2] Organize the first series of networking Design a prototype template for ''Mind Matters'' that encourages students to engage and mentorship events for early 2025participate.'''
'''[3] Partner with TUHH Career Center and other local organizations Collect student feedback to expand refine the initiativeconcept into something both useful and approachable.'''
==Project #2 - EcoTUHH =='''[[File:Uiweek flyer front&back.png|thumb|link=Special:FilePath/Uiweek_flyer_front&back.png4]]This project seeks to organize a multiBegin testing with small-day campus event that encompasses a diverse range of scale pilot activitieslike informal wellbeing sessions or peer cafés. Over the course of these days, students and alumni can look forward to engaging with future lectures, hands-on workshops, and opportunities to connect with the institutes around campus. Additionally, numerous networking events will be available, facilitating connections between students, alumni, and faculty members.'''
The primary objective ==Project #2 - EcoTUHH==[[File:EcoTUHH.png|thumb|link=Special:FilePath/EcoTUHH.png]]Sustainability has become one of the most defining topics of our timeand TUHH, as a university of this initiative technology, is uniquely positioned to lead by example. Across campus, several initiatives already contribute to expand a greener TUHH: the Mensa’s vegetarian and vegan days, discounts on leftover food, and carbon footprint labels on meals are meaningful steps in encouraging responsible choices. Some previous projects, such as bicycle stand programs and Blue Engineering student initiatives, have also shown how much students' horizons care about sustainable living. Yet, many of these efforts remain isolated, and foster stronger connections among students often struggle to see how their individual actions connect to the bigger sustainability picture on campus. This is where EcoTUHH steps in. EcoTUHH envisions the TUHH campus as a living laboratory for sustainability, a place where ideas are not just discussed but experienced, tested, and shared. It aims to empower students, alumnistaff, and facultyto collaboratively turn sustainability into visible, everyday practice. Furthermore The initiative will bring together existing resources and new student-led projects under one umbrella, from waste-sorting workshops and digital carbon awareness campaigns to eco-challenges, campus gardening, and energy-saving experiments. It encourages learning by doing and creates opportunities for hands-on engagement with real sustainability problems and solutions. Partnerships with TUHH’s Sustainability Office, Facilities Management, student AGs like Blue Engineering, and city or industry partners will play a central role in making this initiative both practical and scalable. Ultimately, EcoTUHH aims to cultivate a mindset where sustainability is not a side project or a once-a-year event provides , but a unique platform shared daily habit that defines how the TUHH community learns, works, and lives together. It is a step toward transforming the university into a truly sustainable ecosystem, by the students, for interdisciplinary interactionsthe students, encouraging collaboration and knowledge exchange across different academic disciplineswith the planet in mind.
===Strategic priorities===
'''[1] Strengthening bonds among studentsPromote hands-on, alumnistudent-led sustainability projects (e.g., waste sorting workshops, tree planting, energy audits).''' '''[2] Enhance digital and operational sustainability through automation and paperless systems.''' '''[3] Create awareness and engagement using gamified and facultysocial formats like Eco-Challenges or sustainability hackathons.'''
'''[24] Promoting interdisciplinary encountersBuild partnerships with the Sustainability Office, city networks, and local industries for real-world collaboration.'''
===Next Steps===
'''[1] Get feedback from AlumniResearch what sustainability initiatives and partnerships already exist at TUHH.''' '''[2] Develop a motivating project template to help students propose and lead their own eco-Officeprojects.'''
'''[23] Get feedback from Identify quick-win pilot activities to make the deaneriesproject visible early (e.g., automatic lights or digital dashboards).''' '''[4] Engage key institutional stakeholders to align EcoTUHH with TUHH’s sustainability goals.'''==Project #3 - Reverse Tech-Detox Lock-In ==[[File:Screenshot 2023Tech-09-24 231238Detox In.jpgpng|thumb|202x202px|link=Special:FilePath/Screenshot_2023Tech-09-24_231238Detox In.jpgpng]]Sustainability in Practice '''''The Tech-Detox Lock-In''''' project is a dynamic and interdisciplinary course designed to empower give TUHH students a valuable opportunity to disconnect from diverse academic backgrounds to apply sustainability principles digital devices and refocus on personal wellbeing and meaningful social engagement for an entire day. By participating in realorganized weekly or bi-world scenarios. In today's globalized worldweekly Tech Detox events, the concept of sustainability goes far beyond environmental concerns students are encouraged to lock away their phones and touches every facet of societygadgets, including businessstepping away from social media and random internet browsing to fully immerse themselves in collaborative hands-on activities, engineeringbrainstorming sessions, marketingand creative projects with their peers.  This intentional break from digital distractions promotes concentration, lawsupports mental health, and more. This course brings together 100 allows for shared reflection where participants can showcase what they have learned or created during the detox—helping students from various disciplines rediscover the power of offline experiences and enabling them to work collaboratively in groups of tencreate positive impact within the university community.To keep engagement high, fostering crosscampus-disciplinary understandingwide reminders and community messaging via posters, teamworkWhatsApp groups, and innovation. At least 2 students in each group social media will highlight the benefits of digital detoxing, while small rewards like coffee vouchers or snacks will be fluent in German to address safety and legal aspects.The main idea is offered to prepare students to learn to work with people of diverse backgroundswho complete full sessions. By involving startups and small companies , the students would get to work in positions of responsibility which would prepare them for being future drivers of innovation and sustainability
===Strategic priorities===
'''[1] Better bonding between institutes , students Creating a device-free environment to foster genuine focus and companies in and around TUHHsocial connection'''
'''[2] Preparing students for future work situationsEnsuring sustained student participation through engaging activities and positive reinforcement along with rewarding offline activities.''' '''[[File:Screenshot 20233] Promote mindful technology use as a campus-09wide movement to strengthen student wellbeing and in-24 231413person community.jpg|thumb|163x163px|link=Special:FilePath/Screenshot_2023-09-24_231413.jpg]]'''
===Next Steps===
'''[1] Get feedback from facultyTest engagement strategies like language cafes and advertise in student hotspots (e.g., departments, mensa, newsletters) '''
'''[2] Get feedback from start ups and administrationPosition detox as a flexible tool for digital balance—helping, not restricting, student life.'''
==Project #4 '''[3] Collaborate with student bodies and wellbeing offices to scale Tech Lock- TUHH Innovation Games==In as a recurring, widely embraced initiative. '''
The Ideathon is not just an Innovation Contest; it's a semester==Project #4 -long journey that fosters creativity and sustainability at our university. At the start of the semester, students are presented with a challenge: to conceive innovative ideas that can enhance sustainability within our academic community.TUHH Business Games==[[File:Screenshot 2023-09-23 225201TUHH Business Games Render.png|alt=|thumb|link=Special:FilePath/Screenshot_2023-09-23_225201.png]]Students form groups At TUHH, students often learn about innovation in theory but do not always get the chance to try it out in a fun and embark on a collective mission relaxed way. Many students feel that events about entrepreneurship or business are too formal or only meant for certain programs. The TUHH Business Games aims to tackle this challenge head-on. They brainstormchange that by making innovation learning something anyone can join, researchenjoy, and prototype solutions, guided by their passion for creating positive changelearn from.
As the semester comes to The TUHH Business Games is a closeplayful, we celebrate their dedication and ingenuity with a grand finale hands- the Ideathon Fest. This on event is a convergence of excellence, where CEOs students from various industriesdifferent backgrounds come together to solve real challenges from companies and the community. In small teams, esteemed Professors specializing in Innovation and Entrepreneurshipthey brainstorm ideas, members of the University Boardbuild quick concepts, and other influential stakeholders come together to witness pitch their solutions at the fruits end of our students' laborthe session. Attendees can participate in engaging gamesIt is about exploring creativity, listen learning to inspirational stories shared by accomplished CEOs, participate in enlightening panel discussionswork with new people, and explore an expo featuring innovative startupsseeing how ideas can take shape when everyone contributes.
The highlight Instead of focusing only on competition, the Business Games focus on collaboration, curiosity, and real experience. Students learn by doing, not by sitting through presentations. The event is when student groups take also gives them a taste of how creative problem-solving works in industry while keeping the stage to pitch their prototypesatmosphere light and welcoming.  The winning prototype goal is not just recognized; it's actually implemented within our universityto build a space where students can experiment, make mistakes, leaving a lasting impact on our sustainability effortsand learn together. MoreoverOver time, the winning student groups are honored Business Games can grow into a regular event that brings together students, tutors, and awarded for their outstanding contributionscompany partners around innovation and teamwork..
===Strategic priorities===
'''[1] Fostering Make innovation learning approachable through fun, hands-on challenges.''' '''[2] Create collaboration between students from different programs and sustainability in studentsbackgrounds.'''
'''[23] Offering interested students practical exposure to UIF and I&EConnect student creativity with real industry challenges.'''
'''[34] Networking and Industry engagement Build continuity by turning the Business Games into a recurring, student-driven event.'''
===Next Steps===
'''[1] Develop simple, engaging game modules that encourage creativity and teamwork.''' '''[2] Get feedback from Start up dockthe University and startup port stakeholders''' '''[3] Partner with companies to bring real problem statements and mentors to the event.'''
'''[24] Get Pilot the event on campus and collect feedback from to make improvements for the University board/deaneriesnext iteration.'''
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2025-cohort
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