'''Overview'''
A Maker Day is a professional development event designed to foster innovation, design thinking, and creative problem solving in its participants through involvement in hands-on projects and learning workshops (Crichtonand Carter, 2014). One of the most difficult parts of being an innovator and a creator is sharing work, as well as being open with discoveries. By hosting and embracing Maker Days, educators and students alike are shown to be proud of their creativity, and taught how to present their ideas.
<br/>'''Purpose'''
<p style="text-align: center;">[[File:Idea-clipart-sharing-idea-7.png]]</p>'''Purpose''' The purpose of Maker day is to ignite innovation and catalyze entrepreneurship. Maker day is used to introduce participants into the Maker Movement. The Maker Movement has 4 and its four focus areas:
#Design thinking
#Group collaborations
The Maker Movement is rooted in ideas from Hans Plattners Institute of Design- d.school at Stanford University, where design thinking was born ([http://vimeo.com/21568668 http://vimeo.com/21568668]).
In this day of innovation, students learn 7 steps of design thinking:
#Define#*<span style="font-family: Helvetica;">Decide on an issue.</span>*Agree on an audience.*Prioritize this project based on urgency.*Determine what will make this project successful. Research#Ideate#*Review the issues’ history.*Find examples of attempts to solve similar issues.*Note supporters, investors, and critics.*Collaborate with end-users. Ideation *Determine the need and motivations of the end-user.*Generate ideas to solve the needs. Prototype#*Combine, refine, and expand existing ideas.*Develop drafts.*Test drafts with end-users.*Present working prototypes to the client. Choose#*Review the objective.*Selective the strongest idea. Implement#*Plan tasks.*Determine resources.*Assign tasks.*Execute.*Deliver. Learn (Kelley, 2004) *Generate feedback from the users.*Determine if the goal has been met.*Discuss areas for improvement.*Collect data.*Document.
And Dieter Rams’ Ten principles for a good design:
#Good design is environmentally friendly
#Good design is a little design as possible (Vitsoe, 2013),
Along with other creative seminars and group projects.
Each Maker day Day is tailored to the distinct need of its participants by the event coordinator(s) and facilitator(s), making each Maker Day an immersive and unique learning experience. Tailoring the Maker Day to the needs of participants allows the outcomes to be tied to education, and later on, to be made into a regular way of thinking in the classroom (Crichton and Carter, 2014).[http://universityinnovation.org/images/a/a6/05Blossburg2.jpg http://universityinnovation.org/images/a/a6/05Blossburg2.jpg] '''Impact Achieved For Students and Campus'''
<br/>'''Impact Achieved For Students A Maker Day encompasses and Campus'''educates participants on all aspect of design thinking (Wikipedia). It exposes its participants to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network with others having similar ideas. By opening the door to networking, Maker Day allows for a higher level of development. Not only do participants learn the steps to design and innovation, they also gain valuable resources and like-minded collegues to continue growth outside of the event. A Maker Day is an excellent innovation tool for any career field.
A Maker day encompasses and educates participants on all aspect of design thinking (Wikipedia n[[File:Classtime.d)jpg|thumb|Classtime. It exposes its participants jpg]]<br/>'''Steps Required To Bring Resource to ideas and fosters creative thinking that would be difficult to achieve solitarily. It also allows participants to develop a sound network in with others having similar ideas. A Maker day is an excellent innovation tool for any career field.Campus'''
<br/>''The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day.'Steps Required To Bring Resource This toolkit defines the steps of design thinking and highlights how they can be shown, as opposed to Campus'''just being said as they would be in an ordinary lecture.
The Innovative Learning Centre (ILC), at the University of British Colombia’s (UBC) Faculty of Education, Okanagan Campus has created a Tool Kit for individuals to host a ‘Maker Day’[http://issuu.com/ubcedo/docs/mar27makerdaytoolkit http://issuu.com/ubcedo/docs/mar27makerdaytoolkit]
It is also important to note that Maker Days tend to be most successful when brought to younger innovators--in an annual Maker Day in Dubai, the younger minds made some of the most extraordinary developments, with an eighth grade student exploring hydroponics and dresses being created from recyclables. The younger we introduce and encourage creative thinking, the more ideas we will have generated. [httphttps://issuuwww.khaleejtimes.com/ubcedonation/docsgeneral/feb.6makerdaytoolkitlittle-inventors-shine-at-makers-day [1]] '''Student Contributors''' [[Allison Antcliff|'''<span style="font-size:small;">Allison Antcliff</49?espan>''']] [[Princeton Perry|'''<span style=10056353"font-size:small;">Princeton Perry</6636649 httpspan>''']] '''<span style="font-size:small;"><span style="font-family:arial,helvetica,sans-serif;">[[Nfontaine4|Nfontaine4]]</span></issuu.com/ubcedo/docs/feb.6makerdaytoolkit/49?e=10056353/6636649]span>'''
<br/>'''Contact Information'''
#UBC Maker blog [http://blogs.ubc.ca/centre/category/maker/ http://blogs.ubc.ca/centre/category/maker/]
[[Category:ResourcesOrganizations]]